文件名称:promptshaderey
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 3.09mb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 89346517promptshaderey.zip 列表 binaries/ binaries/data/ binaries/data/camera.txt binaries/data/fx/ binaries/data/fx/cloud.fx binaries/data/fx/cloudColorOnly.fx binaries/data/fx/fallbackNormalZ.fx binaries/data/fx/imgBleed.fx binaries/data/fx/imgComposite.fx binaries/data/fx/imgEdgeDetect.fx binaries/data/fx/imgRemap3D.fx binaries/data/fx/mesh.fx binaries/data/fx/meshColorOnly.fx binaries/data/fx/meshShadow.fx binaries/data/fx/sky.fx binaries/data/fx/terrain.fx binaries/data/fx/terrainColorOnly.fx binaries/data/fx/terrainNormalZOnly.fx binaries/data/fx/water.fx binaries/data/fx/waterColorOnly.fx binaries/data/fx/waterNormalZOnly.fx binaries/data/fx/_global.fx binaries/data/fx/_library.fx binaries/data/fx/_shared.fx binaries/data/mesh/ binaries/data/mesh/billboard.x binaries/data/mesh/CloudA.x binaries/data/mesh/CloudB.x binaries/data/mesh/House1.x binaries/data/mesh/Lake1.x binaries/data/mesh/Lake2.x binaries/data/mesh/Lake3.x binaries/data/mesh/Lake4.x binaries/data/mesh/Lake5.x binaries/data/mesh/Medis1.x binaries/data/mesh/Pusis1.x binaries/data/mesh/Pusis2.x binaries/data/mesh/Pusis3.x binaries/data/mesh/Skydome.x binaries/data/scene.txt binaries/data/tex/ binaries/data/tex/bleedB.dds binaries/data/tex/bleedC.dds binaries/data/tex/dirtA.dds binaries/data/tex/grassA.dds binaries/data/tex/grassB.dds binaries/data/tex/hatch.png binaries/data/tex/heightmap.png binaries/data/tex/lapaiA.DDS binaries/data/tex/lapaiB.DDS binaries/data/tex/lapaiC.DDS binaries/data/tex/medisA.DDS binaries/data/tex/medisB.DDS binaries/data/tex/noise0.dds binaries/data/tex/siaudai.dds binaries/data/tex/wave.dds binaries/readme-dev.html binaries/readme-why.html binaries/readme.html binaries/shaderey.exe binaries/style.css sourcecode/ sourcecode/dingus/ sourcecode/dingus/dingus/ sourcecode/dingus/dingus.dsp sourcecode/dingus/dingus.dsw sourcecode/dingus/dingus/console/ sourcecode/dingus/dingus/console/Console.cpp sourcecode/dingus/dingus/console/Console.h sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.cpp sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.h sourcecode/dingus/dingus/console/FileConsoleRenderingContext.cpp sourcecode/dingus/dingus/console/FileConsoleRenderingContext.h sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.cpp sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.h sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.cpp sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.h sourcecode/dingus/dingus/dxutils/ sourcecode/dingus/dingus/dxutils/D3DApplication.cpp sourcecode/dingus/dingus/dxutils/D3DApplication.h sourcecode/dingus/dingus/dxutils/D3DEnumeration.cpp sourcecode/dingus/dingus/dxutils/D3DEnumeration.h sourcecode/dingus/dingus/dxutils/D3DFont.cpp sourcecode/dingus/dingus/dxutils/D3DFont.h sourcecode/dingus/dingus/dxutils/D3DSettings.cpp sourcecode/dingus/dingus/dxutils/D3DSettings.h sourcecode/dingus/dingus/dxutils/D3Dutil.cpp sourcecode/dingus/dingus/dxutils/D3Dutil.h sourcecode/dingus/dingus/dxutils/DirectX.ico sourcecode/dingus/dingus/dxutils/DXUtil.cpp sourcecode/dingus/dingus/dxutils/DXUtil.h sourcecode/dingus/dingus/dxutils/DXUtils.rc sourcecode/dingus/dingus/dxutils/logo.bmp sourcecode/dingus/dingus/dxutils/resource.h sourcecode/dingus/dingus/gfx/ sourcecode/dingus/dingus/gfx/Mesh.cpp sourcecode/dingus/dingus/gfx/Mesh.h sourcecode/dingus/dingus/gfx/VertexFormat.cpp sourcecode/dingus/dingus/gfx/VertexFormat.h sourcecode/dingus/dingus/gfx/Vertices.h sourcecode/dingus/dingus/kernel/ sourcecode/dingus/dingus/kernel/D3DDevice.cpp sourcecode/dingus/dingus/kernel/D3DDevice.h sourcecode/dingus/dingus/kernel/EffectStateManager.cpp sourcecode/dingus/dingus/kernel/EffectStateManager.h sourcecode/dingus/dingus/kernel/Proxies.h sourcecode/dingus/dingus/kernel/ProxyEffect.cpp sourcecode/dingus/dingus/kernel/ProxyEffect.h sourcecode/dingus/dingus/kernel/RenderStats.cpp sourcecode/dingus/dingus/kernel/RenderStats.h sourcecode/dingus/dingus/kernel/SystemClock.cpp sourcecode/dingus/dingus/kernel/SystemClock.h sourcecode/dingus/dingus/math/ sourcecode/dingus/dingus/math/AABox.h sourcecode/dingus/dingus/math/Constants.h sourcecode/dingus/dingus/math/FPU.h sourcecode/dingus/dingus/math/Interpolation.h sourcecode/dingus/dingus/math/Line3.h sourcecode/dingus/dingus/math/MathUtils.h sourcecode/dingus/dingus/math/Matrix4x4.h sourcecode/dingus/dingus/math/Plane.h sourcecode/dingus/dingus/math/Primitives.h sourcecode/dingus/dingus/math/Quaternion.h sourcecode/dingus/dingus/math/Transform.cpp sourcecode/dingus/dingus/math/Transform.h sourcecode/dingus/dingus/math/Triangle.cpp sourcecode/dingus/dingus/math/Triangle.h sourcecode/dingus/dingus/math/TypeTraits.h sourcecode/dingus/dingus/math/Vector2.h sourcecode/dingus/dingus/math/Vector3.cpp sourcecode/dingus/dingus/math/Vector3.h sourcecode/dingus/dingus/math/Vector4.h sourcecode/dingus/dingus/renderer/ sourcecode/dingus/dingus/renderer/EffectParams.cpp sourcecode/dingus/dingus/renderer/EffectParams.h sourcecode/dingus/dingus/renderer/EffectParamsNotifier.cpp sourcecode/dingus/dingus/renderer/EffectParamsNotifier.h sourcecode/dingus/dingus/renderer/Renderable.cpp sourcecode/dingus/dingus/renderer/Renderable.h sourcecode/dingus/dingus/renderer/RenderableBuffer.cpp sourcecode/dingus/dingus/renderer/RenderableBuffer.h sourcecode/dingus/dingus/renderer/RenderableMesh.cpp sourcecode/dingus/dingus/renderer/RenderableMesh.h sourcecode/dingus/dingus/renderer/RenderCamera.cpp sourcecode/dingus/dingus/renderer/RenderCamera.h sourcecode/dingus/dingus/renderer/RenderContext.cpp sourcecode/dingus/dingus/renderer/RenderContext.h sourcecode/dingus/dingus/resource/ sourcecode/dingus/dingus/resource/DeviceResource.h sourcecode/dingus/dingus/resource/EffectBundle.cpp sourcecode/dingus/dingus/resource/EffectBundle.h sourcecode/dingus/dingus/resource/MeshBundle.cpp sourcecode/dingus/dingus/resource/MeshBundle.h sourcecode/dingus/dingus/resource/MeshCreator.h sourcecode/dingus/dingus/resource/MeshSerializer.cpp sourcecode/dingus/dingus/resource/MeshSerializer.h sourcecode/dingus/dingus/resource/ReloadableBundle.h sourcecode/dingus/dingus/resource/ResourceBundle.cpp sourcecode/dingus/dingus/resource/ResourceBundle.h sourcecode/dingus/dingus/resource/ResourceId.h sourcecode/dingus/dingus/resource/SharedMeshBundle.cpp sourcecode/dingus/dingus/resource/SharedMeshBundle.h sourcecode/dingus/dingus/resource/SharedResourceBundle.h sourcecode/dingus/dingus/resource/SharedSurfaceBundle.cpp sourcecode/dingus/dingus/resource/SharedSurfaceBundle.h sourcecode/dingus/dingus/resource/SharedTextureBundle.cpp sourcecode/dingus/dingus/resource/SharedTextureBundle.h sourcecode/dingus/dingus/resource/SharedVolumeBundle.cpp sourcecode/dingus/dingus/resource/SharedVolumeBundle.h sourcecode/dingus/dingus/resource/StorageResourceBundle.h sourcecode/dingus/dingus/resource/SurfaceCreator.cpp sourcecode/dingus/dingus/resource/SurfaceCreator.h sourcecode/dingus/dingus/resource/TextureBundle.cpp sourcecode/dingus/dingus/resource/TextureBundle.h sourcecode/dingus/dingus/resource/TextureCreator.cpp sourcecode/dingus/dingus/resource/TextureCreator.h sourcecode/dingus/dingus/resource/VertexDeclBundle.cpp sourcecode/dingus/dingus/resource/VertexDeclBundle.h sourcecode/dingus/dingus/resource/VolumeCreator.cpp sourcecode/dingus/dingus/resource/VolumeCreator.h sourcecode/dingus/dingus/stdafx.cpp sourcecode/dingus/dingus/stdafx.h sourcecode/dingus/dingus/utils/ sourcecode/dingus/dingus/utils/AssertHelper.h sourcecode/dingus/dingus/utils/Errors.cpp sourcecode/dingus/dingus/utils/Errors.h sourcecode/dingus/dingus/utils/fastvector.h sourcecode/dingus/dingus/utils/InputFilter.h sourcecode/dingus/dingus/utils/MemoryPool.cpp sourcecode/dingus/dingus/utils/MemoryPool.h sourcecode/dingus/dingus/utils/MemUtil.h sourcecode/dingus/dingus/utils/Notifier.h sourcecode/dingus/dingus/utils/Pool.h sourcecode/dingus/dingus/utils/Random.h sourcecode/dingus/dingus/utils/RefCounted.h sourcecode/dingus/dingus/utils/Registry.h sourcecode/dingus/dingus/utils/Singleton.h sourcecode/dingus/dingus/utils/STLUtils.h sourcecode/dingus/dingus/utils/StringHelper.cpp sourcecode/dingus/dingus/utils/StringHelper.h sourcecode/shaderey/ sourcecode/shaderey/shaderey.dsp sourcecode/shaderey/shaderey.dsw sourcecode/shaderey/src/ sourcecode/shaderey/src/anim/ sourcecode/shaderey/src/anim/CameraAnim.cpp sourcecode/shaderey/src/anim/CameraAnim.h sourcecode/shaderey/src/anim/SampledAnim.h sourcecode/shaderey/src/demo/ sourcecode/shaderey/src/Demo.rc sourcecode/shaderey/src/demo/BaseEntity.h sourcecode/shaderey/src/demo/CloudMesh.cpp sourcecode/shaderey/src/demo/CloudMesh.h sourcecode/shaderey/src/demo/ColorOps.h sourcecode/shaderey/src/demo/Demo.cpp sourcecode/shaderey/src/demo/Demo.h sourcecode/shaderey/src/demo/Projector.cpp sourcecode/shaderey/src/demo/Projector.h sourcecode/shaderey/src/demo/QuadMesh.cpp sourcecode/shaderey/src/demo/QuadMesh.h sourcecode/shaderey/src/demo/Resources.h sourcecode/shaderey/src/demo/Scattering.cpp sourcecode/shaderey/src/demo/Scattering.h sourcecode/shaderey/src/demo/SimpleMesh.cpp sourcecode/shaderey/src/demo/SimpleMesh.h sourcecode/shaderey/src/demo/SkyMesh.cpp sourcecode/shaderey/src/demo/SkyMesh.h sourcecode/shaderey/src/demo/Terrain.cpp sourcecode/shaderey/src/demo/Terrain.h sourcecode/shaderey/src/demo/WaterMesh.cpp sourcecode/shaderey/src/demo/WaterMesh.h sourcecode/shaderey/src/DirectX.ico sourcecode/shaderey/src/logo.bmp sourcecode/shaderey/src/resource.h sourcecode/shaderey/src/stdafx.cpp sourcecode/shaderey/src/stdafx.h sourcecode/shaderey/src/system/ sourcecode/shaderey/src/system/Globals.cpp sourcecode/shaderey/src/system/Globals.h sourcecode/shaderey/src/system/main.cpp sourcecode/shaderey/src/system/System.cpp sourcecode/shaderey/src/system/System.h