文件名称:promptshaderey

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  • 其它资源
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 3.09mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 张*
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  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 89346517promptshaderey.zip 列表
binaries/
binaries/data/
binaries/data/camera.txt
binaries/data/fx/
binaries/data/fx/cloud.fx
binaries/data/fx/cloudColorOnly.fx
binaries/data/fx/fallbackNormalZ.fx
binaries/data/fx/imgBleed.fx
binaries/data/fx/imgComposite.fx
binaries/data/fx/imgEdgeDetect.fx
binaries/data/fx/imgRemap3D.fx
binaries/data/fx/mesh.fx
binaries/data/fx/meshColorOnly.fx
binaries/data/fx/meshShadow.fx
binaries/data/fx/sky.fx
binaries/data/fx/terrain.fx
binaries/data/fx/terrainColorOnly.fx
binaries/data/fx/terrainNormalZOnly.fx
binaries/data/fx/water.fx
binaries/data/fx/waterColorOnly.fx
binaries/data/fx/waterNormalZOnly.fx
binaries/data/fx/_global.fx
binaries/data/fx/_library.fx
binaries/data/fx/_shared.fx
binaries/data/mesh/
binaries/data/mesh/billboard.x
binaries/data/mesh/CloudA.x
binaries/data/mesh/CloudB.x
binaries/data/mesh/House1.x
binaries/data/mesh/Lake1.x
binaries/data/mesh/Lake2.x
binaries/data/mesh/Lake3.x
binaries/data/mesh/Lake4.x
binaries/data/mesh/Lake5.x
binaries/data/mesh/Medis1.x
binaries/data/mesh/Pusis1.x
binaries/data/mesh/Pusis2.x
binaries/data/mesh/Pusis3.x
binaries/data/mesh/Skydome.x
binaries/data/scene.txt
binaries/data/tex/
binaries/data/tex/bleedB.dds
binaries/data/tex/bleedC.dds
binaries/data/tex/dirtA.dds
binaries/data/tex/grassA.dds
binaries/data/tex/grassB.dds
binaries/data/tex/hatch.png
binaries/data/tex/heightmap.png
binaries/data/tex/lapaiA.DDS
binaries/data/tex/lapaiB.DDS
binaries/data/tex/lapaiC.DDS
binaries/data/tex/medisA.DDS
binaries/data/tex/medisB.DDS
binaries/data/tex/noise0.dds
binaries/data/tex/siaudai.dds
binaries/data/tex/wave.dds
binaries/readme-dev.html
binaries/readme-why.html
binaries/readme.html
binaries/shaderey.exe
binaries/style.css
sourcecode/
sourcecode/dingus/
sourcecode/dingus/dingus/
sourcecode/dingus/dingus.dsp
sourcecode/dingus/dingus.dsw
sourcecode/dingus/dingus/console/
sourcecode/dingus/dingus/console/Console.cpp
sourcecode/dingus/dingus/console/Console.h
sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/D3DConsoleRenderingContext.h
sourcecode/dingus/dingus/console/FileConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/FileConsoleRenderingContext.h
sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/W32StdConsoleRenderingContext.h
sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.cpp
sourcecode/dingus/dingus/console/WDebugConsoleRenderingContext.h
sourcecode/dingus/dingus/dxutils/
sourcecode/dingus/dingus/dxutils/D3DApplication.cpp
sourcecode/dingus/dingus/dxutils/D3DApplication.h
sourcecode/dingus/dingus/dxutils/D3DEnumeration.cpp
sourcecode/dingus/dingus/dxutils/D3DEnumeration.h
sourcecode/dingus/dingus/dxutils/D3DFont.cpp
sourcecode/dingus/dingus/dxutils/D3DFont.h
sourcecode/dingus/dingus/dxutils/D3DSettings.cpp
sourcecode/dingus/dingus/dxutils/D3DSettings.h
sourcecode/dingus/dingus/dxutils/D3Dutil.cpp
sourcecode/dingus/dingus/dxutils/D3Dutil.h
sourcecode/dingus/dingus/dxutils/DirectX.ico
sourcecode/dingus/dingus/dxutils/DXUtil.cpp
sourcecode/dingus/dingus/dxutils/DXUtil.h
sourcecode/dingus/dingus/dxutils/DXUtils.rc
sourcecode/dingus/dingus/dxutils/logo.bmp
sourcecode/dingus/dingus/dxutils/resource.h
sourcecode/dingus/dingus/gfx/
sourcecode/dingus/dingus/gfx/Mesh.cpp
sourcecode/dingus/dingus/gfx/Mesh.h
sourcecode/dingus/dingus/gfx/VertexFormat.cpp
sourcecode/dingus/dingus/gfx/VertexFormat.h
sourcecode/dingus/dingus/gfx/Vertices.h
sourcecode/dingus/dingus/kernel/
sourcecode/dingus/dingus/kernel/D3DDevice.cpp
sourcecode/dingus/dingus/kernel/D3DDevice.h
sourcecode/dingus/dingus/kernel/EffectStateManager.cpp
sourcecode/dingus/dingus/kernel/EffectStateManager.h
sourcecode/dingus/dingus/kernel/Proxies.h
sourcecode/dingus/dingus/kernel/ProxyEffect.cpp
sourcecode/dingus/dingus/kernel/ProxyEffect.h
sourcecode/dingus/dingus/kernel/RenderStats.cpp
sourcecode/dingus/dingus/kernel/RenderStats.h
sourcecode/dingus/dingus/kernel/SystemClock.cpp
sourcecode/dingus/dingus/kernel/SystemClock.h
sourcecode/dingus/dingus/math/
sourcecode/dingus/dingus/math/AABox.h
sourcecode/dingus/dingus/math/Constants.h
sourcecode/dingus/dingus/math/FPU.h
sourcecode/dingus/dingus/math/Interpolation.h
sourcecode/dingus/dingus/math/Line3.h
sourcecode/dingus/dingus/math/MathUtils.h
sourcecode/dingus/dingus/math/Matrix4x4.h
sourcecode/dingus/dingus/math/Plane.h
sourcecode/dingus/dingus/math/Primitives.h
sourcecode/dingus/dingus/math/Quaternion.h
sourcecode/dingus/dingus/math/Transform.cpp
sourcecode/dingus/dingus/math/Transform.h
sourcecode/dingus/dingus/math/Triangle.cpp
sourcecode/dingus/dingus/math/Triangle.h
sourcecode/dingus/dingus/math/TypeTraits.h
sourcecode/dingus/dingus/math/Vector2.h
sourcecode/dingus/dingus/math/Vector3.cpp
sourcecode/dingus/dingus/math/Vector3.h
sourcecode/dingus/dingus/math/Vector4.h
sourcecode/dingus/dingus/renderer/
sourcecode/dingus/dingus/renderer/EffectParams.cpp
sourcecode/dingus/dingus/renderer/EffectParams.h
sourcecode/dingus/dingus/renderer/EffectParamsNotifier.cpp
sourcecode/dingus/dingus/renderer/EffectParamsNotifier.h
sourcecode/dingus/dingus/renderer/Renderable.cpp
sourcecode/dingus/dingus/renderer/Renderable.h
sourcecode/dingus/dingus/renderer/RenderableBuffer.cpp
sourcecode/dingus/dingus/renderer/RenderableBuffer.h
sourcecode/dingus/dingus/renderer/RenderableMesh.cpp
sourcecode/dingus/dingus/renderer/RenderableMesh.h
sourcecode/dingus/dingus/renderer/RenderCamera.cpp
sourcecode/dingus/dingus/renderer/RenderCamera.h
sourcecode/dingus/dingus/renderer/RenderContext.cpp
sourcecode/dingus/dingus/renderer/RenderContext.h
sourcecode/dingus/dingus/resource/
sourcecode/dingus/dingus/resource/DeviceResource.h
sourcecode/dingus/dingus/resource/EffectBundle.cpp
sourcecode/dingus/dingus/resource/EffectBundle.h
sourcecode/dingus/dingus/resource/MeshBundle.cpp
sourcecode/dingus/dingus/resource/MeshBundle.h
sourcecode/dingus/dingus/resource/MeshCreator.h
sourcecode/dingus/dingus/resource/MeshSerializer.cpp
sourcecode/dingus/dingus/resource/MeshSerializer.h
sourcecode/dingus/dingus/resource/ReloadableBundle.h
sourcecode/dingus/dingus/resource/ResourceBundle.cpp
sourcecode/dingus/dingus/resource/ResourceBundle.h
sourcecode/dingus/dingus/resource/ResourceId.h
sourcecode/dingus/dingus/resource/SharedMeshBundle.cpp
sourcecode/dingus/dingus/resource/SharedMeshBundle.h
sourcecode/dingus/dingus/resource/SharedResourceBundle.h
sourcecode/dingus/dingus/resource/SharedSurfaceBundle.cpp
sourcecode/dingus/dingus/resource/SharedSurfaceBundle.h
sourcecode/dingus/dingus/resource/SharedTextureBundle.cpp
sourcecode/dingus/dingus/resource/SharedTextureBundle.h
sourcecode/dingus/dingus/resource/SharedVolumeBundle.cpp
sourcecode/dingus/dingus/resource/SharedVolumeBundle.h
sourcecode/dingus/dingus/resource/StorageResourceBundle.h
sourcecode/dingus/dingus/resource/SurfaceCreator.cpp
sourcecode/dingus/dingus/resource/SurfaceCreator.h
sourcecode/dingus/dingus/resource/TextureBundle.cpp
sourcecode/dingus/dingus/resource/TextureBundle.h
sourcecode/dingus/dingus/resource/TextureCreator.cpp
sourcecode/dingus/dingus/resource/TextureCreator.h
sourcecode/dingus/dingus/resource/VertexDeclBundle.cpp
sourcecode/dingus/dingus/resource/VertexDeclBundle.h
sourcecode/dingus/dingus/resource/VolumeCreator.cpp
sourcecode/dingus/dingus/resource/VolumeCreator.h
sourcecode/dingus/dingus/stdafx.cpp
sourcecode/dingus/dingus/stdafx.h
sourcecode/dingus/dingus/utils/
sourcecode/dingus/dingus/utils/AssertHelper.h
sourcecode/dingus/dingus/utils/Errors.cpp
sourcecode/dingus/dingus/utils/Errors.h
sourcecode/dingus/dingus/utils/fastvector.h
sourcecode/dingus/dingus/utils/InputFilter.h
sourcecode/dingus/dingus/utils/MemoryPool.cpp
sourcecode/dingus/dingus/utils/MemoryPool.h
sourcecode/dingus/dingus/utils/MemUtil.h
sourcecode/dingus/dingus/utils/Notifier.h
sourcecode/dingus/dingus/utils/Pool.h
sourcecode/dingus/dingus/utils/Random.h
sourcecode/dingus/dingus/utils/RefCounted.h
sourcecode/dingus/dingus/utils/Registry.h
sourcecode/dingus/dingus/utils/Singleton.h
sourcecode/dingus/dingus/utils/STLUtils.h
sourcecode/dingus/dingus/utils/StringHelper.cpp
sourcecode/dingus/dingus/utils/StringHelper.h
sourcecode/shaderey/
sourcecode/shaderey/shaderey.dsp
sourcecode/shaderey/shaderey.dsw
sourcecode/shaderey/src/
sourcecode/shaderey/src/anim/
sourcecode/shaderey/src/anim/CameraAnim.cpp
sourcecode/shaderey/src/anim/CameraAnim.h
sourcecode/shaderey/src/anim/SampledAnim.h
sourcecode/shaderey/src/demo/
sourcecode/shaderey/src/Demo.rc
sourcecode/shaderey/src/demo/BaseEntity.h
sourcecode/shaderey/src/demo/CloudMesh.cpp
sourcecode/shaderey/src/demo/CloudMesh.h
sourcecode/shaderey/src/demo/ColorOps.h
sourcecode/shaderey/src/demo/Demo.cpp
sourcecode/shaderey/src/demo/Demo.h
sourcecode/shaderey/src/demo/Projector.cpp
sourcecode/shaderey/src/demo/Projector.h
sourcecode/shaderey/src/demo/QuadMesh.cpp
sourcecode/shaderey/src/demo/QuadMesh.h
sourcecode/shaderey/src/demo/Resources.h
sourcecode/shaderey/src/demo/Scattering.cpp
sourcecode/shaderey/src/demo/Scattering.h
sourcecode/shaderey/src/demo/SimpleMesh.cpp
sourcecode/shaderey/src/demo/SimpleMesh.h
sourcecode/shaderey/src/demo/SkyMesh.cpp
sourcecode/shaderey/src/demo/SkyMesh.h
sourcecode/shaderey/src/demo/Terrain.cpp
sourcecode/shaderey/src/demo/Terrain.h
sourcecode/shaderey/src/demo/WaterMesh.cpp
sourcecode/shaderey/src/demo/WaterMesh.h
sourcecode/shaderey/src/DirectX.ico
sourcecode/shaderey/src/logo.bmp
sourcecode/shaderey/src/resource.h
sourcecode/shaderey/src/stdafx.cpp
sourcecode/shaderey/src/stdafx.h
sourcecode/shaderey/src/system/
sourcecode/shaderey/src/system/Globals.cpp
sourcecode/shaderey/src/system/Globals.h
sourcecode/shaderey/src/system/main.cpp
sourcecode/shaderey/src/system/System.cpp
sourcecode/shaderey/src/system/System.h

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