文件名称:RestiveHero

  • 所属分类:
  • MacOS编程
  • 资源属性:
  • [Matlab] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 33.74mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 赖**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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一款基于cocos2d引擎开发的iphone2d飞行射击类游戏-one game based on cocos2d
(系统自动生成,下载前可以参看下载内容)

下载文件列表

RestiveHero\.DS_Store

...........\._.DS_Store

...........\RestiveHero.xcodeproj\project.pbxproj

...........\.....................\........xcworkspace\contents.xcworkspacedata

...........\.....................\...................\xcuserdata\Sir_Coo.xcuserdatad\UserInterfaceState.xcuserstate

...........\.....................\...................\..........\...................\WorkspaceSettings.xcsettings

...........\.....................\...................\..........\wjcl87.xcuserdatad\UserInterfaceState.xcuserstate

...........\.....................\...................\..........\..................\WorkspaceSettings.xcsettings

...........\.....................\xcuserdata\Sir_Coo.xcuserdatad\xcdebugger\Breakpoints.xcbkptlist

...........\.....................\..........\...................\..schemes\RestiveHero2.xcscheme

...........\.....................\..........\...................\.........\xcschememanagement.plist

...........\.....................\..........\wjcl87.xcuserdatad\xcdebugger\Breakpoints.xcbkptlist

...........\.....................\..........\..................\..schemes\RestiveHero2.xcscheme

...........\.....................\..........\..................\.........\xcschememanagement.plist

...........\...........2\.DS_Store

...........\............\._.DS_Store

...........\............\AppDelegate.h

...........\............\._AppDelegate.h

...........\............\AppDelegate.mm

...........\............\._AppDelegate.mm

...........\............\ArmorLayer.h

...........\............\._ArmorLayer.h

...........\............\ArmorLayer.mm

...........\............\._ArmorLayer.mm

...........\............\BGround.h

...........\............\._BGround.h

...........\............\BGround.m

...........\............\._BGround.m

...........\............\Boss.h

...........\............\._Boss.h

...........\............\Boss.h.bak

...........\............\Boss.mm

...........\............\._Boss.mm

...........\............\Boss.mm.bak

...........\............\Bullet.h

...........\............\._Bullet.h

...........\............\Bullet.h.bak

...........\............\Bullet.mm

...........\............\._Bullet.mm

...........\............\Bullet.mm.bak

...........\............\DataMemory.h

...........\............\._DataMemory.h

...........\............\DataMemory.mm

...........\............\._DataMemory.mm

...........\............\Enemy.h

...........\............\._Enemy.h

...........\............\Enemy.mm

...........\............\._Enemy.mm

...........\............\GameConfig.h

...........\............\._GameConfig.h

...........\............\GameControl.h

...........\............\._GameControl.h

...........\............\GameControl.mm

...........\............\._GameControl.mm

...........\............\GameLayer.h

...........\............\._GameLayer.h

...........\............\GameLayer.mm

...........\............\._GameLayer.mm

...........\............\GameLayer.mm.bak

...........\............\GameShow.h

...........\............\._GameShow.h

...........\............\GameShow.mm

...........\............\._GameShow.mm

...........\............\GLES-Render.h

...........\............\._GLES-Render.h

...........\............\GLES-Render.mm

...........\............\._GLES-Render.mm

...........\............\HelpLayer.h

...........\............\._HelpLayer.h

...........\............\HelpLayer.mm

...........\............\._HelpLayer.mm

...........\............\Hero.h

...........\............\._Hero.h

...........\............\Hero.h.bak

...........\............\Hero.mm

...........\............\._Hero.mm

...........\............\Hero.mm.bak

...........\............\HeroSprite.h

...........\............\._HeroSprite.h

...........\............\HeroSprite.mm

...........\............\._HeroSprite.mm

...........\............\libs\Box2D\Box2D.h

...........\............\....\.....\._Box2D.h

...........\............\....\.....\Collision\b2BroadPhase.cpp

...........\............\....\.....\.........\._b2BroadPhase.cpp

...........\............\....\.....\.........\b2BroadPhase.h

...........\............\....\.....\.........\._b2BroadPhase.h

.......

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