文件名称:kinecthand
- 所属分类:
- C#编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 64kb
- 下载次数:
- 0次
- 提 供 者:
- ste****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用VS2010 C#编写,kinect识别手模拟鼠标的动作-Using the VS2010 C# to write, the kinect identify hand simulated mouse action
(系统自动生成,下载前可以参看下载内容)
下载文件列表
kinecthand\kinecthand\bin\x86\Debug\Content\Font.xnb
..........\..........\...\...\.....\kinecthand.exe
..........\..........\...\...\.....\kinecthand.pdb
..........\..........\Game.ico
..........\..........\Game1.cs
..........\..........\GameThumbnail.png
..........\..........\kinecthand.csproj
..........\..........\kinecthand.csproj.Debug.cachefile
..........\..........\kinecthand.csproj.user
..........\..........\obj\x86\Debug\cachefile-{2A8FFA96-3FFE-4DB6-9AF6-AC260954AC1B}-targetpath.txt
..........\..........\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\..........\...\...\.....\kinecthand.csproj.FileListAbsolute.txt
..........\..........\...\...\.....\kinecthand.exe
..........\..........\...\...\.....\kinecthand.pdb
..........\..........\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt
..........\..........\...\...\.....\ResolveAssemblyReference.cache
..........\..........\Program.cs
..........\..........\...perties\AssemblyInfo.cs
..........\..........Content\Font.spritefont
..........\.................\kinecthandContent.contentproj
..........\.................\obj\x86\Debug\ContentPipeline.xml
..........\.................\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\.................\...\...\.....\kinecthandContent.contentproj.FileListAbsolute.txt
..........\.................\...\...\.....\ResolveAssemblyReference.cache
kinecthand.sln
..........\kinecthand\bin\x86\Debug\Content
..........\..........\obj\x86\Debug\TempPE
..........\..........Content\obj\x86\Debug\TempPE
..........\..........\bin\x86\Debug
..........\..........\obj\x86\Debug
..........\..........Content\bin\x86\Debug
..........\.................\obj\x86\Debug
..........\..........\bin\x86
..........\..........\obj\x86
..........\..........Content\bin\x86
..........\.................\obj\x86
..........\..........\bin
..........\..........\obj
..........\..........\Properties
..........\..........Content\bin
..........\.................\obj
..........\kinecthand
..........\kinecthandContent
kinecthand
..........\..........\...\...\.....\kinecthand.exe
..........\..........\...\...\.....\kinecthand.pdb
..........\..........\Game.ico
..........\..........\Game1.cs
..........\..........\GameThumbnail.png
..........\..........\kinecthand.csproj
..........\..........\kinecthand.csproj.Debug.cachefile
..........\..........\kinecthand.csproj.user
..........\..........\obj\x86\Debug\cachefile-{2A8FFA96-3FFE-4DB6-9AF6-AC260954AC1B}-targetpath.txt
..........\..........\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\..........\...\...\.....\kinecthand.csproj.FileListAbsolute.txt
..........\..........\...\...\.....\kinecthand.exe
..........\..........\...\...\.....\kinecthand.pdb
..........\..........\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt
..........\..........\...\...\.....\ResolveAssemblyReference.cache
..........\..........\Program.cs
..........\..........\...perties\AssemblyInfo.cs
..........\..........Content\Font.spritefont
..........\.................\kinecthandContent.contentproj
..........\.................\obj\x86\Debug\ContentPipeline.xml
..........\.................\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\.................\...\...\.....\kinecthandContent.contentproj.FileListAbsolute.txt
..........\.................\...\...\.....\ResolveAssemblyReference.cache
kinecthand.sln
..........\kinecthand\bin\x86\Debug\Content
..........\..........\obj\x86\Debug\TempPE
..........\..........Content\obj\x86\Debug\TempPE
..........\..........\bin\x86\Debug
..........\..........\obj\x86\Debug
..........\..........Content\bin\x86\Debug
..........\.................\obj\x86\Debug
..........\..........\bin\x86
..........\..........\obj\x86
..........\..........Content\bin\x86
..........\.................\obj\x86
..........\..........\bin
..........\..........\obj
..........\..........\Properties
..........\..........Content\bin
..........\.................\obj
..........\kinecthand
..........\kinecthandContent
kinecthand