文件名称:Shared_Source
介绍说明--下载内容均来自于网络,请自行研究使用
一个自己开发的物理引擎技术介绍
http://www.nvidia.cn/object/physx_new_cn.html
http://baike.baidu.com/view/1261337.htm
入门教程
http://hi.baidu.com/pplboy/blog/item/4c05cefa23a0319258ee90e9.html-A physics engine developed their own technical presentations http://www.nvidia.cn/object/physx_new_cn.html http://baike.baidu.com/view/1261337.htm Tutorial http://hi.baidu.com/ pplboy/blog/item/4c05cefa23a0319258ee90e9.html
http://www.nvidia.cn/object/physx_new_cn.html
http://baike.baidu.com/view/1261337.htm
入门教程
http://hi.baidu.com/pplboy/blog/item/4c05cefa23a0319258ee90e9.html-A physics engine developed their own technical presentations http://www.nvidia.cn/object/physx_new_cn.html http://baike.baidu.com/view/1261337.htm Tutorial http://hi.baidu.com/ pplboy/blog/item/4c05cefa23a0319258ee90e9.html
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Shared_Source\Actors.cpp
.............\Actors.h
.............\ase\CookASE.cpp
.............\...\CookASE.h
.............\BillboardsRender.cpp
.............\BillboardsRender.h
.............\Character_Controller\MyCharacterController.cpp
.............\....................\MyCharacterController.h
.............\.loth\BmpLoader.cpp
.............\.....\BmpLoader.h
.............\.....\MediaPath.cpp
.............\.....\MediaPath.h
.............\.....\MyCloth.cpp
.............\.....\MyCloth.h
.............\.....\wavefront.cpp
.............\.....\wavefront.h
.............\CommonCode.cpp
.............\CommonCode.h
.............\CommonCode2.cpp
.............\CommonCode2.h
.............\..re_Dump\CoreContainer.cpp
.............\.........\CoreContainer.h
.............\.........\CoreDump.cpp
.............\.........\CoreDump.h
.............\.........\nxextensions.h
.............\Draw3DSShapes.cpp
.............\Draw3DSShapes.h
.............\DrawObjects.cpp
.............\DrawObjects.h
.............\ForceField\ExplosionSample.cpp
.............\..........\MyForceField.h
.............\..........\VortexSample.cpp
.............\..........\WindSample.cpp
.............\GLFontData.h
.............\GLFontRenderer.cpp
.............\GLFontRenderer.h
.............\GLTexture.cpp
.............\GLTexture.h
.............\HUD.cpp
.............\HUD.h
.............\Joints.cpp
.............\Joints.h
.............\MediaPath.cpp
.............\MediaPath.h
.............\Model_3DS.cpp
.............\Model_3DS.h
.............\nxml\array.h
.............\....\hash.h
.............\....\nxml.cpp
.............\....\nxml.h
.............\....\nxmlphys.cpp
.............\....\nxmltypes.h
.............\....\string.cpp
.............\....\stringclass.h
.............\....\xmlparse.cpp
.............\....\xmlparse.h
.............\PerfRenderer.cpp
.............\PerfRenderer.h
.............\.Maps\BunnyData.cpp
.............\SoftBody\BmpLoader.cpp
.............\........\BmpLoader.h
.............\........\cooking.cpp
.............\........\cooking.h
.............\........\glRenderer.cpp
.............\........\glRenderer.h
.............\........\MediaPath.cpp
.............\........\MediaPath.h
.............\........\MeshHash.cpp
.............\........\MeshHash.h
.............\........\MySoftBody.cpp
.............\........\MySoftBody.h
.............\........\ObjMesh.cpp
.............\........\ObjMesh.h
.............\Stream.cpp
.............\Stream.h
.............\Terrain\Heightfield.cpp
.............\.......\Heightfield.h
.............\.......\Terrain.cpp
.............\.......\Terrain.h
.............\.......\TerrainRender.cpp
.............\.......\TerrainRender.h
.............\.......\tga.cpp
.............\.......\tga.h
.............\.imer\Timing.cpp
.............\.....\Timing.h
.............\.....\UpdateTime.h
.............\.....\windows_replacement.h
.............\UserData.cpp
.............\UserData.h
.............\...._Reports\ActorPairFilter.h
.............\............\ContactReport.h
.............\............\CustomScheduler.cpp
.............\............\CustomScheduler.h
.............\............\DebugRenderer.cpp
.............\............\DebugRenderer.h
.............\............\EntityReport.h
.............\............\ErrorStream.h
.............\............\RaycastReport.h
.............\............\TriggerReport.h
.............\............\UserAllocator.cpp
.............\Actors.h
.............\ase\CookASE.cpp
.............\...\CookASE.h
.............\BillboardsRender.cpp
.............\BillboardsRender.h
.............\Character_Controller\MyCharacterController.cpp
.............\....................\MyCharacterController.h
.............\.loth\BmpLoader.cpp
.............\.....\BmpLoader.h
.............\.....\MediaPath.cpp
.............\.....\MediaPath.h
.............\.....\MyCloth.cpp
.............\.....\MyCloth.h
.............\.....\wavefront.cpp
.............\.....\wavefront.h
.............\CommonCode.cpp
.............\CommonCode.h
.............\CommonCode2.cpp
.............\CommonCode2.h
.............\..re_Dump\CoreContainer.cpp
.............\.........\CoreContainer.h
.............\.........\CoreDump.cpp
.............\.........\CoreDump.h
.............\.........\nxextensions.h
.............\Draw3DSShapes.cpp
.............\Draw3DSShapes.h
.............\DrawObjects.cpp
.............\DrawObjects.h
.............\ForceField\ExplosionSample.cpp
.............\..........\MyForceField.h
.............\..........\VortexSample.cpp
.............\..........\WindSample.cpp
.............\GLFontData.h
.............\GLFontRenderer.cpp
.............\GLFontRenderer.h
.............\GLTexture.cpp
.............\GLTexture.h
.............\HUD.cpp
.............\HUD.h
.............\Joints.cpp
.............\Joints.h
.............\MediaPath.cpp
.............\MediaPath.h
.............\Model_3DS.cpp
.............\Model_3DS.h
.............\nxml\array.h
.............\....\hash.h
.............\....\nxml.cpp
.............\....\nxml.h
.............\....\nxmlphys.cpp
.............\....\nxmltypes.h
.............\....\string.cpp
.............\....\stringclass.h
.............\....\xmlparse.cpp
.............\....\xmlparse.h
.............\PerfRenderer.cpp
.............\PerfRenderer.h
.............\.Maps\BunnyData.cpp
.............\SoftBody\BmpLoader.cpp
.............\........\BmpLoader.h
.............\........\cooking.cpp
.............\........\cooking.h
.............\........\glRenderer.cpp
.............\........\glRenderer.h
.............\........\MediaPath.cpp
.............\........\MediaPath.h
.............\........\MeshHash.cpp
.............\........\MeshHash.h
.............\........\MySoftBody.cpp
.............\........\MySoftBody.h
.............\........\ObjMesh.cpp
.............\........\ObjMesh.h
.............\Stream.cpp
.............\Stream.h
.............\Terrain\Heightfield.cpp
.............\.......\Heightfield.h
.............\.......\Terrain.cpp
.............\.......\Terrain.h
.............\.......\TerrainRender.cpp
.............\.......\TerrainRender.h
.............\.......\tga.cpp
.............\.......\tga.h
.............\.imer\Timing.cpp
.............\.....\Timing.h
.............\.....\UpdateTime.h
.............\.....\windows_replacement.h
.............\UserData.cpp
.............\UserData.h
.............\...._Reports\ActorPairFilter.h
.............\............\ContactReport.h
.............\............\CustomScheduler.cpp
.............\............\CustomScheduler.h
.............\............\DebugRenderer.cpp
.............\............\DebugRenderer.h
.............\............\EntityReport.h
.............\............\ErrorStream.h
.............\............\RaycastReport.h
.............\............\TriggerReport.h
.............\............\UserAllocator.cpp