文件名称:Tetris
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个关于俄罗斯方块的c++编程语言,自己写的大家可以参考一下,当然还可以继续改进,互相学习,供大家分享。-Here is a Tetris c++ programming language, its own write your reference, of course, can continue to improve, learn from each other, for all to share.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
qddown_vc10203423512134\FIGURE\09_01.JPG
.......................\......\09_02.JPG
.......................\......\09_03.JPG
.......................\......\09_04.JPG
.......................\......\09_05.JPG
.......................\......\09_06_01.JPG
.......................\......\09_06_02.JPG
.......................\......\09_07.JPG
.......................\......\09_07.VSD
.......................\......\09_08.JPG
.......................\......\09_09.JPG
.......................\......\09_10.JPG
.......................\......\09_11.JPG
.......................\......\Thumbs.db
.......................\FIGURE
.......................\俄罗斯~1\ABOUTDLG.CPP
.......................\........\ABOUTDLG.H
.......................\........\BITMAP~1.CPP
.......................\........\BITMAP~1.H
.......................\........\BITMAP~2.CPP
.......................\........\BITMAP~2.H
.......................\........\BITMAP~3.CPP
.......................\........\BITMAP~3.H
.......................\........\CREDIT~1.CPP
.......................\........\CREDIT~1.H
.......................\........\DIB256.CPP
.......................\........\DIB256.H
.......................\........\DIBPAL.CPP
.......................\........\DIBPAL.H
.......................\........\DIGIDI~1.CPP
.......................\........\DIGIDI~1.H
.......................\........\DIRECT~1.CPP
.......................\........\DIRECT~1.H
.......................\........\GAMEBO~1.CPP
.......................\........\GAMEBO~1.H
.......................\........\GAMEOV~1.CPP
.......................\........\GAMEOV~1.H
.......................\........\HELPDLG.CPP
.......................\........\HELPDLG.H
.......................\........\LANGUAGE.CPP
.......................\........\LANGUAGE.H
.......................\........\MAINDLG.CPP
.......................\........\MAINDLG.H
.......................\........\MEMDC.H
.......................\........\MIDI.CPP
.......................\........\MIDI.H
.......................\........\OPTION~1.CPP
.......................\........\OPTION~1.H
.......................\........\PIECE.H
.......................\........\PIECEP~1.CPP
.......................\........\PIECEP~1.H
.......................\........\PROPSH~1.CPP
.......................\........\PROPSH~1.H
.......................\........\RESOURCE.H
.......................\........\ROUNDB~1.CPP
.......................\........\ROUNDB~1.H
.......................\........\ROUNDB~2.CPP
.......................\........\ROUNDB~2.H
.......................\........\SCOREDLG.CPP
.......................\........\SCOREDLG.H
.......................\........\SOUND.CPP
.......................\........\SOUND.H
.......................\........\SPLASH~1.CPP
.......................\........\SPLASH~1.H
.......................\........\STDAFX.CPP
.......................\........\STDAFX.H
.......................\........\STRING~1.APS
.......................\........\STRING~1.H
.......................\........\STRING~1.RC
.......................\........\TETRIS.001
.......................\........\TETRIS.APS
.......................\........\TETRIS.CPP
.......................\........\TETRIS.DSP
.......................\........\TETRIS.DSW
.......................\........\TETRIS.H
.......................\........\TETRIS.NCB
.......................\........\TETRIS.OPT
.......................\........\TETRIS.PLG
.......................\........\TETRIS.RC
.......................\........\TETRIS~1.CPP
.......................\........\TETRIS~1.H
.......................\........\VOLUME~1.CPP
.......................\........\VOLUME~1.H
.......................\........\DEBUG\CGTETRIS.EXE
.......................\........\DEBUG
.......................\........\RES\0.BMP
.......................\........\...\1.BMP
.......................\........\...\2.BMP
.......................\........\...\3.BMP
.......................\........\...\4.BMP
.......................\........\...\5.BMP
.......................\........\...\6.BMP
.......................\........\...\7.BMP
.......................\........\...\8.BMP
.......................\......\09_02.JPG
.......................\......\09_03.JPG
.......................\......\09_04.JPG
.......................\......\09_05.JPG
.......................\......\09_06_01.JPG
.......................\......\09_06_02.JPG
.......................\......\09_07.JPG
.......................\......\09_07.VSD
.......................\......\09_08.JPG
.......................\......\09_09.JPG
.......................\......\09_10.JPG
.......................\......\09_11.JPG
.......................\......\Thumbs.db
.......................\FIGURE
.......................\俄罗斯~1\ABOUTDLG.CPP
.......................\........\ABOUTDLG.H
.......................\........\BITMAP~1.CPP
.......................\........\BITMAP~1.H
.......................\........\BITMAP~2.CPP
.......................\........\BITMAP~2.H
.......................\........\BITMAP~3.CPP
.......................\........\BITMAP~3.H
.......................\........\CREDIT~1.CPP
.......................\........\CREDIT~1.H
.......................\........\DIB256.CPP
.......................\........\DIB256.H
.......................\........\DIBPAL.CPP
.......................\........\DIBPAL.H
.......................\........\DIGIDI~1.CPP
.......................\........\DIGIDI~1.H
.......................\........\DIRECT~1.CPP
.......................\........\DIRECT~1.H
.......................\........\GAMEBO~1.CPP
.......................\........\GAMEBO~1.H
.......................\........\GAMEOV~1.CPP
.......................\........\GAMEOV~1.H
.......................\........\HELPDLG.CPP
.......................\........\HELPDLG.H
.......................\........\LANGUAGE.CPP
.......................\........\LANGUAGE.H
.......................\........\MAINDLG.CPP
.......................\........\MAINDLG.H
.......................\........\MEMDC.H
.......................\........\MIDI.CPP
.......................\........\MIDI.H
.......................\........\OPTION~1.CPP
.......................\........\OPTION~1.H
.......................\........\PIECE.H
.......................\........\PIECEP~1.CPP
.......................\........\PIECEP~1.H
.......................\........\PROPSH~1.CPP
.......................\........\PROPSH~1.H
.......................\........\RESOURCE.H
.......................\........\ROUNDB~1.CPP
.......................\........\ROUNDB~1.H
.......................\........\ROUNDB~2.CPP
.......................\........\ROUNDB~2.H
.......................\........\SCOREDLG.CPP
.......................\........\SCOREDLG.H
.......................\........\SOUND.CPP
.......................\........\SOUND.H
.......................\........\SPLASH~1.CPP
.......................\........\SPLASH~1.H
.......................\........\STDAFX.CPP
.......................\........\STDAFX.H
.......................\........\STRING~1.APS
.......................\........\STRING~1.H
.......................\........\STRING~1.RC
.......................\........\TETRIS.001
.......................\........\TETRIS.APS
.......................\........\TETRIS.CPP
.......................\........\TETRIS.DSP
.......................\........\TETRIS.DSW
.......................\........\TETRIS.H
.......................\........\TETRIS.NCB
.......................\........\TETRIS.OPT
.......................\........\TETRIS.PLG
.......................\........\TETRIS.RC
.......................\........\TETRIS~1.CPP
.......................\........\TETRIS~1.H
.......................\........\VOLUME~1.CPP
.......................\........\VOLUME~1.H
.......................\........\DEBUG\CGTETRIS.EXE
.......................\........\DEBUG
.......................\........\RES\0.BMP
.......................\........\...\1.BMP
.......................\........\...\2.BMP
.......................\........\...\3.BMP
.......................\........\...\4.BMP
.......................\........\...\5.BMP
.......................\........\...\6.BMP
.......................\........\...\7.BMP
.......................\........\...\8.BMP