文件名称:Platformer_4_0_Final
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在新加坡读书,小组做的Assignment,一个RPG小游戏,基于Visual Studio XNA 4.0平台-This is a RPG game assignment that did in Singapore studying time. Base on Visual Studio XNA 4.0 platform.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Platformer_4_0_Final
....................\Microsoft Permissive License.rtf
....................\Platformer
....................\..........\Content
....................\..........\.......\Backgrounds
....................\..........\.......\...........\GemDetails.png
....................\..........\.......\...........\GemScreenShot.png
....................\..........\.......\...........\Instructions.png
....................\..........\.......\...........\Layer0_0.png
....................\..........\.......\...........\Layer0_1.png
....................\..........\.......\...........\Layer0_2.png
....................\..........\.......\...........\Layer0_3.png
....................\..........\.......\...........\Layer0_4.png
....................\..........\.......\...........\Layer1_0.png
....................\..........\.......\...........\Layer1_1.png
....................\..........\.......\...........\Layer1_2.png
....................\..........\.......\...........\Layer1_3.png
....................\..........\.......\...........\Layer1_4.png
....................\..........\.......\...........\Layer2_0.png
....................\..........\.......\...........\Layer2_1.png
....................\..........\.......\...........\Layer2_2.png
....................\..........\.......\...........\Layer2_3.png
....................\..........\.......\...........\Layer2_4.png
....................\..........\.......\...........\platformer.png
....................\..........\.......\bin
....................\..........\.......\...\AnyCPU
....................\..........\.......\...\......\Debug
....................\..........\.......\...\x86
....................\..........\.......\...\...\Debug
....................\..........\.......\Content.contentproj
....................\..........\.......\Fonts
....................\..........\.......\.....\Hud.spritefont
....................\..........\.......\.....\mainmenu.spritefont
....................\..........\.......\.....\title.spritefont
....................\..........\.......\Levels
....................\..........\.......\......\0.txt
....................\..........\.......\......\1.txt
....................\..........\.......\......\2.txt
....................\..........\.......\......\3.txt
....................\..........\.......\......\4.txt
....................\..........\.......\LifeBars
....................\..........\.......\........\0Percent.bmp
....................\..........\.......\........\100Percent.bmp
....................\..........\.......\........\25Percent.bmp
....................\..........\.......\........\50Percent.bmp
....................\..........\.......\........\75Percent.bmp
....................\..........\.......\obj
....................\..........\.......\...\Debug
....................\..........\.......\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
....................\..........\.......\...\.....\TempPE
....................\..........\.......\...\x86
....................\..........\.......\...\...\Debug
....................\..........\.......\...\...\.....\Content.contentproj.FileListAbsolute.txt
....................\..........\.......\...\...\.....\ContentPipeline.xml
....................\..........\.......\...\...\.....\ResolveAssemblyReference.cache
....................\..........\.......\Overlays
....................\..........\.......\........\ending.png
....................\..........\.......\........\overlay_pause.png
....................\..........\.......\........\you_died.png
....................\..........\.......\........\you_lose.png
....................\..........\.......\........\you_win.png
....................\..........\.......\Sounds
....................\..........\.......\......\ExitReached.wma
....................\..........\.......\......\EXPLODE.WAV
....................\..........\.......\......\GemCollected.wma
....................\..........\.......\......\MonsterKilled.wma
....................\..........\.......\......\Music.wma
....................\..........\.......\......\PlayerFall.wma
....................\..........\.......\.
....................\Microsoft Permissive License.rtf
....................\Platformer
....................\..........\Content
....................\..........\.......\Backgrounds
....................\..........\.......\...........\GemDetails.png
....................\..........\.......\...........\GemScreenShot.png
....................\..........\.......\...........\Instructions.png
....................\..........\.......\...........\Layer0_0.png
....................\..........\.......\...........\Layer0_1.png
....................\..........\.......\...........\Layer0_2.png
....................\..........\.......\...........\Layer0_3.png
....................\..........\.......\...........\Layer0_4.png
....................\..........\.......\...........\Layer1_0.png
....................\..........\.......\...........\Layer1_1.png
....................\..........\.......\...........\Layer1_2.png
....................\..........\.......\...........\Layer1_3.png
....................\..........\.......\...........\Layer1_4.png
....................\..........\.......\...........\Layer2_0.png
....................\..........\.......\...........\Layer2_1.png
....................\..........\.......\...........\Layer2_2.png
....................\..........\.......\...........\Layer2_3.png
....................\..........\.......\...........\Layer2_4.png
....................\..........\.......\...........\platformer.png
....................\..........\.......\bin
....................\..........\.......\...\AnyCPU
....................\..........\.......\...\......\Debug
....................\..........\.......\...\x86
....................\..........\.......\...\...\Debug
....................\..........\.......\Content.contentproj
....................\..........\.......\Fonts
....................\..........\.......\.....\Hud.spritefont
....................\..........\.......\.....\mainmenu.spritefont
....................\..........\.......\.....\title.spritefont
....................\..........\.......\Levels
....................\..........\.......\......\0.txt
....................\..........\.......\......\1.txt
....................\..........\.......\......\2.txt
....................\..........\.......\......\3.txt
....................\..........\.......\......\4.txt
....................\..........\.......\LifeBars
....................\..........\.......\........\0Percent.bmp
....................\..........\.......\........\100Percent.bmp
....................\..........\.......\........\25Percent.bmp
....................\..........\.......\........\50Percent.bmp
....................\..........\.......\........\75Percent.bmp
....................\..........\.......\obj
....................\..........\.......\...\Debug
....................\..........\.......\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
....................\..........\.......\...\.....\TempPE
....................\..........\.......\...\x86
....................\..........\.......\...\...\Debug
....................\..........\.......\...\...\.....\Content.contentproj.FileListAbsolute.txt
....................\..........\.......\...\...\.....\ContentPipeline.xml
....................\..........\.......\...\...\.....\ResolveAssemblyReference.cache
....................\..........\.......\Overlays
....................\..........\.......\........\ending.png
....................\..........\.......\........\overlay_pause.png
....................\..........\.......\........\you_died.png
....................\..........\.......\........\you_lose.png
....................\..........\.......\........\you_win.png
....................\..........\.......\Sounds
....................\..........\.......\......\ExitReached.wma
....................\..........\.......\......\EXPLODE.WAV
....................\..........\.......\......\GemCollected.wma
....................\..........\.......\......\MonsterKilled.wma
....................\..........\.......\......\Music.wma
....................\..........\.......\......\PlayerFall.wma
....................\..........\.......\.