文件名称:haqu-tiny-wings-e393aa3
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iphoneg开发小例子,以初学者好用,好好学习一下,我认为应该有很大进步的-iphoneg small example of the development
(系统自动生成,下载前可以参看下载内容)
下载文件列表
haqu-tiny-wings-e393aa3
.......................\.gitattributes
.......................\.gitignore
.......................\Game.xcodeproj
.......................\..............\project.pbxproj
.......................\Game
.......................\....\AppDelegate.h
.......................\....\AppDelegate.mm
.......................\....\GLES-Render.h
.......................\....\GLES-Render.mm
.......................\....\GameConfig.h
.......................\....\GameLayer.h
.......................\....\GameLayer.mm
.......................\....\Hero.h
.......................\....\Hero.mm
.......................\....\HeroContactListener.h
.......................\....\HeroContactListener.mm
.......................\....\LICENSE.txt
.......................\....\Prefix.pch
.......................\....\Resources
.......................\....\.........\Default.png
.......................\....\.........\Icon-72.png
.......................\....\.........\Icon-Small-50.png
.......................\....\.........\Icon-Small.png
.......................\....\.........\Icon-Small@2x.png
.......................\....\.........\Icon.png
.......................\....\.........\Icon@2x.png
.......................\....\.........\Info.plist
.......................\....\.........\fps_images.png
.......................\....\.........\hero.png
.......................\....\.........\iTunesArtwork
.......................\....\.........\noise.png
.......................\....\.........\resetButton.png
.......................\....\RootViewController.h
.......................\....\RootViewController.m
.......................\....\Sky.h
.......................\....\Sky.m
.......................\....\Terrain.h
.......................\....\Terrain.mm
.......................\....\good_dog
.......................\....\........\GOODDC__.TTF
.......................\....\........\GOODDOGC.TXT
.......................\....\........\GOODDOGP.TXT
.......................\....\........\GOODDP__.TTF
.......................\....\........\good_dog_plain_32.fnt
.......................\....\........\good_dog_plain_32.png
.......................\....\libs
.......................\....\....\Box2D
.......................\....\....\.....\Box2D.h
.......................\....\....\.....\Collision
.......................\....\....\.....\.........\Shapes
.......................\....\....\.....\.........\......\b2CircleShape.cpp
.......................\....\....\.....\.........\......\b2CircleShape.h
.......................\....\....\.....\.........\......\b2EdgeShape.cpp
.......................\....\....\.....\.........\......\b2EdgeShape.h
.......................\....\....\.....\.........\......\b2LoopShape.cpp
.......................\....\....\.....\.........\......\b2LoopShape.h
.......................\....\....\.....\.........\......\b2PolygonShape.cpp
.......................\....\....\.....\.........\......\b2PolygonShape.h
.......................\....\....\.....\.........\......\b2Shape.h
.......................\....\....\.....\.........\b2BroadPhase.cpp
.......................\....\....\.....\.........\b2BroadPhase.h
.......................\....\....\.....\.........\b2CollideCircle.cpp
.......................\....\....\.....\.........\b2CollideEdge.cpp
.......................\....\....\.....\.........\b2CollidePolygon.cpp
.......................\....\....\.....\.........\b2Collision.cpp
.......................\....\....\.....\.........\b2Collision.h
.......................\....\....\.....\.........\b2Distance.cpp
.......................\....\....\.....\.........\b2Distance.h
.......................\....\....\.....\.........\b2DynamicTree.cpp
.......................\....\....\.....\.........\b2DynamicTree.h
.......................\....\....\.....\.........\b2TimeOfImpact.cpp
.......................\....\....\.....\.........\b2TimeOfImpact.h
.......................\....\....\.....\Common
.......................\....\....\.....\......\b2BlockAllocator.cpp
.......................\....\....\.....\......\b2BlockAllocator.h
.......................\....\....\.....\......\b2Draw.cpp
.
.......................\.gitattributes
.......................\.gitignore
.......................\Game.xcodeproj
.......................\..............\project.pbxproj
.......................\Game
.......................\....\AppDelegate.h
.......................\....\AppDelegate.mm
.......................\....\GLES-Render.h
.......................\....\GLES-Render.mm
.......................\....\GameConfig.h
.......................\....\GameLayer.h
.......................\....\GameLayer.mm
.......................\....\Hero.h
.......................\....\Hero.mm
.......................\....\HeroContactListener.h
.......................\....\HeroContactListener.mm
.......................\....\LICENSE.txt
.......................\....\Prefix.pch
.......................\....\Resources
.......................\....\.........\Default.png
.......................\....\.........\Icon-72.png
.......................\....\.........\Icon-Small-50.png
.......................\....\.........\Icon-Small.png
.......................\....\.........\Icon-Small@2x.png
.......................\....\.........\Icon.png
.......................\....\.........\Icon@2x.png
.......................\....\.........\Info.plist
.......................\....\.........\fps_images.png
.......................\....\.........\hero.png
.......................\....\.........\iTunesArtwork
.......................\....\.........\noise.png
.......................\....\.........\resetButton.png
.......................\....\RootViewController.h
.......................\....\RootViewController.m
.......................\....\Sky.h
.......................\....\Sky.m
.......................\....\Terrain.h
.......................\....\Terrain.mm
.......................\....\good_dog
.......................\....\........\GOODDC__.TTF
.......................\....\........\GOODDOGC.TXT
.......................\....\........\GOODDOGP.TXT
.......................\....\........\GOODDP__.TTF
.......................\....\........\good_dog_plain_32.fnt
.......................\....\........\good_dog_plain_32.png
.......................\....\libs
.......................\....\....\Box2D
.......................\....\....\.....\Box2D.h
.......................\....\....\.....\Collision
.......................\....\....\.....\.........\Shapes
.......................\....\....\.....\.........\......\b2CircleShape.cpp
.......................\....\....\.....\.........\......\b2CircleShape.h
.......................\....\....\.....\.........\......\b2EdgeShape.cpp
.......................\....\....\.....\.........\......\b2EdgeShape.h
.......................\....\....\.....\.........\......\b2LoopShape.cpp
.......................\....\....\.....\.........\......\b2LoopShape.h
.......................\....\....\.....\.........\......\b2PolygonShape.cpp
.......................\....\....\.....\.........\......\b2PolygonShape.h
.......................\....\....\.....\.........\......\b2Shape.h
.......................\....\....\.....\.........\b2BroadPhase.cpp
.......................\....\....\.....\.........\b2BroadPhase.h
.......................\....\....\.....\.........\b2CollideCircle.cpp
.......................\....\....\.....\.........\b2CollideEdge.cpp
.......................\....\....\.....\.........\b2CollidePolygon.cpp
.......................\....\....\.....\.........\b2Collision.cpp
.......................\....\....\.....\.........\b2Collision.h
.......................\....\....\.....\.........\b2Distance.cpp
.......................\....\....\.....\.........\b2Distance.h
.......................\....\....\.....\.........\b2DynamicTree.cpp
.......................\....\....\.....\.........\b2DynamicTree.h
.......................\....\....\.....\.........\b2TimeOfImpact.cpp
.......................\....\....\.....\.........\b2TimeOfImpact.h
.......................\....\....\.....\Common
.......................\....\....\.....\......\b2BlockAllocator.cpp
.......................\....\....\.....\......\b2BlockAllocator.h
.......................\....\....\.....\......\b2Draw.cpp
.