文件名称:myOpenGL
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 327kb
- 下载次数:
- 0次
- 提 供 者:
- Y***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
The walking man.
OpenGL project, with basic computer graphics elements.
OpenGL project, with basic computer graphics elements.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
myOpenGL\Backup\myOpenGL\cOGL.cs
........\......\........\Form1.cs
........\......\........\Form1.Designer.cs
........\......\........\Form1.resx
........\......\........\GLU.cs
........\......\........\myOpenGL.csproj
........\......\........\OpenGL.cs
........\......\........\Program.cs
........\......\........\...perties\AssemblyInfo.cs
........\......\........\..........\Resources.Designer.cs
........\......\........\..........\Resources.resx
........\......\........\..........\Settings.Designer.cs
........\......\........\..........\Settings.settings
........\......\........\WGL.cs
........\......\myOpenGL.sln
........\......\myOpenGL.suo
........\myOpenGL\bin\Debug\earth.bmp
........\........\...\.....\env.bmp
........\........\...\.....\Flower.bmp
........\........\...\.....\myOpenGL.exe
........\........\...\.....\myOpenGL.pdb
........\........\...\.....\myOpenGL.vshost.exe
........\........\...\.....\myOpenGL.vshost.exe.manifest
........\........\cOGL.cs
........\........\collision.cs
........\........\Form1.cs
........\........\Form1.Designer.cs
........\........\Form1.resx
........\........\GLU.cs
........\........\GLUT.cs
........\........\myOpenGL.csproj
........\........\normal.cs
........\........\obj\Debug\myOpenGL.csproj.FileListAbsolute.txt
........\........\...\.....\myOpenGL.csproj.GenerateResource.Cache
........\........\...\.....\myOpenGL.exe
........\........\...\.....\myOpenGL.Form1.resources
........\........\...\.....\myOpenGL.pdb
........\........\...\.....\myOpenGL.Properties.Resources.resources
........\........\...\.....\TempPE\Properties.Resources.Designer.cs.dll
........\........\...\myOpenGL.csproj.FileListAbsolute.txt
........\........\OpenGL.cs
........\........\Program.cs
........\........\...perties\AssemblyInfo.cs
........\........\..........\Resources.Designer.cs
........\........\..........\Resources.resx
........\........\..........\Settings.Designer.cs
........\........\..........\Settings.settings
........\........\ShapeListsClasses.cs
........\........\WGL.cs
........\myOpenGL.sln
........\myOpenGL.suo
........\UpgradeLog.XML
........\_UpgradeReport_Files\UpgradeReport.css
........\....................\UpgradeReport.xslt
........\....................\UpgradeReport_Minus.gif
........\....................\UpgradeReport_Plus.gif
........\myOpenGL\obj\Debug\TempPE
........\Backup\myOpenGL\Properties
........\myOpenGL\bin\Debug
........\........\obj\Debug
........\Backup\myOpenGL
........\myOpenGL\bin
........\........\obj
........\........\Properties
........\Backup
........\myOpenGL
........\_UpgradeReport_Files
myOpenGL
........\......\........\Form1.cs
........\......\........\Form1.Designer.cs
........\......\........\Form1.resx
........\......\........\GLU.cs
........\......\........\myOpenGL.csproj
........\......\........\OpenGL.cs
........\......\........\Program.cs
........\......\........\...perties\AssemblyInfo.cs
........\......\........\..........\Resources.Designer.cs
........\......\........\..........\Resources.resx
........\......\........\..........\Settings.Designer.cs
........\......\........\..........\Settings.settings
........\......\........\WGL.cs
........\......\myOpenGL.sln
........\......\myOpenGL.suo
........\myOpenGL\bin\Debug\earth.bmp
........\........\...\.....\env.bmp
........\........\...\.....\Flower.bmp
........\........\...\.....\myOpenGL.exe
........\........\...\.....\myOpenGL.pdb
........\........\...\.....\myOpenGL.vshost.exe
........\........\...\.....\myOpenGL.vshost.exe.manifest
........\........\cOGL.cs
........\........\collision.cs
........\........\Form1.cs
........\........\Form1.Designer.cs
........\........\Form1.resx
........\........\GLU.cs
........\........\GLUT.cs
........\........\myOpenGL.csproj
........\........\normal.cs
........\........\obj\Debug\myOpenGL.csproj.FileListAbsolute.txt
........\........\...\.....\myOpenGL.csproj.GenerateResource.Cache
........\........\...\.....\myOpenGL.exe
........\........\...\.....\myOpenGL.Form1.resources
........\........\...\.....\myOpenGL.pdb
........\........\...\.....\myOpenGL.Properties.Resources.resources
........\........\...\.....\TempPE\Properties.Resources.Designer.cs.dll
........\........\...\myOpenGL.csproj.FileListAbsolute.txt
........\........\OpenGL.cs
........\........\Program.cs
........\........\...perties\AssemblyInfo.cs
........\........\..........\Resources.Designer.cs
........\........\..........\Resources.resx
........\........\..........\Settings.Designer.cs
........\........\..........\Settings.settings
........\........\ShapeListsClasses.cs
........\........\WGL.cs
........\myOpenGL.sln
........\myOpenGL.suo
........\UpgradeLog.XML
........\_UpgradeReport_Files\UpgradeReport.css
........\....................\UpgradeReport.xslt
........\....................\UpgradeReport_Minus.gif
........\....................\UpgradeReport_Plus.gif
........\myOpenGL\obj\Debug\TempPE
........\Backup\myOpenGL\Properties
........\myOpenGL\bin\Debug
........\........\obj\Debug
........\Backup\myOpenGL
........\myOpenGL\bin
........\........\obj
........\........\Properties
........\Backup
........\myOpenGL
........\_UpgradeReport_Files
myOpenGL