文件名称:classic-games-VCPP-Source-code
- 所属分类:
- 其他智力游戏
- 资源属性:
- [C/C++] [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 908kb
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- 0次
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- 相关连接:
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- 别用迅雷下载,失败请重下,重下不扣分!
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经典游戏-俄罗斯方块、贪吃蛇、扫雷、连连看VC++ 6.0 源代码-classic games VC++ Source code- Tetris、Snake、Mine-sweeping
(系统自动生成,下载前可以参看下载内容)
下载文件列表
classic games VC++ Source code\LLK\ReadMe.txt
..............................\...\res\3DFrames.bmp
..............................\...\...\animal.bmp
..............................\...\...\blueFrame.bmp
..............................\...\...\grayFrame.bmp
..............................\...\...\skyblue_LLK.ico
..............................\...\...\skyblue_LLK.rc2
..............................\...\resource.h
..............................\...\skyblue_LLK.aps
..............................\...\skyblue_LLK.clw
..............................\...\skyblue_LLK.cpp
..............................\...\skyblue_LLK.dsp
..............................\...\skyblue_LLK.dsw
..............................\...\skyblue_LLK.h
..............................\...\skyblue_LLK.ncb
..............................\...\skyblue_LLK.opt
..............................\...\skyblue_LLK.plg
..............................\...\skyblue_LLK.rc
..............................\...\skyblue_LLKDlg.cpp
..............................\...\skyblue_LLKDlg.h
..............................\...\StdAfx.cpp
..............................\...\StdAfx.h
..............................\Mine-sweeping\DlgCustom.cpp
..............................\.............\DlgCustom.h
..............................\.............\DlgHero.cpp
..............................\.............\DlgHero.h
..............................\.............\DlgNewRecord.cpp
..............................\.............\DlgNewRecord.h
..............................\.............\Mine.aps
..............................\.............\Mine.clw
..............................\.............\Mine.cpp
..............................\.............\Mine.dsp
..............................\.............\Mine.dsw
..............................\.............\Mine.h
..............................\.............\Mine.ncb
..............................\.............\Mine.opt
..............................\.............\Mine.plg
..............................\.............\Mine.rc
..............................\.............\MineDefs.h
..............................\.............\MineWnd.cpp
..............................\.............\MineWnd.h
..............................\.............\res\BITMAP10.BMP
..............................\.............\...\BITMAP11.BMP
..............................\.............\...\bitmap2.bmp
..............................\.............\...\BITMAP20.BMP
..............................\.............\...\BITMAP21.BMP
..............................\.............\...\BITMAP30.BMP
..............................\.............\...\BITMAP31.BMP
..............................\.............\...\Mine.ico
..............................\.............\...\Mine.rc2
..............................\.............\...\WAV1.WAV
..............................\.............\...\WAV2.WAV
..............................\.............\...\WAV3.WAV
..............................\.............\resource.h
..............................\.............\StdAfx.cpp
..............................\.............\StdAfx.h
..............................\Snake\bitmap1.bmp
..............................\.....\brick.bmp
..............................\.....\end.bmp
..............................\.....\icon1.ico
..............................\.....\main.cpp
..............................\.....\scoreboard.bmp
..............................\.....\snake.bmp
..............................\.....\snake.cpp
..............................\.....\Snake.dsp
..............................\.....\Snake.dsw
..............................\.....\snake.h
..............................\.....\Snake.ncb
..............................\.....\Snake.opt
..............................\.....\Snake.plg
..............................\.....\snake.vsd
..............................\.....\snaker.aps
..............................\.....\snaker.h
..............................\.....\snaker.rc
..............................\.....\table.cpp
..............................\.....\table.h
..............................\.....\Thumbs.db
..............................\.....\x.bmp
.........
..............................\...\res\3DFrames.bmp
..............................\...\...\animal.bmp
..............................\...\...\blueFrame.bmp
..............................\...\...\grayFrame.bmp
..............................\...\...\skyblue_LLK.ico
..............................\...\...\skyblue_LLK.rc2
..............................\...\resource.h
..............................\...\skyblue_LLK.aps
..............................\...\skyblue_LLK.clw
..............................\...\skyblue_LLK.cpp
..............................\...\skyblue_LLK.dsp
..............................\...\skyblue_LLK.dsw
..............................\...\skyblue_LLK.h
..............................\...\skyblue_LLK.ncb
..............................\...\skyblue_LLK.opt
..............................\...\skyblue_LLK.plg
..............................\...\skyblue_LLK.rc
..............................\...\skyblue_LLKDlg.cpp
..............................\...\skyblue_LLKDlg.h
..............................\...\StdAfx.cpp
..............................\...\StdAfx.h
..............................\Mine-sweeping\DlgCustom.cpp
..............................\.............\DlgCustom.h
..............................\.............\DlgHero.cpp
..............................\.............\DlgHero.h
..............................\.............\DlgNewRecord.cpp
..............................\.............\DlgNewRecord.h
..............................\.............\Mine.aps
..............................\.............\Mine.clw
..............................\.............\Mine.cpp
..............................\.............\Mine.dsp
..............................\.............\Mine.dsw
..............................\.............\Mine.h
..............................\.............\Mine.ncb
..............................\.............\Mine.opt
..............................\.............\Mine.plg
..............................\.............\Mine.rc
..............................\.............\MineDefs.h
..............................\.............\MineWnd.cpp
..............................\.............\MineWnd.h
..............................\.............\res\BITMAP10.BMP
..............................\.............\...\BITMAP11.BMP
..............................\.............\...\bitmap2.bmp
..............................\.............\...\BITMAP20.BMP
..............................\.............\...\BITMAP21.BMP
..............................\.............\...\BITMAP30.BMP
..............................\.............\...\BITMAP31.BMP
..............................\.............\...\Mine.ico
..............................\.............\...\Mine.rc2
..............................\.............\...\WAV1.WAV
..............................\.............\...\WAV2.WAV
..............................\.............\...\WAV3.WAV
..............................\.............\resource.h
..............................\.............\StdAfx.cpp
..............................\.............\StdAfx.h
..............................\Snake\bitmap1.bmp
..............................\.....\brick.bmp
..............................\.....\end.bmp
..............................\.....\icon1.ico
..............................\.....\main.cpp
..............................\.....\scoreboard.bmp
..............................\.....\snake.bmp
..............................\.....\snake.cpp
..............................\.....\Snake.dsp
..............................\.....\Snake.dsw
..............................\.....\snake.h
..............................\.....\Snake.ncb
..............................\.....\Snake.opt
..............................\.....\Snake.plg
..............................\.....\snake.vsd
..............................\.....\snaker.aps
..............................\.....\snaker.h
..............................\.....\snaker.rc
..............................\.....\table.cpp
..............................\.....\table.h
..............................\.....\Thumbs.db
..............................\.....\x.bmp
.........