文件名称:WildMagic5p4
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游戏引擎源代码,极具参考价值,配合3D游戏引擎设计一书-wildmagic 5 game engine source code
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下载文件列表
GeometricTools\WildMagic5
..............\..........\Bin
..............\..........\...\ForceWinZipToInclude.txt
..............\..........\Data
..............\..........\....\Bmp
..............\..........\....\...\Agate.bmp
..............\..........\....\...\BallTexture.bmp
..............\..........\....\...\Bark.bmp
..............\..........\....\...\BlueSky.bmp
..............\..........\....\...\Bricks.bmp
..............\..........\....\...\BricksNormal.bmp
..............\..........\....\...\BTCloud.bmp
..............\..........\....\...\BTGrass.bmp
..............\..........\....\...\BTHeightField.bmp
..............\..........\....\...\BTStone.bmp
..............\..........\....\...\Ceiling.bmp
..............\..........\....\...\Cloth.bmp
..............\..........\....\...\Detail.bmp
..............\..........\....\...\Disk.bmp
..............\..........\....\...\Door.bmp
..............\..........\....\...\Floor.bmp
..............\..........\....\...\Flower.bmp
..............\..........\....\...\Gradient.bmp
..............\..........\....\...\Grass.bmp
..............\..........\....\...\Grating.bmp
..............\..........\....\...\Gravel.bmp
..............\..........\....\...\HeightField.bmp
..............\..........\....\...\Horizontal.bmp
..............\..........\....\...\Leaf.bmp
..............\..........\....\...\Magic.alpha.bmp
..............\..........\....\...\Magic.bmp
..............\..........\....\...\Magician.bmp
..............\..........\....\...\MagicianSmallReflectY.bmp
..............\..........\....\...\Metal.bmp
..............\..........\....\...\Paper.bmp
..............\..........\....\...\Quartz.bmp
..............\..........\....\...\RedSky.bmp
..............\..........\....\...\Rope.bmp
..............\..........\....\...\Sand.bmp
..............\..........\....\...\SkyDome.bmp
..............\..........\....\...\Snake.bmp
..............\..........\....\...\SortFaceXM.bmp
..............\..........\....\...\SortFaceXP.bmp
..............\..........\....\...\SortFaceYM.bmp
..............\..........\....\...\SortFaceYP.bmp
..............\..........\....\...\SortFaceZM.bmp
..............\..........\....\...\SortFaceZP.bmp
..............\..........\....\...\SphereMap.bmp
..............\..........\....\...\Stone.bmp
..............\..........\....\...\StoneCeiling.bmp
..............\..........\....\...\SunFire.bmp
..............\..........\....\...\TopTexture.bmp
..............\..........\....\...\Wall1.bmp
..............\..........\....\...\Wall2.bmp
..............\..........\....\...\Water.bmp
..............\..........\....\...\Wood.bmp
..............\..........\....\CgShaders
..............\..........\....\.........\BoundaryDirichlet.fx
..............\..........\....\.........\BoundaryNeumann.fx
..............\..........\....\.........\CompiledDirectX9
..............\..........\....\.........\................\BoundaryDirichlet.ps_2_0.txt
..............\..........\....\.........\................\BoundaryDirichlet.ps_3_0.txt
..............\..........\....\.........\................\BoundaryNeumann.ps_2_0.txt
..............\..........\....\.........\................\BoundaryNeumann.ps_3_0.txt
..............\..........\....\.........\................\Default.ps_1_1.txt
..............\..........\....\.........\................\Default.ps_2_0.txt
..............\..........\....\.........\................\Default.ps_3_0.txt
..............\..........\....\.........\................\Default.vs_1_1.txt
..............\..........\....\.........\................\Default.vs_2_0.txt
..............\..........\....\.........\................\Default.vs_3_0.txt
..............\..........\....\.........\................\DLight2MatTex.ps_1_1.txt
..............\..........\....\.........\................\DLight2MatTex.ps_2_0.txt
..............\..........\....\.........\................\DLight2MatTex.ps_3_0.txt
..............\..........\....\.........\................\DLight2MatTex.vs_1_1.txt
..............\..........\....\.........\................\DLight2MatTex.vs_2_0.txt
..............\..........\....\.........\................\DLi
..............\..........\Bin
..............\..........\...\ForceWinZipToInclude.txt
..............\..........\Data
..............\..........\....\Bmp
..............\..........\....\...\Agate.bmp
..............\..........\....\...\BallTexture.bmp
..............\..........\....\...\Bark.bmp
..............\..........\....\...\BlueSky.bmp
..............\..........\....\...\Bricks.bmp
..............\..........\....\...\BricksNormal.bmp
..............\..........\....\...\BTCloud.bmp
..............\..........\....\...\BTGrass.bmp
..............\..........\....\...\BTHeightField.bmp
..............\..........\....\...\BTStone.bmp
..............\..........\....\...\Ceiling.bmp
..............\..........\....\...\Cloth.bmp
..............\..........\....\...\Detail.bmp
..............\..........\....\...\Disk.bmp
..............\..........\....\...\Door.bmp
..............\..........\....\...\Floor.bmp
..............\..........\....\...\Flower.bmp
..............\..........\....\...\Gradient.bmp
..............\..........\....\...\Grass.bmp
..............\..........\....\...\Grating.bmp
..............\..........\....\...\Gravel.bmp
..............\..........\....\...\HeightField.bmp
..............\..........\....\...\Horizontal.bmp
..............\..........\....\...\Leaf.bmp
..............\..........\....\...\Magic.alpha.bmp
..............\..........\....\...\Magic.bmp
..............\..........\....\...\Magician.bmp
..............\..........\....\...\MagicianSmallReflectY.bmp
..............\..........\....\...\Metal.bmp
..............\..........\....\...\Paper.bmp
..............\..........\....\...\Quartz.bmp
..............\..........\....\...\RedSky.bmp
..............\..........\....\...\Rope.bmp
..............\..........\....\...\Sand.bmp
..............\..........\....\...\SkyDome.bmp
..............\..........\....\...\Snake.bmp
..............\..........\....\...\SortFaceXM.bmp
..............\..........\....\...\SortFaceXP.bmp
..............\..........\....\...\SortFaceYM.bmp
..............\..........\....\...\SortFaceYP.bmp
..............\..........\....\...\SortFaceZM.bmp
..............\..........\....\...\SortFaceZP.bmp
..............\..........\....\...\SphereMap.bmp
..............\..........\....\...\Stone.bmp
..............\..........\....\...\StoneCeiling.bmp
..............\..........\....\...\SunFire.bmp
..............\..........\....\...\TopTexture.bmp
..............\..........\....\...\Wall1.bmp
..............\..........\....\...\Wall2.bmp
..............\..........\....\...\Water.bmp
..............\..........\....\...\Wood.bmp
..............\..........\....\CgShaders
..............\..........\....\.........\BoundaryDirichlet.fx
..............\..........\....\.........\BoundaryNeumann.fx
..............\..........\....\.........\CompiledDirectX9
..............\..........\....\.........\................\BoundaryDirichlet.ps_2_0.txt
..............\..........\....\.........\................\BoundaryDirichlet.ps_3_0.txt
..............\..........\....\.........\................\BoundaryNeumann.ps_2_0.txt
..............\..........\....\.........\................\BoundaryNeumann.ps_3_0.txt
..............\..........\....\.........\................\Default.ps_1_1.txt
..............\..........\....\.........\................\Default.ps_2_0.txt
..............\..........\....\.........\................\Default.ps_3_0.txt
..............\..........\....\.........\................\Default.vs_1_1.txt
..............\..........\....\.........\................\Default.vs_2_0.txt
..............\..........\....\.........\................\Default.vs_3_0.txt
..............\..........\....\.........\................\DLight2MatTex.ps_1_1.txt
..............\..........\....\.........\................\DLight2MatTex.ps_2_0.txt
..............\..........\....\.........\................\DLight2MatTex.ps_3_0.txt
..............\..........\....\.........\................\DLight2MatTex.vs_1_1.txt
..............\..........\....\.........\................\DLight2MatTex.vs_2_0.txt
..............\..........\....\.........\................\DLi