文件名称:q3425

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 1.76mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 南***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

很棒的kriging算法的二维和三维地图等高线,保证没错误,一定会让你受益匪浅的-Great kriging algorithm for 2D and 3D contour maps, to ensure that no error, we will let you benefit from the
(系统自动生成,下载前可以参看下载内容)

下载文件列表

q3425\花了好长时间才找到的Kriging算法的2维和3维地图等高线\3DContourDoc.cpp

.....\...................................................\3DContourDoc.h

.....\...................................................\3DContourView.cpp

.....\...................................................\3DContourView.h

.....\...................................................\3DData.h

.....\...................................................\3DGrapher.cpp

.....\...................................................\3DGrapher.h

.....\...................................................\BaseData.h

.....\...................................................\BaseException.h

.....\...................................................\ChildFrm.cpp

.....\...................................................\ChildFrm.h

.....\...................................................\ContourDoc.cpp

.....\...................................................\ContourDoc.h

.....\...................................................\ContourView.cpp

.....\...................................................\ContourView.h

.....\...................................................\Dib.cpp

.....\...................................................\Dib.h

.....\...................................................\GLSurfaceView.cpp

.....\...................................................\GLSurfaceView.h

.....\...................................................\Grapher.h

.....\...................................................\Image.h

.....\...................................................\InCell1.txt

.....\...................................................\InputReader.cpp

.....\...................................................\InputReader.h

.....\...................................................\Interpolater.h

.....\...................................................\InverseDist.h

.....\...................................................\Kriging.h

.....\...................................................\MainFrm.cpp

.....\...................................................\MainFrm.h

.....\...................................................\Matrix.h

.....\...................................................\Numeric.h

.....\...................................................\OptionDlg.cpp

.....\...................................................\OptionDlg.h

.....\...................................................\Release\3DContourDoc.obj

.....\...................................................\.......\3DContourView.obj

.....\...................................................\.......\3DGrapher.obj

.....\...................................................\.......\ChildFrm.obj

.....\...................................................\.......\ContourDoc.obj

.....\...................................................\.......\ContourView.obj

.....\...................................................\.......\Dib.obj

.....\...................................................\.......\GLSurfaceView.obj

.....\...................................................\.......\InputReader.obj

.....\...................................................\.......\MainFrm.obj

.....\...................................................\.......\OptionDlg.obj

.....\...................................................\.......\StdAfx.obj

.....\...................................................\.......\Surfer.obj

.....\...................................................\.......\vc60.idb

.....\...................................................\.......\WaferPainter.exe

.....\...................................................\.......\WaferPainter.obj

.....\...................................................\.......\WaferPainter.pch

.....\...................................................\.......\WaferPainter.res

.....\...................................................\.......\WaferPainterDoc.obj

.....\...................................................\.......\WaferPainterView.obj

.....\...................................................\res\3dgmove.cur

.....\...................................................\...\i

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