文件名称:gui16
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 269kb
- 下载次数:
- 0次
- 提 供 者:
- cha****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
包括画直线、反走样直线、画圆、
画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于
精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做
通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立
release目录,其下有一可执行文件及其所须的位图及模型文件。-Including drawing a straight line, anti-aliasing straight line, circle, ellipse, rectangle, draw polygon, rectangle fill, polygon fill, 3D transformations, lighting, textures and so on. Because energy is limited, not to make any comments on the original code. Simplify programming for consideration, in many places specified constant, without making common treatment. Extracted to establish gui16 directory under their original code and project files. In gui16 established under the release directory, under which an executable file and the required bitmap and the model file.
画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于
精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做
通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立
release目录,其下有一可执行文件及其所须的位图及模型文件。-Including drawing a straight line, anti-aliasing straight line, circle, ellipse, rectangle, draw polygon, rectangle fill, polygon fill, 3D transformations, lighting, textures and so on. Because energy is limited, not to make any comments on the original code. Simplify programming for consideration, in many places specified constant, without making common treatment. Extracted to establish gui16 directory under their original code and project files. In gui16 established under the release directory, under which an executable file and the required bitmap and the model file.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
gui16\backup.bat
.....\Ddex1.cpp
.....\ddex1.dsp
.....\ddex1.dsw
.....\gui16.cpp
.....\gui16.h
.....\gui3d.cpp
.....\Gui3d2.cpp
.....\gui3d3.cpp
.....\Release\Chopper.asc
.....\.......\chopper.bmp
.....\.......\cp.bmp
.....\.......\end.BMP
.....\.......\end.txt
.....\.......\w1.bmp
.....\.......\w2.bmp
.....\.......\w3.bmp
.....\RESOURCE.H
.....\Release
gui16
.....\Ddex1.cpp
.....\ddex1.dsp
.....\ddex1.dsw
.....\gui16.cpp
.....\gui16.h
.....\gui3d.cpp
.....\Gui3d2.cpp
.....\gui3d3.cpp
.....\Release\Chopper.asc
.....\.......\chopper.bmp
.....\.......\cp.bmp
.....\.......\end.BMP
.....\.......\end.txt
.....\.......\w1.bmp
.....\.......\w2.bmp
.....\.......\w3.bmp
.....\RESOURCE.H
.....\Release
gui16