文件名称:15-Fiedler

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [MacOS] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 751kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • suy***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

此代码包含了地形的创建、渲染,并且包含可运行文件,以及地形资源。-This code includes the creation of the terrain , rendering, and run the file contains , and terrain resources.


(系统自动生成,下载前可以参看下载内容)

下载文件列表

15 Fiedler\heightfield.png

..........\LeastSquaresLine.html

..........\LeastSquaresLine.jar

..........\readme.txt

..........\source\Applet\LeastSquaresLine.html

..........\......\......\LeastSquaresLine.java

..........\......\......\LeastSquaresLineCanvas.java

..........\......\......\Line.java

..........\......\......\Node.java

..........\......\......\Point.java

..........\......\Terrain\DirectX\DirectX.h

..........\......\.......\.......\DirectX.vcproj

..........\......\.......\.......\Display.h

..........\......\.......\.......\Error.h

..........\......\.......\.......\Light.h

..........\......\.......\.......\LineEmitter.h

..........\......\.......\.......\Material.h

..........\......\.......\.......\Mesh.h

..........\......\.......\.......\QuadEmitter.h

..........\......\.......\.......\Texture.h

..........\......\.......\.......\Timer.h

..........\......\.......\.......\Utility.h

..........\......\.......\Mathematics\Box.h

..........\......\.......\...........\Color.h

..........\......\.......\...........\Complex.h

..........\......\.......\...........\Cylinder.h

..........\......\.......\...........\Ellipsoid.h

..........\......\.......\...........\Float.h

..........\......\.......\...........\Intersection.h

..........\......\.......\...........\LinearAlgebra.h

..........\......\.......\...........\Mathematics.h

..........\......\.......\...........\Mathematics.sln

..........\......\.......\...........\Mathematics.vcproj

..........\......\.......\...........\Matrix.h

..........\......\.......\...........\Plane.h

..........\......\.......\...........\Quad.h

..........\......\.......\...........\Quaternion.h

..........\......\.......\...........\Random.h

..........\......\.......\...........\Ray.h

..........\......\.......\...........\Slab.h

..........\......\.......\...........\Sphere.h

..........\......\.......\...........\test.cpp

..........\......\.......\...........\Vector.h

..........\......\.......\System\Display.h

..........\......\.......\......\DisplayAdapter.h

..........\......\.......\......\Error.h

..........\......\.......\......\Key.h

..........\......\.......\......\KeyboardListener.h

..........\......\.......\......\Light.h

..........\......\.......\......\Material.h

..........\......\.......\......\Mesh.h

..........\......\.......\......\Mouse.h

..........\......\.......\......\MouseListener.h

..........\......\.......\......\Object.h

..........\......\.......\......\ObjectAdapter.h

..........\......\.......\......\System.cpp

..........\......\.......\......\System.h

..........\......\.......\......\System.sln

..........\......\.......\......\System.vcproj

..........\......\.......\......\Texture.h

..........\......\.......\......\Timer.h

..........\......\.......\......\Vertex.h

..........\......\.......\......\WindowListener.h

..........\......\.......\Terrain\CalculateSums.nb

..........\......\.......\.......\Frustum.h

..........\......\.......\.......\Heightfield.h

..........\......\.......\.......\heightfield.png

..........\......\.......\.......\Horizon.h

..........\......\.......\.......\LeastSquares.h

..........\......\.......\.......\LeastSquaresPlane.nb

..........\......\.......\.......\Quadtree.h

..........\......\.......\.......\QuadtreeLevel.h

..........\......\.......\.......\QuadtreeNode.h

..........\......\.......\.......\Terrain.cpp

..........\......\.......\.......\Terrain.h

..........\......\.......\.......\Terrain.sln

..........\......\.......\.......\Terrain.vcproj

..........\......\.......\.......\TerrainTile.h

..........\......\.......\.......\texture.png

..........\Terrain.exe

..........\texture.png

..........\source\Terrain\DirectX

..........\......\.......\Mathematics

..........\......\.......\System

..........\......\.......\Terrain

..........\......\Applet

..........\......\Terrain

..........\source

15 Fiedler

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