文件名称:piperwar
介绍说明--下载内容均来自于网络,请自行研究使用
Funny "PaperWar" (or "PiperWar) game, written on C++.
It should be compiled with Qt.
It should be compiled with Qt.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
data\icons
....\.....\drawtree.png
....\.....\drawwall.png
....\.....\drawwp.png
....\.....\piperpaint.png
....\.....\select.png
....\shaders
....\.......\basic.vsh
....\.......\brick.fsh
....\.......\brick.vsh
....\.......\fireworks.fsh
....\.......\fireworks.vsh
....\.......\lighting.fsh
....\.......\lighting.vsh
....\.......\pipergrid.fsh
....\.......\pipergrid.vsh
....\.......\reflection.fsh
....\.......\shaders.prop
....\.......\shading.fsh
....\.......\shading.vsh
....\test.png
....\textures
....\........\bridges
....\........\.......\bridge1.png
....\........\characters
....\........\..........\default.png
....\........\editor
....\........\......\selrect.png
....\........\......\target.png
....\........\environment
....\........\...........\barrel01.png
....\........\...........\block.png
....\........\...........\box01.png
....\........\...........\bridge.png
....\........\...........\jeep.png
....\........\...........\longblock.png
....\........\...........\pier.png
....\........\...........\table1.png
....\........\...........\template.png
....\........\logo.png
....\........\nature
....\........\......\tree01.png
....\........\......\tree02.png
....\........\terrain
....\........\.......\bu_grassNoise.png
....\........\.......\grassNoise.png
....\........\.......\heightColors.png
....\........\.......\originalPipertile.png
....\........\.......\pipertile.png
....\........\water
....\........\.....\100frames
....\........\.....\.........\water.gif
....\........\.....\32frames
....\........\.....\........\cg_water_animated.gif
dbar.bat
decorationeditor.pro
defaultLibrary.piperlibrary
lastsession.piperpage
LICENSE.txt
mksnapshot.bat
mksnapshotex.bat
sandbox.pro
sbar.bat
.rc\3rdparty
...\........\fbm.c
...\........\fbm.h
...\........\glextensions.cpp
...\........\glextensions.h
...\........\glshaders.cpp
...\........\glshaders.h
...\........\qttools.h
...\........\vector.h
...\hcs_QyPiperWarView.cpp
...\main.cpp
...\QyAbstractRenderAdvancedType.cpp
...\QyAbstractRenderAdvancedType.h
...\QyAbstractRenderLayer.cpp
...\QyAbstractRenderLayer.h
...\QyAnimation.cpp
...\QyAnimation.h
...\QyAppArgParser.cpp
...\QyAppArgParser.h
...\QyDebug.h
...\QyDecorationEditor.cpp
...\QyDecorationEditor.h
...\QyDecorationListWidget.cpp
...\QyDecorationListWidget.h
...\QyEditorUI.h
...\QyGLInputController.cpp
...\QyGLInputController.h
...\QyGLWidget.h
...\QyPaper.cpp
...\QyPaper.h
...\QyPaperLayer.cpp
...\QyPaperLayer.h
...\QyPiperAdvanceEmitter.h
...\QyPiperDecorations.cpp
...\QyPiperDecorations.h
...\QyPiperMath.h
...\QyPiperPainter.h
....\.....\drawtree.png
....\.....\drawwall.png
....\.....\drawwp.png
....\.....\piperpaint.png
....\.....\select.png
....\shaders
....\.......\basic.vsh
....\.......\brick.fsh
....\.......\brick.vsh
....\.......\fireworks.fsh
....\.......\fireworks.vsh
....\.......\lighting.fsh
....\.......\lighting.vsh
....\.......\pipergrid.fsh
....\.......\pipergrid.vsh
....\.......\reflection.fsh
....\.......\shaders.prop
....\.......\shading.fsh
....\.......\shading.vsh
....\test.png
....\textures
....\........\bridges
....\........\.......\bridge1.png
....\........\characters
....\........\..........\default.png
....\........\editor
....\........\......\selrect.png
....\........\......\target.png
....\........\environment
....\........\...........\barrel01.png
....\........\...........\block.png
....\........\...........\box01.png
....\........\...........\bridge.png
....\........\...........\jeep.png
....\........\...........\longblock.png
....\........\...........\pier.png
....\........\...........\table1.png
....\........\...........\template.png
....\........\logo.png
....\........\nature
....\........\......\tree01.png
....\........\......\tree02.png
....\........\terrain
....\........\.......\bu_grassNoise.png
....\........\.......\grassNoise.png
....\........\.......\heightColors.png
....\........\.......\originalPipertile.png
....\........\.......\pipertile.png
....\........\water
....\........\.....\100frames
....\........\.....\.........\water.gif
....\........\.....\32frames
....\........\.....\........\cg_water_animated.gif
dbar.bat
decorationeditor.pro
defaultLibrary.piperlibrary
lastsession.piperpage
LICENSE.txt
mksnapshot.bat
mksnapshotex.bat
sandbox.pro
sbar.bat
.rc\3rdparty
...\........\fbm.c
...\........\fbm.h
...\........\glextensions.cpp
...\........\glextensions.h
...\........\glshaders.cpp
...\........\glshaders.h
...\........\qttools.h
...\........\vector.h
...\hcs_QyPiperWarView.cpp
...\main.cpp
...\QyAbstractRenderAdvancedType.cpp
...\QyAbstractRenderAdvancedType.h
...\QyAbstractRenderLayer.cpp
...\QyAbstractRenderLayer.h
...\QyAnimation.cpp
...\QyAnimation.h
...\QyAppArgParser.cpp
...\QyAppArgParser.h
...\QyDebug.h
...\QyDecorationEditor.cpp
...\QyDecorationEditor.h
...\QyDecorationListWidget.cpp
...\QyDecorationListWidget.h
...\QyEditorUI.h
...\QyGLInputController.cpp
...\QyGLInputController.h
...\QyGLWidget.h
...\QyPaper.cpp
...\QyPaper.h
...\QyPaperLayer.cpp
...\QyPaperLayer.h
...\QyPiperAdvanceEmitter.h
...\QyPiperDecorations.cpp
...\QyPiperDecorations.h
...\QyPiperMath.h
...\QyPiperPainter.h