文件名称:ChameleonMan
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.29mb
- 下载次数:
- 0次
- 提 供 者:
- hexi*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
POWERVR SDK下OGLES2_WINDOWSMOBILE6_ARMV4I采用OpenGL ES编程实现3D效果例程-POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ChameleonMan\ChameleonMan.png
............\ChameleonMan.txt
............\Media\ChameleonBelt.png
............\.....\ChameleonManScene.max
............\.....\FinalChameleonManHeadBody.png
............\.....\FinalChameleonManLegs.png
............\.....\lamp.png
............\.....\skyline.png
............\.....\Tang_space_BeltMap.png
............\.....\Tang_space_BodyMap.png
............\.....\Tang_space_LegsMap.png
............\.....\Wall_diffuse_baked.png
............\OGLES2\Build\WindowsVC2005\OGLES2ChameleonMan.ncb
............\......\.....\.............\OGLES2ChameleonMan.sln
............\......\.....\.............\OGLES2ChameleonMan.suo
............\......\.....\.............\OGLES2ChameleonMan.vcproj
............\......\.....\.............\OGLES2ChameleonMan.vcproj.HEXIAOYUN.Administrator.user
............\......\.....\.............\Standard-ARMV4I-Debug\BuildLog.htm
............\......\.....\.............\.....................\ChameleonBelt.obj
............\......\.....\.............\.....................\ChameleonScene.obj
............\......\.....\.............\.....................\DefaultFragShader.obj
............\......\.....\.............\.....................\DefaultVertShader.obj
............\......\.....\.............\.....................\FinalChameleonManHeadBody.obj
............\......\.....\.............\.....................\FinalChameleonManLegs.obj
............\......\.....\.............\.....................\lamp.obj
............\......\.....\.............\.....................\OGLES2ChameleonMan.exe
............\......\.....\.............\.....................\OGLES2ChameleonMan.obj
............\......\.....\.............\.....................\OGLES2ChameleonMan.pdb
............\......\.....\.............\.....................\PVRShell.obj
............\......\.....\.............\.....................\PVRShellAPI.obj
............\......\.....\.............\.....................\PVRShellOS.obj
............\......\.....\.............\.....................\shared.res
............\......\.....\.............\.....................\SkinnedFragShader.obj
............\......\.....\.............\.....................\SkinnedVertShader.obj
............\......\.....\.............\.....................\skyline.obj
............\......\.....\.............\.....................\Tang_space_BeltMap.obj
............\......\.....\.............\.....................\Tang_space_BodyMap.obj
............\......\.....\.............\.....................\Tang_space_LegsMap.obj
............\......\.....\.............\.....................\vc80.idb
............\......\.....\.............\.....................\vc80.pdb
............\......\.....\.............\.....................\Wall_diffuse_baked.obj
............\......\ChameleonBelt.pvr
............\......\ChameleonScene.pod
............\......\.ontent\ChameleonBelt.cpp
............\......\.......\ChameleonScene.cpp
............\......\.......\DefaultFragShader.cpp
............\......\.......\DefaultVertShader.cpp
............\......\.......\FinalChameleonManHeadBody.cpp
............\......\.......\FinalChameleonManLegs.cpp
............\......\.......\lamp.cpp
............\......\.......\SkinnedFragShader.cpp
............\......\.......\SkinnedVertShader.cpp
............\......\.......\skyline.cpp
............\......\.......\Tang_space_BeltMap.cpp
............\......\.......\Tang_space_BodyMap.cpp
............\......\.......\Tang_space_LegsMap.cpp
............\......\.......\Wall_diffuse_baked.cpp
............\......\content.mak
............\......\DefaultFragShader.fsh
............\......\DefaultVertShader.vsh
............\......\FinalChameleonManHeadBody.pvr
............\......\FinalChameleonManLegs.pvr
............\......\lamp.pvr
............\......\OGLES2ChameleonMan.cpp
............\......\SkinnedFragShader.fsh
............\......\SkinnedVertShader.vsh
............\......\skyline.pvr
............\......\Tang_space_BeltMap.pvr
............\......\Tang_space_BodyMap.pvr
............\......\Tang_space_LegsMap.pvr
............\......\Wall_diffuse_baked.pvr
............\..
............\ChameleonMan.txt
............\Media\ChameleonBelt.png
............\.....\ChameleonManScene.max
............\.....\FinalChameleonManHeadBody.png
............\.....\FinalChameleonManLegs.png
............\.....\lamp.png
............\.....\skyline.png
............\.....\Tang_space_BeltMap.png
............\.....\Tang_space_BodyMap.png
............\.....\Tang_space_LegsMap.png
............\.....\Wall_diffuse_baked.png
............\OGLES2\Build\WindowsVC2005\OGLES2ChameleonMan.ncb
............\......\.....\.............\OGLES2ChameleonMan.sln
............\......\.....\.............\OGLES2ChameleonMan.suo
............\......\.....\.............\OGLES2ChameleonMan.vcproj
............\......\.....\.............\OGLES2ChameleonMan.vcproj.HEXIAOYUN.Administrator.user
............\......\.....\.............\Standard-ARMV4I-Debug\BuildLog.htm
............\......\.....\.............\.....................\ChameleonBelt.obj
............\......\.....\.............\.....................\ChameleonScene.obj
............\......\.....\.............\.....................\DefaultFragShader.obj
............\......\.....\.............\.....................\DefaultVertShader.obj
............\......\.....\.............\.....................\FinalChameleonManHeadBody.obj
............\......\.....\.............\.....................\FinalChameleonManLegs.obj
............\......\.....\.............\.....................\lamp.obj
............\......\.....\.............\.....................\OGLES2ChameleonMan.exe
............\......\.....\.............\.....................\OGLES2ChameleonMan.obj
............\......\.....\.............\.....................\OGLES2ChameleonMan.pdb
............\......\.....\.............\.....................\PVRShell.obj
............\......\.....\.............\.....................\PVRShellAPI.obj
............\......\.....\.............\.....................\PVRShellOS.obj
............\......\.....\.............\.....................\shared.res
............\......\.....\.............\.....................\SkinnedFragShader.obj
............\......\.....\.............\.....................\SkinnedVertShader.obj
............\......\.....\.............\.....................\skyline.obj
............\......\.....\.............\.....................\Tang_space_BeltMap.obj
............\......\.....\.............\.....................\Tang_space_BodyMap.obj
............\......\.....\.............\.....................\Tang_space_LegsMap.obj
............\......\.....\.............\.....................\vc80.idb
............\......\.....\.............\.....................\vc80.pdb
............\......\.....\.............\.....................\Wall_diffuse_baked.obj
............\......\ChameleonBelt.pvr
............\......\ChameleonScene.pod
............\......\.ontent\ChameleonBelt.cpp
............\......\.......\ChameleonScene.cpp
............\......\.......\DefaultFragShader.cpp
............\......\.......\DefaultVertShader.cpp
............\......\.......\FinalChameleonManHeadBody.cpp
............\......\.......\FinalChameleonManLegs.cpp
............\......\.......\lamp.cpp
............\......\.......\SkinnedFragShader.cpp
............\......\.......\SkinnedVertShader.cpp
............\......\.......\skyline.cpp
............\......\.......\Tang_space_BeltMap.cpp
............\......\.......\Tang_space_BodyMap.cpp
............\......\.......\Tang_space_LegsMap.cpp
............\......\.......\Wall_diffuse_baked.cpp
............\......\content.mak
............\......\DefaultFragShader.fsh
............\......\DefaultVertShader.vsh
............\......\FinalChameleonManHeadBody.pvr
............\......\FinalChameleonManLegs.pvr
............\......\lamp.pvr
............\......\OGLES2ChameleonMan.cpp
............\......\SkinnedFragShader.fsh
............\......\SkinnedVertShader.vsh
............\......\skyline.pvr
............\......\Tang_space_BeltMap.pvr
............\......\Tang_space_BodyMap.pvr
............\......\Tang_space_LegsMap.pvr
............\......\Wall_diffuse_baked.pvr
............\..