文件名称:Farseer-Physics-Engine-3.2-XNA
- 所属分类:
- C#编程
- 资源属性:
- [Windows] [Visual.Net] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 273kb
- 下载次数:
- 0次
- 提 供 者:
- ke***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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Farseer 是基于微软XNA游戏框架的一个简单易用的物理引擎 里面包含了所需类库-Farseer is based on the Microsoft XNA game fr a mework, an easy Physics Engine class library which contains the required
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下载文件列表
Farseer Physics Engine 3.2 XNA
..............................\Collision
..............................\.........\BroadPhase.cs
..............................\.........\Collision.cs
..............................\.........\Distance.cs
..............................\.........\DynamicTree.cs
..............................\.........\Shapes
..............................\.........\......\CircleShape.cs
..............................\.........\......\EdgeShape.cs
..............................\.........\......\LoopShape.cs
..............................\.........\......\PolygonShape.cs
..............................\.........\......\Shape.cs
..............................\.........\TimeOfImpact.cs
..............................\Common
..............................\......\ConvexHull
..............................\......\..........\GiftWrap.cs
..............................\......\..........\Melkman.cs
..............................\......\Decomposition
..............................\......\.............\BayazitDecomposer.cs
..............................\......\.............\CDT
..............................\......\.............\...\Delaunay
..............................\......\.............\...\........\DelaunayTriangle.cs
..............................\......\.............\...\........\Sweep
..............................\......\.............\...\........\.....\AdvancingFront.cs
..............................\......\.............\...\........\.....\AdvancingFrontNode.cs
..............................\......\.............\...\........\.....\DTSweep.cs
..............................\......\.............\...\........\.....\DTSweepConstraint.cs
..............................\......\.............\...\........\.....\DTSweepContext.cs
..............................\......\.............\...\........\.....\DTSweepPointComparator.cs
..............................\......\.............\...\........\.....\PointOnEdgeException.cs
..............................\......\.............\...\ITriangulatable.cs
..............................\......\.............\...\Orientation.cs
..............................\......\.............\...\Polygon
..............................\......\.............\...\.......\Polygon.cs
..............................\......\.............\...\.......\PolygonPoint.cs
..............................\......\.............\...\.......\PolygonSet.cs
..............................\......\.............\...\Sets
..............................\......\.............\...\....\ConstrainedPointSet.cs
..............................\......\.............\...\....\PointSet.cs
..............................\......\.............\...\TriangulationConstraint.cs
..............................\......\.............\...\TriangulationContext.cs
..............................\......\.............\...\TriangulationMode.cs
..............................\......\.............\...\TriangulationPoint.cs
..............................\......\.............\...\TriangulationUtil.cs
..............................\......\.............\...\Util
..............................\......\.............\...\....\FixedArray3.cs
..............................\......\.............\...\....\FixedBitArray3.cs
..............................\......\.............\...\....\PointGenerator.cs
..............................\......\.............\...\....\PolygonGenerator.cs
..............................\......\.............\CDTDecomposer.cs
..............................\......\.............\EarclipDecomposer.cs
..............................\......\.............\FlipcodeDecomposer.cs
..............................\......\.............\SeidelDecomposer.cs
..............................\......\FixedArray.cs
..............................\......\HashSet.cs
..............................\......\LineTools.cs
..............................\......\Math.cs
..............................\......\Path.cs
..............................\......\PathManager.cs
..............................\......\PhysicsLogic
..............................\......\............\Explosion.cs
................
..............................\Collision
..............................\.........\BroadPhase.cs
..............................\.........\Collision.cs
..............................\.........\Distance.cs
..............................\.........\DynamicTree.cs
..............................\.........\Shapes
..............................\.........\......\CircleShape.cs
..............................\.........\......\EdgeShape.cs
..............................\.........\......\LoopShape.cs
..............................\.........\......\PolygonShape.cs
..............................\.........\......\Shape.cs
..............................\.........\TimeOfImpact.cs
..............................\Common
..............................\......\ConvexHull
..............................\......\..........\GiftWrap.cs
..............................\......\..........\Melkman.cs
..............................\......\Decomposition
..............................\......\.............\BayazitDecomposer.cs
..............................\......\.............\CDT
..............................\......\.............\...\Delaunay
..............................\......\.............\...\........\DelaunayTriangle.cs
..............................\......\.............\...\........\Sweep
..............................\......\.............\...\........\.....\AdvancingFront.cs
..............................\......\.............\...\........\.....\AdvancingFrontNode.cs
..............................\......\.............\...\........\.....\DTSweep.cs
..............................\......\.............\...\........\.....\DTSweepConstraint.cs
..............................\......\.............\...\........\.....\DTSweepContext.cs
..............................\......\.............\...\........\.....\DTSweepPointComparator.cs
..............................\......\.............\...\........\.....\PointOnEdgeException.cs
..............................\......\.............\...\ITriangulatable.cs
..............................\......\.............\...\Orientation.cs
..............................\......\.............\...\Polygon
..............................\......\.............\...\.......\Polygon.cs
..............................\......\.............\...\.......\PolygonPoint.cs
..............................\......\.............\...\.......\PolygonSet.cs
..............................\......\.............\...\Sets
..............................\......\.............\...\....\ConstrainedPointSet.cs
..............................\......\.............\...\....\PointSet.cs
..............................\......\.............\...\TriangulationConstraint.cs
..............................\......\.............\...\TriangulationContext.cs
..............................\......\.............\...\TriangulationMode.cs
..............................\......\.............\...\TriangulationPoint.cs
..............................\......\.............\...\TriangulationUtil.cs
..............................\......\.............\...\Util
..............................\......\.............\...\....\FixedArray3.cs
..............................\......\.............\...\....\FixedBitArray3.cs
..............................\......\.............\...\....\PointGenerator.cs
..............................\......\.............\...\....\PolygonGenerator.cs
..............................\......\.............\CDTDecomposer.cs
..............................\......\.............\EarclipDecomposer.cs
..............................\......\.............\FlipcodeDecomposer.cs
..............................\......\.............\SeidelDecomposer.cs
..............................\......\FixedArray.cs
..............................\......\HashSet.cs
..............................\......\LineTools.cs
..............................\......\Math.cs
..............................\......\Path.cs
..............................\......\PathManager.cs
..............................\......\PhysicsLogic
..............................\......\............\Explosion.cs
................