文件名称:cocos3d-0.5-beta
介绍说明--下载内容均来自于网络,请自行研究使用
Cocos3d框架是iOS平台高度提炼的3D应用开发框架。
Cocos3d是cocos2d的扩展集,cocos2d深入人心,广泛使用在iOS 2d游戏开发中。 这个扩展可以无缝集成到cocos2d体系中。开发者在一个特别的 cocos2d 层中渲染所有的 3D 对象。
这个扩展的功能比起专业的 3D 引擎(例如 Unity 3D)差不少。但对 cocos2d 开发者来说,不需要学习一个新的框架体系,也不需要学习新的开发语言。所以如果是想做一些简单的 3D 游戏,或者要在基于 cocos2d 的游戏里面添加 3D 效果,cocos3d 毫无疑问是一个非常不错的选择。
虽然目前版本是0.5 beta,但我们依稀可以看见不久的将来cocos3d的应用会大行其道!-Cocos3d is a significant extension to cocos2d that adds a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. With cocos3d, you can populate your world with 3D models exported from 3D editors such as Blender, 3ds Max or Cheetah3D, combined with models you create dynamically in your Objective-C code.
Cocos3d是cocos2d的扩展集,cocos2d深入人心,广泛使用在iOS 2d游戏开发中。 这个扩展可以无缝集成到cocos2d体系中。开发者在一个特别的 cocos2d 层中渲染所有的 3D 对象。
这个扩展的功能比起专业的 3D 引擎(例如 Unity 3D)差不少。但对 cocos2d 开发者来说,不需要学习一个新的框架体系,也不需要学习新的开发语言。所以如果是想做一些简单的 3D 游戏,或者要在基于 cocos2d 的游戏里面添加 3D 效果,cocos3d 毫无疑问是一个非常不错的选择。
虽然目前版本是0.5 beta,但我们依稀可以看见不久的将来cocos3d的应用会大行其道!-Cocos3d is a significant extension to cocos2d that adds a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. With cocos3d, you can populate your world with 3D models exported from 3D editors such as Blender, 3ds Max or Cheetah3D, combined with models you create dynamically in your Objective-C code.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
cocos3d-0.5-beta
................\.DS_Store
__MACOSX
........\cocos3d-0.5-beta
........\................\._.DS_Store
cocos3d-0.5-beta\.hg_archival.txt
................\CHANGELOG.txt
................\cocos3d
................\.......\.DS_Store
__MACOSX\cocos3d-0.5-beta\cocos3d
........\................\.......\._.DS_Store
cocos3d-0.5-beta\cocos3d\cc3Extras
................\.......\.........\CC3ModelSampleFactory.h
................\.......\.........\CC3ModelSampleFactory.m
................\.......\.........\teapot.h
................\.......\cc3PVR
................\.......\......\CC3IdentifiablePODExtensions.h
................\.......\......\CC3IdentifiablePODExtensions.m
................\.......\......\CC3NodePODExtensions.h
................\.......\......\CC3NodePODExtensions.mm
................\.......\......\CC3PODCamera.h
................\.......\......\CC3PODCamera.mm
................\.......\......\CC3PODLight.h
................\.......\......\CC3PODLight.mm
................\.......\......\CC3PODMaterial.h
................\.......\......\CC3PODMaterial.mm
................\.......\......\CC3PODMeshModel.h
................\.......\......\CC3PODMeshModel.mm
................\.......\......\CC3PODMeshNode.h
................\.......\......\CC3PODMeshNode.mm
................\.......\......\CC3PODNode.h
................\.......\......\CC3PODNode.m
................\.......\......\CC3PODResource.h
................\.......\......\CC3PODResource.mm
................\.......\......\CC3PODResourceNode.h
................\.......\......\CC3PODResourceNode.m
................\.......\......\CC3PVRFoundation.h
................\.......\......\CC3PVRFoundation.mm
................\.......\......\CC3PVRTModelPOD.h
................\.......\......\CC3VertexArraysPODExtensions.h
................\.......\......\CC3VertexArraysPODExtensions.mm
................\.......\......\PVRT 2.07
................\.......\......\.........\OGLES
................\.......\......\.........\.....\PVRTBackground.cpp
................\.......\......\.........\.....\PVRTContext.h
................\.......\......\.........\.....\PVRTFixedPointAPI.h
................\.......\......\.........\.....\PVRTglesExt.cpp
................\.......\......\.........\.....\PVRTglesExt.h
................\.......\......\.........\.....\PVRTTextureAPI.cpp
................\.......\......\.........\.....\PVRTTextureAPI.h
................\.......\......\.........\PVRT_Removed_Files.txt
................\.......\......\.........\PVRTBackground.h
................\.......\......\.........\PVRTBoneBatch.cpp
................\.......\......\.........\PVRTBoneBatch.h
................\.......\......\.........\PVRTDecompress.cpp
................\.......\......\.........\PVRTDecompress.h
................\.......\......\.........\PVRTError.cpp
................\.......\......\.........\PVRTError.h
................\.......\......\.........\PVRTFixedPoint.cpp
................\.......\......\.........\PVRTFixedPoint.h
................\.......\......\.........\PVRTGeometry.cpp
................\.......\......\.........\PVRTGeometry.h
................\.......\......\.........\PVRTGlobal.h
................\.......\......\.........\PVRTMathTable.h
................\.......\......\.........\PVRTMatrix.h
................\.......\......\.........\PVRTMatrixF.cpp
................\.......\......\.........\PVRTMatrixX.cpp
................\.......\......\.........\PVRTMemoryFileSystem.h
................\.......\......\.........\PVRTMisc.cpp
................\.......\......\.........\PVRTMisc.h
................\.......\......\.........\PVRTModelPOD.cpp
................\.......\......\.........\PVRTModelPOD.h
................\.......\......\.........\PVRTQuaternion.h
................\.......\......\.........\PVRTQuaternionF.cpp
................\.......\......\.........\PVRTQuaternionX.cpp
................\.......\......\.........\PVRTResourceFile.cpp
................\.......\......\.........\PVRTResourceFile.h
................\.......\......\.........\PVRTShadowVol.cpp
................\.......\......\.........\PVRTShadowV
................\.DS_Store
__MACOSX
........\cocos3d-0.5-beta
........\................\._.DS_Store
cocos3d-0.5-beta\.hg_archival.txt
................\CHANGELOG.txt
................\cocos3d
................\.......\.DS_Store
__MACOSX\cocos3d-0.5-beta\cocos3d
........\................\.......\._.DS_Store
cocos3d-0.5-beta\cocos3d\cc3Extras
................\.......\.........\CC3ModelSampleFactory.h
................\.......\.........\CC3ModelSampleFactory.m
................\.......\.........\teapot.h
................\.......\cc3PVR
................\.......\......\CC3IdentifiablePODExtensions.h
................\.......\......\CC3IdentifiablePODExtensions.m
................\.......\......\CC3NodePODExtensions.h
................\.......\......\CC3NodePODExtensions.mm
................\.......\......\CC3PODCamera.h
................\.......\......\CC3PODCamera.mm
................\.......\......\CC3PODLight.h
................\.......\......\CC3PODLight.mm
................\.......\......\CC3PODMaterial.h
................\.......\......\CC3PODMaterial.mm
................\.......\......\CC3PODMeshModel.h
................\.......\......\CC3PODMeshModel.mm
................\.......\......\CC3PODMeshNode.h
................\.......\......\CC3PODMeshNode.mm
................\.......\......\CC3PODNode.h
................\.......\......\CC3PODNode.m
................\.......\......\CC3PODResource.h
................\.......\......\CC3PODResource.mm
................\.......\......\CC3PODResourceNode.h
................\.......\......\CC3PODResourceNode.m
................\.......\......\CC3PVRFoundation.h
................\.......\......\CC3PVRFoundation.mm
................\.......\......\CC3PVRTModelPOD.h
................\.......\......\CC3VertexArraysPODExtensions.h
................\.......\......\CC3VertexArraysPODExtensions.mm
................\.......\......\PVRT 2.07
................\.......\......\.........\OGLES
................\.......\......\.........\.....\PVRTBackground.cpp
................\.......\......\.........\.....\PVRTContext.h
................\.......\......\.........\.....\PVRTFixedPointAPI.h
................\.......\......\.........\.....\PVRTglesExt.cpp
................\.......\......\.........\.....\PVRTglesExt.h
................\.......\......\.........\.....\PVRTTextureAPI.cpp
................\.......\......\.........\.....\PVRTTextureAPI.h
................\.......\......\.........\PVRT_Removed_Files.txt
................\.......\......\.........\PVRTBackground.h
................\.......\......\.........\PVRTBoneBatch.cpp
................\.......\......\.........\PVRTBoneBatch.h
................\.......\......\.........\PVRTDecompress.cpp
................\.......\......\.........\PVRTDecompress.h
................\.......\......\.........\PVRTError.cpp
................\.......\......\.........\PVRTError.h
................\.......\......\.........\PVRTFixedPoint.cpp
................\.......\......\.........\PVRTFixedPoint.h
................\.......\......\.........\PVRTGeometry.cpp
................\.......\......\.........\PVRTGeometry.h
................\.......\......\.........\PVRTGlobal.h
................\.......\......\.........\PVRTMathTable.h
................\.......\......\.........\PVRTMatrix.h
................\.......\......\.........\PVRTMatrixF.cpp
................\.......\......\.........\PVRTMatrixX.cpp
................\.......\......\.........\PVRTMemoryFileSystem.h
................\.......\......\.........\PVRTMisc.cpp
................\.......\......\.........\PVRTMisc.h
................\.......\......\.........\PVRTModelPOD.cpp
................\.......\......\.........\PVRTModelPOD.h
................\.......\......\.........\PVRTQuaternion.h
................\.......\......\.........\PVRTQuaternionF.cpp
................\.......\......\.........\PVRTQuaternionX.cpp
................\.......\......\.........\PVRTResourceFile.cpp
................\.......\......\.........\PVRTResourceFile.h
................\.......\......\.........\PVRTShadowVol.cpp
................\.......\......\.........\PVRTShadowV