文件名称:Shaders
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 871kb
- 下载次数:
- 0次
- 提 供 者:
- hexi*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
POWERVR SDK下OGLES2_WINDOWSMOBILE6_ARMV4I采用OpenGL ES编程实现3D效果例程-POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Shaders\Media\anisotropicmap.png
.......\.....\Base.png
.......\.....\cubemap1.png
.......\.....\cubemap2.png
.......\.....\cubemap3.png
.......\.....\cubemap4.png
.......\.....\cubemap5.png
.......\.....\cubemap6.png
.......\.....\Reflection.png
.......\OGLES2\AnisoMap.pvr
.......\......\anisotropic_lighting.pfx
.......\......\Basetex.pvr
.......\......\.uild\WindowsVC2005\OGLES2Shaders.sln
.......\......\.....\.............\OGLES2Shaders.suo
.......\......\.....\.............\OGLES2Shaders.vcproj
.......\......\Content\AnisoMap.cpp
.......\......\.......\anisotropic_lighting.cpp
.......\......\.......\Basetex.cpp
.......\......\.......\Cubemap.cpp
.......\......\.......\directional_lighting.cpp
.......\......\.......\envmap.cpp
.......\......\.......\fasttnl.cpp
.......\......\.......\lattice.cpp
.......\......\.......\phong_lighting.cpp
.......\......\.......\point_lighting.cpp
.......\......\.......\Reflection.cpp
.......\......\.......\reflections.cpp
.......\......\.......\simple.cpp
.......\......\.......\spot_lighting.cpp
.......\......\.......\toon.cpp
.......\......\.......\vertex_sine.cpp
.......\......\.......\wood.cpp
.......\......\content.mak
.......\......\Cubemap.pvr
.......\......\directional_lighting.pfx
.......\......\envmap.pfx
.......\......\fasttnl.pfx
.......\......\lattice.pfx
.......\......\OGLES2Shaders.cpp
.......\......\phong_lighting.pfx
.......\......\point_lighting.pfx
.......\......\Reflection.pvr
.......\......\reflections.pfx
.......\......\simple.pfx
.......\......\spot_lighting.pfx
.......\......\toon.pfx
.......\......\vertex_sine.pfx
.......\......\wood.pfx
.......\Shaders.png
.......\Shaders.txt
.......\OGLES2\Build\WindowsVC2005
.......\......\Build
.......\......\Content
.......\Media
.......\OGLES2
Shaders
.......\.....\Base.png
.......\.....\cubemap1.png
.......\.....\cubemap2.png
.......\.....\cubemap3.png
.......\.....\cubemap4.png
.......\.....\cubemap5.png
.......\.....\cubemap6.png
.......\.....\Reflection.png
.......\OGLES2\AnisoMap.pvr
.......\......\anisotropic_lighting.pfx
.......\......\Basetex.pvr
.......\......\.uild\WindowsVC2005\OGLES2Shaders.sln
.......\......\.....\.............\OGLES2Shaders.suo
.......\......\.....\.............\OGLES2Shaders.vcproj
.......\......\Content\AnisoMap.cpp
.......\......\.......\anisotropic_lighting.cpp
.......\......\.......\Basetex.cpp
.......\......\.......\Cubemap.cpp
.......\......\.......\directional_lighting.cpp
.......\......\.......\envmap.cpp
.......\......\.......\fasttnl.cpp
.......\......\.......\lattice.cpp
.......\......\.......\phong_lighting.cpp
.......\......\.......\point_lighting.cpp
.......\......\.......\Reflection.cpp
.......\......\.......\reflections.cpp
.......\......\.......\simple.cpp
.......\......\.......\spot_lighting.cpp
.......\......\.......\toon.cpp
.......\......\.......\vertex_sine.cpp
.......\......\.......\wood.cpp
.......\......\content.mak
.......\......\Cubemap.pvr
.......\......\directional_lighting.pfx
.......\......\envmap.pfx
.......\......\fasttnl.pfx
.......\......\lattice.pfx
.......\......\OGLES2Shaders.cpp
.......\......\phong_lighting.pfx
.......\......\point_lighting.pfx
.......\......\Reflection.pvr
.......\......\reflections.pfx
.......\......\simple.pfx
.......\......\spot_lighting.pfx
.......\......\toon.pfx
.......\......\vertex_sine.pfx
.......\......\wood.pfx
.......\Shaders.png
.......\Shaders.txt
.......\OGLES2\Build\WindowsVC2005
.......\......\Build
.......\......\Content
.......\Media
.......\OGLES2
Shaders