文件名称:HDAO10.1
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 7.34mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
This sample presents an innovative technique for achieving High Definition Ambient Occlusion (HDAO). It utilizes Direct3D 10.1 APIs and hardware, making use of the new shader model 4.1 gather4 instruction, to greatly accelerate the performance of this technique.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
HDAO10.1\DXUT\Core\dpiaware.manifest
........\....\....\DXUT.cpp
........\....\....\DXUT.h
........\....\....\DXUTCore_2005.sln
........\....\....\DXUTCore_2005.vcproj
........\....\....\DXUTCore_2008.sln
........\....\....\DXUTCore_2008.vcproj
........\....\....\DXUTenum.cpp
........\....\....\DXUTenum.h
........\....\....\DXUTmisc.cpp
........\....\....\DXUTmisc.h
........\....\Optional\directx.ico
........\....\........\DXUTcamera.cpp
........\....\........\DXUTcamera.h
........\....\........\DXUTgui.cpp
........\....\........\DXUTgui.h
........\....\........\DXUTguiIME.cpp
........\....\........\DXUTguiIME.h
........\....\........\DXUTLockFreePipe.h
........\....\........\DXUTOptional_2005.sln
........\....\........\DXUTOptional_2005.vcproj
........\....\........\DXUTOptional_2008.sln
........\....\........\DXUTOptional_2008.vcproj
........\....\........\DXUTres.cpp
........\....\........\DXUTres.h
........\....\........\DXUTsettingsdlg.cpp
........\....\........\DXUTsettingsdlg.h
........\....\........\DXUTShapes.cpp
........\....\........\DXUTShapes.h
........\....\........\ImeUi.cpp
........\....\........\ImeUi.h
........\....\........\SDKmesh.cpp
........\....\........\SDKmesh.h
........\....\........\SDKmisc.cpp
........\....\........\SDKmisc.h
........\....\........\SDKsound.cpp
........\....\........\SDKsound.h
........\....\........\SDKwavefile.cpp
........\....\........\SDKwavefile.h
........\HDAO10.1.cpp
........\HDAO10.1.exe
........\HDAO10.1.fx
........\HDAO10.1.manifest
........\HDAO10.1.pdf
........\HDAO10.1.rc
........\HDAO10.1_2005.sln
........\HDAO10.1_2005.vcproj
........\HDAO10.1_2008.sln
........\HDAO10.1_2008.vcproj
........\Magnify.cpp
........\Magnify.h
........\MagnifyTool.cpp
........\MagnifyTool.h
........\.edia\SoftParticles\colorgradient.dds
........\.....\.............\desertsky.sdkmesh
........\.....\.............\desert_sky.dds
........\.....\.............\ground_diff.dds
........\.....\.............\ground_norm.dds
........\.....\.............\left_engine_diff.dds
........\.....\.............\left_engine_norm.dds
........\.....\.............\smokevol1.dds
........\.....\.............\TankScene.sdkmesh
........\.....\.............\turret_diff.dds
........\.....\.............\turret_norm.dds
........\resource.h
........\Sprite.cpp
........\Sprite.fx
........\Sprite.h
........\Thumbnail.jpg
........\DXUT\Core
........\....\Optional
........\Media\SoftParticles
........\DXUT
........\Media
HDAO10.1
........\....\....\DXUT.cpp
........\....\....\DXUT.h
........\....\....\DXUTCore_2005.sln
........\....\....\DXUTCore_2005.vcproj
........\....\....\DXUTCore_2008.sln
........\....\....\DXUTCore_2008.vcproj
........\....\....\DXUTenum.cpp
........\....\....\DXUTenum.h
........\....\....\DXUTmisc.cpp
........\....\....\DXUTmisc.h
........\....\Optional\directx.ico
........\....\........\DXUTcamera.cpp
........\....\........\DXUTcamera.h
........\....\........\DXUTgui.cpp
........\....\........\DXUTgui.h
........\....\........\DXUTguiIME.cpp
........\....\........\DXUTguiIME.h
........\....\........\DXUTLockFreePipe.h
........\....\........\DXUTOptional_2005.sln
........\....\........\DXUTOptional_2005.vcproj
........\....\........\DXUTOptional_2008.sln
........\....\........\DXUTOptional_2008.vcproj
........\....\........\DXUTres.cpp
........\....\........\DXUTres.h
........\....\........\DXUTsettingsdlg.cpp
........\....\........\DXUTsettingsdlg.h
........\....\........\DXUTShapes.cpp
........\....\........\DXUTShapes.h
........\....\........\ImeUi.cpp
........\....\........\ImeUi.h
........\....\........\SDKmesh.cpp
........\....\........\SDKmesh.h
........\....\........\SDKmisc.cpp
........\....\........\SDKmisc.h
........\....\........\SDKsound.cpp
........\....\........\SDKsound.h
........\....\........\SDKwavefile.cpp
........\....\........\SDKwavefile.h
........\HDAO10.1.cpp
........\HDAO10.1.exe
........\HDAO10.1.fx
........\HDAO10.1.manifest
........\HDAO10.1.pdf
........\HDAO10.1.rc
........\HDAO10.1_2005.sln
........\HDAO10.1_2005.vcproj
........\HDAO10.1_2008.sln
........\HDAO10.1_2008.vcproj
........\Magnify.cpp
........\Magnify.h
........\MagnifyTool.cpp
........\MagnifyTool.h
........\.edia\SoftParticles\colorgradient.dds
........\.....\.............\desertsky.sdkmesh
........\.....\.............\desert_sky.dds
........\.....\.............\ground_diff.dds
........\.....\.............\ground_norm.dds
........\.....\.............\left_engine_diff.dds
........\.....\.............\left_engine_norm.dds
........\.....\.............\smokevol1.dds
........\.....\.............\TankScene.sdkmesh
........\.....\.............\turret_diff.dds
........\.....\.............\turret_norm.dds
........\resource.h
........\Sprite.cpp
........\Sprite.fx
........\Sprite.h
........\Thumbnail.jpg
........\DXUT\Core
........\....\Optional
........\Media\SoftParticles
........\DXUT
........\Media
HDAO10.1