文件名称:AIGenetic-Algorithm
- 所属分类:
- 人工智能/神经网络/遗传算法
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 583kb
- 下载次数:
- 0次
- 提 供 者:
- sa***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
游戏AI,人工智能的源码。大家可以参考下。-Game AI, artificial intelligence source. We can refer to the next.
相关搜索: AIsteroids
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter 20--Genetic Algorithm
.............................\AIControl.cpp
.............................\AIControl.h
.............................\AISteroids
.............................\AISteroids.dsw
.............................\AISteroids.ncb
.............................\AISteroids.opt
.............................\..........\AISteroids.dsp
.............................\..........\AISteroids.plg
.............................\..........\Debug
.............................\..........\.....\AIControl.obj
.............................\..........\.....\AISteroids.exe
.............................\..........\.....\AISteroids.pdb
.............................\..........\.....\Ast.obj
.............................\..........\.....\asteroids.obj
.............................\..........\.....\Bullet.obj
.............................\..........\.....\Exp.obj
.............................\..........\.....\FSMAIControl.obj
.............................\..........\.....\FSMMachine.obj
.............................\..........\.....\GAAIControl.obj
.............................\..........\.....\GAMachine.obj
.............................\..........\.....\GameObj.obj
.............................\..........\.....\GameSession.obj
.............................\..........\.....\HumanControl.obj
.............................\..........\.....\Powerup.obj
.............................\..........\.....\Ship.obj
.............................\..........\.....\StateApproach.obj
.............................\..........\.....\StateAttack.obj
.............................\..........\.....\StateEvade.obj
.............................\..........\.....\StateGetPowerup.obj
.............................\..........\.....\StateIdle.obj
.............................\..........\.....\Target.obj
.............................\..........\.....\utility.obj
.............................\..........\.....\vc60.pdb
.............................\Ast.cpp
.............................\Ast.h
.............................\asteroids.cpp
.............................\Bullet.cpp
.............................\Bullet.h
.............................\Control.h
.............................\Exp.cpp
.............................\Exp.h
.............................\GAAIControl.cpp
.............................\GAAIControl.h
.............................\GAMachine.cpp
.............................\GAMachine.h
.............................\GameObj.cpp
.............................\GameObj.h
.............................\GameSession.cpp
.............................\GameSession.h
.............................\Genome.h
.............................\HumanControl.cpp
.............................\HumanControl.h
.............................\Point3.h
.............................\Powerup.cpp
.............................\Powerup.h
.............................\Ship.cpp
.............................\Ship.h
.............................\Sphere3.h
.............................\utility.cpp
.............................\utility.h
.............................\AIControl.cpp
.............................\AIControl.h
.............................\AISteroids
.............................\AISteroids.dsw
.............................\AISteroids.ncb
.............................\AISteroids.opt
.............................\..........\AISteroids.dsp
.............................\..........\AISteroids.plg
.............................\..........\Debug
.............................\..........\.....\AIControl.obj
.............................\..........\.....\AISteroids.exe
.............................\..........\.....\AISteroids.pdb
.............................\..........\.....\Ast.obj
.............................\..........\.....\asteroids.obj
.............................\..........\.....\Bullet.obj
.............................\..........\.....\Exp.obj
.............................\..........\.....\FSMAIControl.obj
.............................\..........\.....\FSMMachine.obj
.............................\..........\.....\GAAIControl.obj
.............................\..........\.....\GAMachine.obj
.............................\..........\.....\GameObj.obj
.............................\..........\.....\GameSession.obj
.............................\..........\.....\HumanControl.obj
.............................\..........\.....\Powerup.obj
.............................\..........\.....\Ship.obj
.............................\..........\.....\StateApproach.obj
.............................\..........\.....\StateAttack.obj
.............................\..........\.....\StateEvade.obj
.............................\..........\.....\StateGetPowerup.obj
.............................\..........\.....\StateIdle.obj
.............................\..........\.....\Target.obj
.............................\..........\.....\utility.obj
.............................\..........\.....\vc60.pdb
.............................\Ast.cpp
.............................\Ast.h
.............................\asteroids.cpp
.............................\Bullet.cpp
.............................\Bullet.h
.............................\Control.h
.............................\Exp.cpp
.............................\Exp.h
.............................\GAAIControl.cpp
.............................\GAAIControl.h
.............................\GAMachine.cpp
.............................\GAMachine.h
.............................\GameObj.cpp
.............................\GameObj.h
.............................\GameSession.cpp
.............................\GameSession.h
.............................\Genome.h
.............................\HumanControl.cpp
.............................\HumanControl.h
.............................\Point3.h
.............................\Powerup.cpp
.............................\Powerup.h
.............................\Ship.cpp
.............................\Ship.h
.............................\Sphere3.h
.............................\utility.cpp
.............................\utility.h