文件名称:PartII
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 19.21mb
- 下载次数:
- 0次
- 提 供 者:
- 林**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Introduction.to.3D.Game.Programming.with.DirectX.10 的源代码-Introduction.to.3D.Game.Programming.with.DirectX.10 source code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter 8\Clip Pixel
.........\..........\Box.cpp
.........\..........\Box.h
.........\..........\Clip Pixel.cpp
.........\..........\Clip Pixel.sln
.........\..........\Clip Pixel.suo
.........\..........\Clip Pixel.vcproj
.........\..........\Clip Pixel.vcproj.Cronus-PC.Cronus.user
.........\..........\clip.fx
.........\..........\defaultspec.dds
.........\..........\grass.dds
.........\..........\Light.h
.........\..........\lighthelper.fx
.........\..........\PeaksAndValleys.cpp
.........\..........\PeaksAndValleys.h
.........\..........\Vertex.h
.........\..........\water2a.dds
.........\..........\Waves.cpp
.........\..........\Waves.h
.........\..........\WireFence.dds
.........\Fog
.........\...\Box.cpp
.........\...\Box.h
.........\...\Debug
.........\...\.....\Box.obj
.........\...\.....\BuildLog.htm
.........\...\.....\d3dApp.obj
.........\...\.....\Fog.exe
.........\...\.....\Fog.exe.embed.manifest
.........\...\.....\Fog.exe.embed.manifest.res
.........\...\.....\Fog.exe.intermediate.manifest
.........\...\.....\Fog.ilk
.........\...\.....\Fog.obj
.........\...\.....\Fog.pdb
.........\...\.....\GameTimer.obj
.........\...\.....\mt.dep
.........\...\.....\PeaksAndValleys.obj
.........\...\.....\vc80.idb
.........\...\.....\vc80.pdb
.........\...\.....\Waves.obj
.........\...\defaultspec.dds
.........\...\Fog.cpp
.........\...\fog.fx
.........\...\Fog.ncb
.........\...\Fog.sln
.........\...\Fog.suo
.........\...\Fog.vcproj
.........\...\Fog.vcproj.Cronus-PC.Cronus.user
.........\...\grass.dds
.........\...\Light.h
.........\...\lighthelper.fx
.........\...\PeaksAndValleys.cpp
.........\...\PeaksAndValleys.h
.........\...\Release
.........\...\.......\Box.obj
.........\...\.......\BuildLog.htm
.........\...\.......\d3dApp.obj
.........\...\.......\Fog.exe
.........\...\.......\Fog.exe.intermediate.manifest
.........\...\.......\Fog.obj
.........\...\.......\Fog.pdb
.........\...\.......\GameTimer.obj
.........\...\.......\mt.dep
.........\...\.......\PeaksAndValleys.obj
.........\...\.......\vc80.idb
.........\...\.......\vc80.pdb
.........\...\.......\Waves.obj
.........\...\Vertex.h
.........\...\water2a.dds
.........\...\Waves.cpp
.........\...\Waves.h
.........\...\WireFence.dds
.........\Transparent Water
.........\.................\Box.cpp
.........\.................\Box.h
.........\.................\defaultspec.dds
.........\.................\grass.dds
.........\.................\Light.h
.........\.................\lighthelper.fx
.........\.................\PeaksAndValleys.cpp
.........\.................\PeaksAndValleys.h
.........\.................\texAlpha.fx
.........\.................\Transparent Water.cpp
.........\.................\Transparent Water.sln
.........\.................\Transparent Water.suo
.........\.................\Transparent Water.vcproj
.........\.................\Transparent Water.vcproj.Cronus-PC.Cronus.user
.........\.................\Vertex.h
.........\.................\water2a.dds
.........\.................\Waves.cpp
.........\.................\Waves.h
.........\.................\WoodCrate01.dds
........9\Mirror
.........\......\Box.cpp
.........\......\Box.h
.........\......\brick01.dds
.........\......\checkboard.dds
.........\......\defaultspec.dds
.........\......\ice.dds
.........\......\Light.h
.........\..........\Box.cpp
.........\..........\Box.h
.........\..........\Clip Pixel.cpp
.........\..........\Clip Pixel.sln
.........\..........\Clip Pixel.suo
.........\..........\Clip Pixel.vcproj
.........\..........\Clip Pixel.vcproj.Cronus-PC.Cronus.user
.........\..........\clip.fx
.........\..........\defaultspec.dds
.........\..........\grass.dds
.........\..........\Light.h
.........\..........\lighthelper.fx
.........\..........\PeaksAndValleys.cpp
.........\..........\PeaksAndValleys.h
.........\..........\Vertex.h
.........\..........\water2a.dds
.........\..........\Waves.cpp
.........\..........\Waves.h
.........\..........\WireFence.dds
.........\Fog
.........\...\Box.cpp
.........\...\Box.h
.........\...\Debug
.........\...\.....\Box.obj
.........\...\.....\BuildLog.htm
.........\...\.....\d3dApp.obj
.........\...\.....\Fog.exe
.........\...\.....\Fog.exe.embed.manifest
.........\...\.....\Fog.exe.embed.manifest.res
.........\...\.....\Fog.exe.intermediate.manifest
.........\...\.....\Fog.ilk
.........\...\.....\Fog.obj
.........\...\.....\Fog.pdb
.........\...\.....\GameTimer.obj
.........\...\.....\mt.dep
.........\...\.....\PeaksAndValleys.obj
.........\...\.....\vc80.idb
.........\...\.....\vc80.pdb
.........\...\.....\Waves.obj
.........\...\defaultspec.dds
.........\...\Fog.cpp
.........\...\fog.fx
.........\...\Fog.ncb
.........\...\Fog.sln
.........\...\Fog.suo
.........\...\Fog.vcproj
.........\...\Fog.vcproj.Cronus-PC.Cronus.user
.........\...\grass.dds
.........\...\Light.h
.........\...\lighthelper.fx
.........\...\PeaksAndValleys.cpp
.........\...\PeaksAndValleys.h
.........\...\Release
.........\...\.......\Box.obj
.........\...\.......\BuildLog.htm
.........\...\.......\d3dApp.obj
.........\...\.......\Fog.exe
.........\...\.......\Fog.exe.intermediate.manifest
.........\...\.......\Fog.obj
.........\...\.......\Fog.pdb
.........\...\.......\GameTimer.obj
.........\...\.......\mt.dep
.........\...\.......\PeaksAndValleys.obj
.........\...\.......\vc80.idb
.........\...\.......\vc80.pdb
.........\...\.......\Waves.obj
.........\...\Vertex.h
.........\...\water2a.dds
.........\...\Waves.cpp
.........\...\Waves.h
.........\...\WireFence.dds
.........\Transparent Water
.........\.................\Box.cpp
.........\.................\Box.h
.........\.................\defaultspec.dds
.........\.................\grass.dds
.........\.................\Light.h
.........\.................\lighthelper.fx
.........\.................\PeaksAndValleys.cpp
.........\.................\PeaksAndValleys.h
.........\.................\texAlpha.fx
.........\.................\Transparent Water.cpp
.........\.................\Transparent Water.sln
.........\.................\Transparent Water.suo
.........\.................\Transparent Water.vcproj
.........\.................\Transparent Water.vcproj.Cronus-PC.Cronus.user
.........\.................\Vertex.h
.........\.................\water2a.dds
.........\.................\Waves.cpp
.........\.................\Waves.h
.........\.................\WoodCrate01.dds
........9\Mirror
.........\......\Box.cpp
.........\......\Box.h
.........\......\brick01.dds
.........\......\checkboard.dds
.........\......\defaultspec.dds
.........\......\ice.dds
.........\......\Light.h