文件名称:ZYG006
介绍说明--下载内容均来自于网络,请自行研究使用
基于Cocos2D的iphone游戏开发实例,实现坦克游戏-Based on the iphone game development Cocos2D instance, to achieve tank game
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ZYG006
......\.DS_Store
__MACOSX
........\ZYG006
........\......\._.DS_Store
ZYG006\Classes
......\.......\BulletSprite.h
......\.......\BulletSprite.m
......\.......\ControlLayer.h
......\.......\ControlLayer.m
......\.......\GameLayer.h
......\.......\GameLayer.m
__MACOSX\ZYG006\Classes
........\......\.......\._GameLayer.m
ZYG006\Classes\MainScene.h
......\.......\MainScene.m
......\.......\TankSprite.h
......\.......\TankSprite.m
__MACOSX\ZYG006\Classes\._TankSprite.m
ZYG006\Classes\ZYG006AppDelegate.h
......\.......\ZYG006AppDelegate.m
__MACOSX\ZYG006\Classes\._ZYG006AppDelegate.m
ZYG006\libs
......\....\cocos2d
......\....\.......\CCAction.h
......\....\.......\CCAction.m
......\....\.......\CCActionManager.h
......\....\.......\CCActionManager.m
......\....\.......\CCAtlasNode.h
......\....\.......\CCAtlasNode.m
......\....\.......\CCBitmapFontAtlas.h
......\....\.......\CCBitmapFontAtlas.m
......\....\.......\CCCamera.h
......\....\.......\CCCamera.m
......\....\.......\CCCameraAction.h
......\....\.......\CCCameraAction.m
......\....\.......\CCCompatibility.h
......\....\.......\CCCompatibility.m
......\....\.......\ccConfig.h
......\....\.......\CCConfiguration.h
......\....\.......\CCConfiguration.m
......\....\.......\CCDirector.h
......\....\.......\CCDirector.m
......\....\.......\CCDrawingPrimitives.h
......\....\.......\CCDrawingPrimitives.m
......\....\.......\CCEaseAction.h
......\....\.......\CCEaseAction.m
......\....\.......\ccExceptions.h
......\....\.......\CCGrabber.h
......\....\.......\CCGrabber.m
......\....\.......\CCGrid.h
......\....\.......\CCGrid.m
......\....\.......\CCGrid3DAction.h
......\....\.......\CCGrid3DAction.m
......\....\.......\CCGridAction.h
......\....\.......\CCGridAction.m
......\....\.......\CCInstantAction.h
......\....\.......\CCInstantAction.m
......\....\.......\CCIntervalAction.h
......\....\.......\CCIntervalAction.m
......\....\.......\CCLabel.h
......\....\.......\CCLabel.m
......\....\.......\CCLabelAtlas.h
......\....\.......\CCLabelAtlas.m
......\....\.......\CCLayer.h
......\....\.......\CCLayer.m
......\....\.......\ccMacros.h
......\....\.......\CCMenu.h
......\....\.......\CCMenu.m
......\....\.......\CCMenuItem.h
......\....\.......\CCMenuItem.m
......\....\.......\CCMotionStreak.h
......\....\.......\CCMotionStreak.m
......\....\.......\CCNode.h
......\....\.......\CCNode.m
......\....\.......\CCPageTurn3DAction.h
......\....\.......\CCPageTurn3DAction.m
......\....\.......\CCPageTurnTransition.h
......\....\.......\CCPageTurnTransition.m
......\....\.......\CCParallaxNode.h
......\....\.......\CCParallaxNode.m
......\....\.......\CCParticleExamples.h
......\....\.......\CCParticleExamples.m
......\....\.......\CCParticleSystem.h
......\....\.......\CCParticleSystem.m
......\....\.......\CCPointParticleSystem.h
......\....\.......\CCPointParticleSystem.m
......\....\.......\CCProtocols.h
......\....\.......\CCPVRTexture.h
......\....\.......\CCPVRTexture.m
......\....\.......\CCQuadParticleSystem.h
......\....\.......\CCQuadParticleSystem.m
......\....\.......\CCRenderTexture.h
......\....\.......\CCRenderTexture.m
......\....\.......\CCRibbon.h
......\....\.......\CCRibbon.m
......\....\.......\CCScene.h
......\....\.......\CCScene.m
......\....\.......\CCScheduler.h
......\....\.......\CCScheduler.m
......\.DS_Store
__MACOSX
........\ZYG006
........\......\._.DS_Store
ZYG006\Classes
......\.......\BulletSprite.h
......\.......\BulletSprite.m
......\.......\ControlLayer.h
......\.......\ControlLayer.m
......\.......\GameLayer.h
......\.......\GameLayer.m
__MACOSX\ZYG006\Classes
........\......\.......\._GameLayer.m
ZYG006\Classes\MainScene.h
......\.......\MainScene.m
......\.......\TankSprite.h
......\.......\TankSprite.m
__MACOSX\ZYG006\Classes\._TankSprite.m
ZYG006\Classes\ZYG006AppDelegate.h
......\.......\ZYG006AppDelegate.m
__MACOSX\ZYG006\Classes\._ZYG006AppDelegate.m
ZYG006\libs
......\....\cocos2d
......\....\.......\CCAction.h
......\....\.......\CCAction.m
......\....\.......\CCActionManager.h
......\....\.......\CCActionManager.m
......\....\.......\CCAtlasNode.h
......\....\.......\CCAtlasNode.m
......\....\.......\CCBitmapFontAtlas.h
......\....\.......\CCBitmapFontAtlas.m
......\....\.......\CCCamera.h
......\....\.......\CCCamera.m
......\....\.......\CCCameraAction.h
......\....\.......\CCCameraAction.m
......\....\.......\CCCompatibility.h
......\....\.......\CCCompatibility.m
......\....\.......\ccConfig.h
......\....\.......\CCConfiguration.h
......\....\.......\CCConfiguration.m
......\....\.......\CCDirector.h
......\....\.......\CCDirector.m
......\....\.......\CCDrawingPrimitives.h
......\....\.......\CCDrawingPrimitives.m
......\....\.......\CCEaseAction.h
......\....\.......\CCEaseAction.m
......\....\.......\ccExceptions.h
......\....\.......\CCGrabber.h
......\....\.......\CCGrabber.m
......\....\.......\CCGrid.h
......\....\.......\CCGrid.m
......\....\.......\CCGrid3DAction.h
......\....\.......\CCGrid3DAction.m
......\....\.......\CCGridAction.h
......\....\.......\CCGridAction.m
......\....\.......\CCInstantAction.h
......\....\.......\CCInstantAction.m
......\....\.......\CCIntervalAction.h
......\....\.......\CCIntervalAction.m
......\....\.......\CCLabel.h
......\....\.......\CCLabel.m
......\....\.......\CCLabelAtlas.h
......\....\.......\CCLabelAtlas.m
......\....\.......\CCLayer.h
......\....\.......\CCLayer.m
......\....\.......\ccMacros.h
......\....\.......\CCMenu.h
......\....\.......\CCMenu.m
......\....\.......\CCMenuItem.h
......\....\.......\CCMenuItem.m
......\....\.......\CCMotionStreak.h
......\....\.......\CCMotionStreak.m
......\....\.......\CCNode.h
......\....\.......\CCNode.m
......\....\.......\CCPageTurn3DAction.h
......\....\.......\CCPageTurn3DAction.m
......\....\.......\CCPageTurnTransition.h
......\....\.......\CCPageTurnTransition.m
......\....\.......\CCParallaxNode.h
......\....\.......\CCParallaxNode.m
......\....\.......\CCParticleExamples.h
......\....\.......\CCParticleExamples.m
......\....\.......\CCParticleSystem.h
......\....\.......\CCParticleSystem.m
......\....\.......\CCPointParticleSystem.h
......\....\.......\CCPointParticleSystem.m
......\....\.......\CCProtocols.h
......\....\.......\CCPVRTexture.h
......\....\.......\CCPVRTexture.m
......\....\.......\CCQuadParticleSystem.h
......\....\.......\CCQuadParticleSystem.m
......\....\.......\CCRenderTexture.h
......\....\.......\CCRenderTexture.m
......\....\.......\CCRibbon.h
......\....\.......\CCRibbon.m
......\....\.......\CCScene.h
......\....\.......\CCScene.m
......\....\.......\CCScheduler.h
......\....\.......\CCScheduler.m