文件名称:Cal3D
介绍说明--下载内容均来自于网络,请自行研究使用
人体骨骼动画,对初学者很有帮助,希望大家能从中有所收获-Human skeletal animation, useful for beginners, I hope you gain something from
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Cal3D骨骼动画源代码及所需环境包和配置说明\OpenGl\GL.H
.........................................\......\GLAUX.H
.........................................\......\GLAUX.LIB
.........................................\......\GLU.H
.........................................\......\GLU32.DLL
.........................................\......\GLU32.LIB
.........................................\......\OPENGL32.DLL
.........................................\......\OPENGL32.LIB
.........................................\......\Opengl95.exe
.........................................\......\README.TXT
.........................................\......\gl\GL.h
.........................................\......\..\GLAux.h
.........................................\......\..\GLU.h
.........................................\......\..\wglew.h
.........................................\......\..\glew.h
.........................................\Cal3D\cal3d\animation.h
.........................................\.....\.....\animation_action.h
.........................................\.....\.....\animation_cycle.h
.........................................\.....\.....\animcallback.h
.........................................\.....\.....\bone.h
.........................................\.....\.....\buffersource.h
.........................................\.....\.....\cal3d.h
.........................................\.....\.....\cal3d_wrapper.h
.........................................\.....\.....\coreanimation.h
.........................................\.....\.....\corebone.h
.........................................\.....\.....\corekeyframe.h
.........................................\.....\.....\corematerial.h
.........................................\.....\.....\coremesh.h
.........................................\.....\.....\coremodel.h
.........................................\.....\.....\coremorphanimation.h
.........................................\.....\.....\coreskeleton.h
.........................................\.....\.....\coresubmesh.h
.........................................\.....\.....\coresubmorphtarget.h
.........................................\.....\.....\coretrack.h
.........................................\.....\.....\datasource.h
.........................................\.....\.....\error.h
.........................................\.....\.....\global.h
.........................................\.....\.....\hardwaremodel.h
.........................................\.....\.....\loader.h
.........................................\.....\.....\matrix.h
.........................................\.....\.....\mesh.h
.........................................\.....\.....\mixer.h
.........................................\.....\.....\model.h
.........................................\.....\.....\morphtargetmixer.h
.........................................\.....\.....\physique.h
.........................................\.....\.....\platform.h
.........................................\.....\.....\quaternion.h
.........................................\.....\.....\renderer.h
.........................................\.....\.....\resource.h
.........................................\.....\.....\saver.h
.........................................\.....\.....\skeleton.h
.........................................\.....\.....\springsystem.h
.........................................\.....\.....\streamsource.h
.........................................\.....\.....\submesh.h
.........................................\.....\.....\tinystr.h
.........................................\.....\.....\tinyxml.h
.........................................\.....\.....\vector.h
.........................................\.....\cal3d.dll
.........................................\.....\cal3d.lib
.........................................\DevIL-SDK-x86-1.7.5\AUTHORS
.........................................\...................\ChangeLog
.........................................\...................\COPYING
.........................................\...................\CREDITS
.......................
.........................................\......\GLAUX.H
.........................................\......\GLAUX.LIB
.........................................\......\GLU.H
.........................................\......\GLU32.DLL
.........................................\......\GLU32.LIB
.........................................\......\OPENGL32.DLL
.........................................\......\OPENGL32.LIB
.........................................\......\Opengl95.exe
.........................................\......\README.TXT
.........................................\......\gl\GL.h
.........................................\......\..\GLAux.h
.........................................\......\..\GLU.h
.........................................\......\..\wglew.h
.........................................\......\..\glew.h
.........................................\Cal3D\cal3d\animation.h
.........................................\.....\.....\animation_action.h
.........................................\.....\.....\animation_cycle.h
.........................................\.....\.....\animcallback.h
.........................................\.....\.....\bone.h
.........................................\.....\.....\buffersource.h
.........................................\.....\.....\cal3d.h
.........................................\.....\.....\cal3d_wrapper.h
.........................................\.....\.....\coreanimation.h
.........................................\.....\.....\corebone.h
.........................................\.....\.....\corekeyframe.h
.........................................\.....\.....\corematerial.h
.........................................\.....\.....\coremesh.h
.........................................\.....\.....\coremodel.h
.........................................\.....\.....\coremorphanimation.h
.........................................\.....\.....\coreskeleton.h
.........................................\.....\.....\coresubmesh.h
.........................................\.....\.....\coresubmorphtarget.h
.........................................\.....\.....\coretrack.h
.........................................\.....\.....\datasource.h
.........................................\.....\.....\error.h
.........................................\.....\.....\global.h
.........................................\.....\.....\hardwaremodel.h
.........................................\.....\.....\loader.h
.........................................\.....\.....\matrix.h
.........................................\.....\.....\mesh.h
.........................................\.....\.....\mixer.h
.........................................\.....\.....\model.h
.........................................\.....\.....\morphtargetmixer.h
.........................................\.....\.....\physique.h
.........................................\.....\.....\platform.h
.........................................\.....\.....\quaternion.h
.........................................\.....\.....\renderer.h
.........................................\.....\.....\resource.h
.........................................\.....\.....\saver.h
.........................................\.....\.....\skeleton.h
.........................................\.....\.....\springsystem.h
.........................................\.....\.....\streamsource.h
.........................................\.....\.....\submesh.h
.........................................\.....\.....\tinystr.h
.........................................\.....\.....\tinyxml.h
.........................................\.....\.....\vector.h
.........................................\.....\cal3d.dll
.........................................\.....\cal3d.lib
.........................................\DevIL-SDK-x86-1.7.5\AUTHORS
.........................................\...................\ChangeLog
.........................................\...................\COPYING
.........................................\...................\CREDITS
.......................