文件名称:SpaceAndMatrixTransformations
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 849kb
- 下载次数:
- 0次
- 提 供 者:
- 交*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
三维图形引擎,基本图元的绘制,各种矩阵变换操作实例。vs2008解决方案,可以直接打开调试运行-Three-dimensional graphics engine, the basic drawing primitives, instances of various matrix transform operations. vs2008 solution that can directly open the commissioning
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SpaceAndMatrixTransformations\AGE_Engine3D\AGE_Engine3D\AGE_Engine3D.csproj
.............................\............\............\AGE_Engine3D.csproj.user
.............................\............\............\BaseSimulation.cs
.............................\............\............\bin\Debug\AGE_Engine3D.dll
.............................\............\............\...\.....\AGE_Engine3D.pdb
.............................\............\............\...\.....\AGE_Engine3D.vshost.exe
.............................\............\............\...\Release\AGE_Engine3D.dll
.............................\............\............\...\.......\AGE_Engine3D.pdb
.............................\............\............\...\.......\AGE_Engine3D.vshost.exe
.............................\............\............\...\.......\AGE_Engine3D.vshost.exe.manifest
.............................\............\............\...\x86\Debug\AGE_Engine3D.dll
.............................\............\............\...\...\.....\AGE_Engine3D.pdb
.............................\............\............\Camera\AGE_StaticCamera.cs
.............................\............\............\......\AGE_WalkThroughCamera.cs
.............................\............\............\......\ICamera.cs
.............................\............\............\DXMUTMisc.cs
.............................\............\............\GLViewWindow.cs
.............................\............\............\GLViewWindow.resx
.............................\............\............\HUD\AGE_ScreenText.cs
.............................\............\............\IBaseSimulation.cs
.............................\............\............\IUpdate.cs
.............................\............\............\Math\AGE_Functions.cs
.............................\............\............\....\AGE_Matrix_33.cs
.............................\............\............\....\AGE_Matrix_44.cs
.............................\............\............\....\AGE_Quaternion.cs
.............................\............\............\....\AGE_RayF.cs
.............................\............\............\....\AGE_Vector3D.cs
.............................\............\............\....\Matrix_33.cs
.............................\............\............\....\Matrix_44.cs
.............................\............\............\....\Quaternion.cs
.............................\............\............\....\uMatrix_44.cs
.............................\............\............\....\Vector3D.cs
.............................\............\............\MouseControl.cs
.............................\............\............\obj\Debug\AGE_Engine3D.csproj.FileListAbsolute.txt
.............................\............\............\...\.....\AGE_Engine3D.csproj.GenerateResource.Cache
.............................\............\............\...\.....\AGE_Engine3D.OpenGLControl.resources
.............................\............\............\...\.....\AGE_Engine3D.OpenGLViewWindow.resources
.............................\............\............\OpenGLControl.cs
.............................\............\............\OpenGLControl.Designer.cs
.............................\............\............\OpenGLControl.resx
.............................\............\............\OpenGLViewWindow.cs
.............................\............\............\OpenGLViewWindow.resx
.............................\............\............\Physics\IPhysicalNode.cs
.............................\............\............\Profiler.cs
.............................\............\............\...perties\AssemblyInfo.cs
.............................\............\............\RenderObjects\BaseMesh.cs
.............................\............\............\.............\IRender.cs
.............................\............\............\.............\Material.cs
.............................\............\............\.............\MeshContainer.cs
.............................\............\............\.............\MiscCoordinate.cs
.........................
.............................\............\............\AGE_Engine3D.csproj.user
.............................\............\............\BaseSimulation.cs
.............................\............\............\bin\Debug\AGE_Engine3D.dll
.............................\............\............\...\.....\AGE_Engine3D.pdb
.............................\............\............\...\.....\AGE_Engine3D.vshost.exe
.............................\............\............\...\Release\AGE_Engine3D.dll
.............................\............\............\...\.......\AGE_Engine3D.pdb
.............................\............\............\...\.......\AGE_Engine3D.vshost.exe
.............................\............\............\...\.......\AGE_Engine3D.vshost.exe.manifest
.............................\............\............\...\x86\Debug\AGE_Engine3D.dll
.............................\............\............\...\...\.....\AGE_Engine3D.pdb
.............................\............\............\Camera\AGE_StaticCamera.cs
.............................\............\............\......\AGE_WalkThroughCamera.cs
.............................\............\............\......\ICamera.cs
.............................\............\............\DXMUTMisc.cs
.............................\............\............\GLViewWindow.cs
.............................\............\............\GLViewWindow.resx
.............................\............\............\HUD\AGE_ScreenText.cs
.............................\............\............\IBaseSimulation.cs
.............................\............\............\IUpdate.cs
.............................\............\............\Math\AGE_Functions.cs
.............................\............\............\....\AGE_Matrix_33.cs
.............................\............\............\....\AGE_Matrix_44.cs
.............................\............\............\....\AGE_Quaternion.cs
.............................\............\............\....\AGE_RayF.cs
.............................\............\............\....\AGE_Vector3D.cs
.............................\............\............\....\Matrix_33.cs
.............................\............\............\....\Matrix_44.cs
.............................\............\............\....\Quaternion.cs
.............................\............\............\....\uMatrix_44.cs
.............................\............\............\....\Vector3D.cs
.............................\............\............\MouseControl.cs
.............................\............\............\obj\Debug\AGE_Engine3D.csproj.FileListAbsolute.txt
.............................\............\............\...\.....\AGE_Engine3D.csproj.GenerateResource.Cache
.............................\............\............\...\.....\AGE_Engine3D.OpenGLControl.resources
.............................\............\............\...\.....\AGE_Engine3D.OpenGLViewWindow.resources
.............................\............\............\OpenGLControl.cs
.............................\............\............\OpenGLControl.Designer.cs
.............................\............\............\OpenGLControl.resx
.............................\............\............\OpenGLViewWindow.cs
.............................\............\............\OpenGLViewWindow.resx
.............................\............\............\Physics\IPhysicalNode.cs
.............................\............\............\Profiler.cs
.............................\............\............\...perties\AssemblyInfo.cs
.............................\............\............\RenderObjects\BaseMesh.cs
.............................\............\............\.............\IRender.cs
.............................\............\............\.............\Material.cs
.............................\............\............\.............\MeshContainer.cs
.............................\............\............\.............\MiscCoordinate.cs
.........................