文件名称:Chapter3
- 所属分类:
- DirextX编程
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.64mb
- 下载次数:
- 0次
- 提 供 者:
- zhang*****
- 相关连接:
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- 下载说明:
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介绍说明--下载内容均来自于网络,请自行研究使用
directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse
dynamics, random
Characters, skeletal animation, deformation and animation
dynamics, random
Characters, skeletal animation, deformation and animation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter 3\Example 3.1
.........\...........\application.cpp
.........\...........\Example 3-1.exe
.........\...........\Example 3-1.vcproj
.........\...........\Resources
.........\...........\.........\meshes
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.2
.........\...........\application.cpp
.........\...........\Example 3-2.exe
.........\...........\Example 3-2.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.3
.........\...........\application.cpp
.........\...........\Example 3-3.exe
.........\...........\Example 3-3.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.4
.........\...........\application.cpp
.........\...........\Example 3-4.exe
.........\...........\Example 3-4.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\...........\application.cpp
.........\...........\Example 3-1.exe
.........\...........\Example 3-1.vcproj
.........\...........\Resources
.........\...........\.........\meshes
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.2
.........\...........\application.cpp
.........\...........\Example 3-2.exe
.........\...........\Example 3-2.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.3
.........\...........\application.cpp
.........\...........\Example 3-3.exe
.........\...........\Example 3-3.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.4
.........\...........\application.cpp
.........\...........\Example 3-4.exe
.........\...........\Example 3-4.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h