文件名称:Visual-CPP-Game-Developing-Code

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用Visual C++开发的经典游戏,包括扫雷,贪吃蛇,俄罗斯方块等。Viual C++6.0调试通过。-Developed with Visual C++ classic games, including mine, Snake, Tetris and so on. Viual C++6.0 debug through.
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Visual C++经典游戏程序设计(附光盘一张)PDF\ISO\第2章 扫雷\Skyblue_Mine\Debug\config.ini

...........................................\...\..........\............\.....\DlgCustom.obj

...........................................\...\..........\............\.....\DlgCustom.sbr

...........................................\...\..........\............\.....\DlgHero.obj

...........................................\...\..........\............\.....\DlgHero.sbr

...........................................\...\..........\............\.....\DlgNewRecord.obj

...........................................\...\..........\............\.....\DlgNewRecord.sbr

...........................................\...\..........\............\.....\Mine.exe

...........................................\...\..........\............\.....\Mine.ilk

...........................................\...\..........\............\.....\Mine.obj

...........................................\...\..........\............\.....\Mine.pch

...........................................\...\..........\............\.....\Mine.pdb

...........................................\...\..........\............\.....\Mine.res

...........................................\...\..........\............\.....\Mine.sbr

...........................................\...\..........\............\.....\MineWnd.obj

...........................................\...\..........\............\.....\MineWnd.sbr

...........................................\...\..........\............\.....\StdAfx.obj

...........................................\...\..........\............\.....\StdAfx.sbr

...........................................\...\..........\............\.....\vc60.idb

...........................................\...\..........\............\.....\vc60.pdb

...........................................\...\..........\............\DlgCustom.cpp

...........................................\...\..........\............\DlgCustom.h

...........................................\...\..........\............\DlgHero.cpp

...........................................\...\..........\............\DlgHero.h

...........................................\...\..........\............\DlgNewRecord.cpp

...........................................\...\..........\............\DlgNewRecord.h

...........................................\...\..........\............\Mine.aps

...........................................\...\..........\............\Mine.clw

...........................................\...\..........\............\Mine.cpp

...........................................\...\..........\............\Mine.dsp

...........................................\...\..........\............\Mine.dsw

...........................................\...\..........\............\Mine.h

...........................................\...\..........\............\Mine.ncb

...........................................\...\..........\............\Mine.opt

...........................................\...\..........\............\Mine.plg

...........................................\...\..........\............\Mine.rc

...........................................\...\..........\............\MineDefs.h

...........................................\...\..........\............\MineWnd.cpp

...........................................\...\..........\............\MineWnd.h

...........................................\...\..........\............\res\BITMAP10.BMP

...........................................\...\..........\............\...\BITMAP11.BMP

...........................................\...\..........\............\...\bitmap2.bmp

...........................................\...\..........\............\...\BITMAP20.BMP

...........................................\...\..........\............\...\BITMAP21.BMP

...........................................\...\..........\............\...\BITMAP30.BMP

...........................................\...\..........\............\...\BITMAP31.BMP

...........................................\...\..........\............\...\Mine.ico

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