文件名称:Real-Time3D-Terrain-Engine
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 6.25mb
- 下载次数:
- 0次
- 提 供 者:
- k***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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Real-Time3D Terrain Engines配套源码-Real-Time3D Terrain Engines supporting source code.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Real-Time3D Terrain Engines源码(可执行)\Source\bin\input_controls.txt
.........................................\......\...\media\materials\4trees.mat
.........................................\......\...\.....\.........\4trees_bump.mat
.........................................\......\...\.....\.........\big_tree_leaves.mat
.........................................\......\...\.....\.........\big_tree_trunk.mat
.........................................\......\...\.....\.........\grass_blades.mat
.........................................\......\...\.....\.........\grass_blades_bump.mat
.........................................\......\...\.....\.........\lens_flare.mat
.........................................\......\...\.....\.........\pine_tree.mat
.........................................\......\...\.....\.........\terrain.mat
.........................................\......\...\.....\.........\terrain_bump.mat
.........................................\......\...\.....\.........\tree_leaves.mat
.........................................\......\...\.....\.........\tree_trunk.mat
.........................................\......\...\.....\.odels\big_tree.X
.........................................\......\...\.....\......\big_tree_pmesh.X
.........................................\......\...\.....\......\grass_patch.x
.........................................\......\...\.....\......\large_tree.X
.........................................\......\...\.....\......\pine_tree.x
.........................................\......\...\.....\......\unit_cube.x
.........................................\......\...\.....\......\unit_dome.x
.........................................\......\...\.....\......\unit_dome_old.x
.........................................\......\...\.....\......\unit_hemisphere.x
.........................................\......\...\.....\......\unit_sphere.x
.........................................\......\...\.....\render_methods\4trees.grm
.........................................\......\...\.....\..............\big_tree_leaves.grm
.........................................\......\...\.....\..............\big_tree_leaves_skinned.grm
.........................................\......\...\.....\..............\big_tree_trunk.grm
.........................................\......\...\.....\..............\big_tree_trunk_skinned.grm
.........................................\......\...\.....\..............\grass_blades2.grm
.........................................\......\...\.....\..............\pine_tree.grm
.........................................\......\...\.....\..............\tree_leaves.grm
.........................................\......\...\.....\..............\tree_trunk.grm
.........................................\......\...\.....\shaders\animated_clouds.fx
.........................................\......\...\.....\.......\DefaultMesh.fx
.........................................\......\...\.....\.......\DefaultSkinnedMesh.fx
.........................................\......\...\.....\.......\grass_patch.fx
.........................................\......\...\.....\.......\grass_patch_ambient.fx
.........................................\......\...\.....\.......\grass_patch_bump.fx
.........................................\......\...\.....\.......\grass_patch_sunlight.fx
.........................................\......\...\.....\.......\lens_flare.fx
.........................................\......\...\.....\.......\light_scattering_constants.h
.........................................\......\...\.....\.......\multipass_terrain.fx
.........................................\......\...\.....\.......\ocean_water.fx
.........................................\......\...\.....\.......\patch_deform.h
.........................................\......\...\.....\.......\shaders.dsp
.........................................\......\...\.....\.......\shaders.vcproj
.........................................\......\...\.....\.......\shaders.vcproj.7.00.old
.........................................\......\...\.....\.......\shaders.vcproj
.........................................\......\...\media\materials\4trees.mat
.........................................\......\...\.....\.........\4trees_bump.mat
.........................................\......\...\.....\.........\big_tree_leaves.mat
.........................................\......\...\.....\.........\big_tree_trunk.mat
.........................................\......\...\.....\.........\grass_blades.mat
.........................................\......\...\.....\.........\grass_blades_bump.mat
.........................................\......\...\.....\.........\lens_flare.mat
.........................................\......\...\.....\.........\pine_tree.mat
.........................................\......\...\.....\.........\terrain.mat
.........................................\......\...\.....\.........\terrain_bump.mat
.........................................\......\...\.....\.........\tree_leaves.mat
.........................................\......\...\.....\.........\tree_trunk.mat
.........................................\......\...\.....\.odels\big_tree.X
.........................................\......\...\.....\......\big_tree_pmesh.X
.........................................\......\...\.....\......\grass_patch.x
.........................................\......\...\.....\......\large_tree.X
.........................................\......\...\.....\......\pine_tree.x
.........................................\......\...\.....\......\unit_cube.x
.........................................\......\...\.....\......\unit_dome.x
.........................................\......\...\.....\......\unit_dome_old.x
.........................................\......\...\.....\......\unit_hemisphere.x
.........................................\......\...\.....\......\unit_sphere.x
.........................................\......\...\.....\render_methods\4trees.grm
.........................................\......\...\.....\..............\big_tree_leaves.grm
.........................................\......\...\.....\..............\big_tree_leaves_skinned.grm
.........................................\......\...\.....\..............\big_tree_trunk.grm
.........................................\......\...\.....\..............\big_tree_trunk_skinned.grm
.........................................\......\...\.....\..............\grass_blades2.grm
.........................................\......\...\.....\..............\pine_tree.grm
.........................................\......\...\.....\..............\tree_leaves.grm
.........................................\......\...\.....\..............\tree_trunk.grm
.........................................\......\...\.....\shaders\animated_clouds.fx
.........................................\......\...\.....\.......\DefaultMesh.fx
.........................................\......\...\.....\.......\DefaultSkinnedMesh.fx
.........................................\......\...\.....\.......\grass_patch.fx
.........................................\......\...\.....\.......\grass_patch_ambient.fx
.........................................\......\...\.....\.......\grass_patch_bump.fx
.........................................\......\...\.....\.......\grass_patch_sunlight.fx
.........................................\......\...\.....\.......\lens_flare.fx
.........................................\......\...\.....\.......\light_scattering_constants.h
.........................................\......\...\.....\.......\multipass_terrain.fx
.........................................\......\...\.....\.......\ocean_water.fx
.........................................\......\...\.....\.......\patch_deform.h
.........................................\......\...\.....\.......\shaders.dsp
.........................................\......\...\.....\.......\shaders.vcproj
.........................................\......\...\.....\.......\shaders.vcproj.7.00.old
.........................................\......\...\.....\.......\shaders.vcproj