文件名称:SupersamplingAndAntialiasing
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raytracing Supersampling And Antialiasing-raytracing Supersampling And Antialiasing
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下载文件列表
SupersamplingAndAntialiasing\Debug\SupersamplingAndAntialiasing.exe
............................\.....\SupersamplingAndAntialiasing.ilk
............................\.....\SupersamplingAndAntialiasing.pdb
............................\SupersamplingAndAntialiasing\6.837.obj
............................\............................\boundingbox.cpp
............................\............................\boundingbox.h
............................\............................\BoxFilter.cpp
............................\............................\BoxFilter.h
............................\............................\bunny_1k.obj
............................\............................\bunny_200.obj
............................\............................\bunny_40k.obj
............................\............................\bunny_5k.obj
............................\............................\Camera.h
............................\............................\Checkerboard.cpp
............................\............................\Checkerboard.h
............................\............................\cube.obj
............................\............................\Debug\boundingbox.obj
............................\............................\.....\BoxFilter.obj
............................\............................\.....\BuildLog.htm
............................\............................\.....\Checkerboard.obj
............................\............................\.....\film.obj
............................\............................\.....\GaussianFilter.obj
............................\............................\.....\glCanvas.obj
............................\............................\.....\Grid.obj
............................\............................\.....\Group.obj
............................\............................\.....\image.obj
............................\............................\.....\JitteredSampler.obj
............................\............................\.....\light.obj
............................\............................\.....\main.obj
............................\............................\.....\Marble.obj
............................\............................\.....\MarchingInfo.obj
............................\............................\.....\matrix.obj
............................\............................\.....\mt.dep
............................\............................\.....\Noise.obj
............................\............................\.....\Object3D.obj
............................\............................\.....\OrthographicCamera.obj
............................\............................\.....\perlin_noise.obj
............................\............................\.....\PerspectiveCamera.obj
............................\............................\.....\PhongMaterial.obj
............................\............................\.....\Plane.obj
............................\............................\.....\RandomSampler.obj
............................\............................\.....\RayTracer.obj
............................\............................\.....\raytracing_stats.obj
............................\............................\.....\rayTree.obj
............................\............................\.....\Sampler.obj
............................\............................\.....\scene_parser.obj
............................\............................\.....\Sphere.obj
............................\............................\.....\SupersamplingAndAntialiasing.exe.embed.manifest
............................\............................\.....\SupersamplingAndAntialiasing.exe.embed.manifest.res
............................\............................\.....\SupersamplingAndAntialiasing.exe.intermediate.manifest
............................\............................\.....\TentFilter.obj
............................\............................\.....\Transform.obj
............................\..................
............................\.....\SupersamplingAndAntialiasing.ilk
............................\.....\SupersamplingAndAntialiasing.pdb
............................\SupersamplingAndAntialiasing\6.837.obj
............................\............................\boundingbox.cpp
............................\............................\boundingbox.h
............................\............................\BoxFilter.cpp
............................\............................\BoxFilter.h
............................\............................\bunny_1k.obj
............................\............................\bunny_200.obj
............................\............................\bunny_40k.obj
............................\............................\bunny_5k.obj
............................\............................\Camera.h
............................\............................\Checkerboard.cpp
............................\............................\Checkerboard.h
............................\............................\cube.obj
............................\............................\Debug\boundingbox.obj
............................\............................\.....\BoxFilter.obj
............................\............................\.....\BuildLog.htm
............................\............................\.....\Checkerboard.obj
............................\............................\.....\film.obj
............................\............................\.....\GaussianFilter.obj
............................\............................\.....\glCanvas.obj
............................\............................\.....\Grid.obj
............................\............................\.....\Group.obj
............................\............................\.....\image.obj
............................\............................\.....\JitteredSampler.obj
............................\............................\.....\light.obj
............................\............................\.....\main.obj
............................\............................\.....\Marble.obj
............................\............................\.....\MarchingInfo.obj
............................\............................\.....\matrix.obj
............................\............................\.....\mt.dep
............................\............................\.....\Noise.obj
............................\............................\.....\Object3D.obj
............................\............................\.....\OrthographicCamera.obj
............................\............................\.....\perlin_noise.obj
............................\............................\.....\PerspectiveCamera.obj
............................\............................\.....\PhongMaterial.obj
............................\............................\.....\Plane.obj
............................\............................\.....\RandomSampler.obj
............................\............................\.....\RayTracer.obj
............................\............................\.....\raytracing_stats.obj
............................\............................\.....\rayTree.obj
............................\............................\.....\Sampler.obj
............................\............................\.....\scene_parser.obj
............................\............................\.....\Sphere.obj
............................\............................\.....\SupersamplingAndAntialiasing.exe.embed.manifest
............................\............................\.....\SupersamplingAndAntialiasing.exe.embed.manifest.res
............................\............................\.....\SupersamplingAndAntialiasing.exe.intermediate.manifest
............................\............................\.....\TentFilter.obj
............................\............................\.....\Transform.obj
............................\..................