文件名称:advanced_per_pixel_lighting
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.15mb
- 下载次数:
- 0次
- 提 供 者:
- 里*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Advanced Per-Pixel Lighting and Shadowing\advanced_per_pixel_lighting.zip 高级基于点光照绘制方法-Advanced Per-Pixel Lighting and Shadowing \ advanced_per_pixel_lighting.zip advanced rendering method based on the point light
(系统自动生成,下载前可以参看下载内容)
下载文件列表
documentation\advanced_per_pixel_ighting.html
.............\images
.............\......\bad_shadowvolumes.jpg
.............\......\depth_256_close.jpg
.............\......\depth_256_far.jpg
.............\......\depth_64_close.jpg
.............\......\diffuse_bump.jpg
.............\......\diffuse_nobump.jpg
.............\......\exponent.gif
.............\......\final1.jpg
.............\......\final2.jpg
.............\......\gloss.jpg
.............\......\good_shadowvolumes.jpg
.............\......\no_gloss.jpg
.............\......\no_specular.jpg
.............\......\specular.jpg
.............\......\specular_bump.jpg
documentation
images\Beacon2D.tga
......\BeaconCubeNX.tga
......\BeaconCubeNY.tga
......\BeaconCubeNZ.tga
......\BeaconCubePX.tga
......\BeaconCubePY.tga
......\BeaconCubePZ.tga
......\ceiling.tga
......\ceiling_gloss.tga
......\ceiling_height.tga
......\ceiling_specular.tga
......\cube.tga
......\cube_gloss.tga
......\cube_height.tga
......\cube_specular.tga
......\Disco2D.tga
......\DiscoCubeNX.tga
......\DiscoCubeNY.tga
......\DiscoCubeNZ.tga
......\DiscoCubePX.tga
......\DiscoCubePY.tga
......\DiscoCubePZ.tga
......\Flashlight2D.tga
......\FlashlightCubeNX.tga
......\FlashlightCubeNY.tga
......\FlashlightCubeNZ.tga
......\FlashlightCubePX.tga
......\FlashlightCubePY.tga
......\FlashlightCubePZ.tga
......\floor.tga
......\floor_gloss.tga
......\floor_height.tga
......\floor_specular.tga
......\Font.tga
......\Pointlight2D.tga
......\PointlightCubeNX.tga
......\PointlightCubeNY.tga
......\PointlightCubeNZ.tga
......\PointlightCubePX.tga
......\PointlightCubePY.tga
......\PointlightCubePZ.tga
......\pyramid.tga
......\pyramid_gloss.tga
......\pyramid_height.tga
......\RadialMap2D.tga
......\wall.tga
......\wall_bump.tga
......\wall_gloss.tga
......\wall_specular.tga
images
source\Advanced Per Pixel Lighting.dsp
......\Advanced Per Pixel Lighting.dsw
......\Advanced Per Pixel Lighting.ncb
......\Advanced Per Pixel Lighting.opt
......\Advanced Per Pixel Lighting.plg
......\DepthMapCube.cpp
......\DepthMapCube.h
......\FontTexture.cpp
......\FontTexture.h
......\HeightMap.cpp
......\HeightMap.h
......\LightTexture.cpp
......\LightTexture.h
......\main.cpp
......\main.h
......\Matrix.cpp
......\Matrix.h
......\NormalCubeMap.cpp
......\NormalCubeMap.h
......\OnScreenDisplays.cpp
......\OnScreenDisplays.h
......\OpenGLExtensions.cpp
......\OpenGLExtensions.h
......\OrthoNormalBasis.cpp
......\OrthoNormalBasis.h
......\Plane.h
......\TargaImage.cpp
......\TargaImage.h
......\Texture.cpp
......\Texture.h
......\TextureBase.cpp
......\TextureBase.h
.............\images
.............\......\bad_shadowvolumes.jpg
.............\......\depth_256_close.jpg
.............\......\depth_256_far.jpg
.............\......\depth_64_close.jpg
.............\......\diffuse_bump.jpg
.............\......\diffuse_nobump.jpg
.............\......\exponent.gif
.............\......\final1.jpg
.............\......\final2.jpg
.............\......\gloss.jpg
.............\......\good_shadowvolumes.jpg
.............\......\no_gloss.jpg
.............\......\no_specular.jpg
.............\......\specular.jpg
.............\......\specular_bump.jpg
documentation
images\Beacon2D.tga
......\BeaconCubeNX.tga
......\BeaconCubeNY.tga
......\BeaconCubeNZ.tga
......\BeaconCubePX.tga
......\BeaconCubePY.tga
......\BeaconCubePZ.tga
......\ceiling.tga
......\ceiling_gloss.tga
......\ceiling_height.tga
......\ceiling_specular.tga
......\cube.tga
......\cube_gloss.tga
......\cube_height.tga
......\cube_specular.tga
......\Disco2D.tga
......\DiscoCubeNX.tga
......\DiscoCubeNY.tga
......\DiscoCubeNZ.tga
......\DiscoCubePX.tga
......\DiscoCubePY.tga
......\DiscoCubePZ.tga
......\Flashlight2D.tga
......\FlashlightCubeNX.tga
......\FlashlightCubeNY.tga
......\FlashlightCubeNZ.tga
......\FlashlightCubePX.tga
......\FlashlightCubePY.tga
......\FlashlightCubePZ.tga
......\floor.tga
......\floor_gloss.tga
......\floor_height.tga
......\floor_specular.tga
......\Font.tga
......\Pointlight2D.tga
......\PointlightCubeNX.tga
......\PointlightCubeNY.tga
......\PointlightCubeNZ.tga
......\PointlightCubePX.tga
......\PointlightCubePY.tga
......\PointlightCubePZ.tga
......\pyramid.tga
......\pyramid_gloss.tga
......\pyramid_height.tga
......\RadialMap2D.tga
......\wall.tga
......\wall_bump.tga
......\wall_gloss.tga
......\wall_specular.tga
images
source\Advanced Per Pixel Lighting.dsp
......\Advanced Per Pixel Lighting.dsw
......\Advanced Per Pixel Lighting.ncb
......\Advanced Per Pixel Lighting.opt
......\Advanced Per Pixel Lighting.plg
......\DepthMapCube.cpp
......\DepthMapCube.h
......\FontTexture.cpp
......\FontTexture.h
......\HeightMap.cpp
......\HeightMap.h
......\LightTexture.cpp
......\LightTexture.h
......\main.cpp
......\main.h
......\Matrix.cpp
......\Matrix.h
......\NormalCubeMap.cpp
......\NormalCubeMap.h
......\OnScreenDisplays.cpp
......\OnScreenDisplays.h
......\OpenGLExtensions.cpp
......\OpenGLExtensions.h
......\OrthoNormalBasis.cpp
......\OrthoNormalBasis.h
......\Plane.h
......\TargaImage.cpp
......\TargaImage.h
......\Texture.cpp
......\Texture.h
......\TextureBase.cpp
......\TextureBase.h