文件名称:Hieroglyph3
介绍说明--下载内容均来自于网络,请自行研究使用
DirectX11开发的渲染引擎,里面有Vertex shader, Pixel shader,Geometry shader, Compute shader及 Hull shader 的例子,也有许多图像后处理的例子,还有Direct3d11的许多GPU特效,是学习D3D11的最好实战工具。-DirectX11 rendering engine development, which has Vertex shader, Pixel shader, Geometry shader, Compute shader and Hull shader example, there are many examples of post processing, there are many Direct3d11 GPU effects, is the best practical tools for learning D3D11.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
branches
BuildProcessTemplates
.....................\DefaultTemplate.xaml
.....................\UpgradeTemplate.xaml
tags
trunk
.....\Hieroglyph3
.....\...........\Applications
.....\...........\............\AmbientOcclusionI
.....\...........\............\.................\AmbientOcclusionI.vcproj
.....\...........\............\.................\App.cpp
.....\...........\............\.................\App.h
.....\...........\............\.................\ViewAmbientOcclusion.cpp
.....\...........\............\.................\ViewAmbientOcclusion.h
.....\...........\............\BasicApplication
.....\...........\............\................\App.cpp
.....\...........\............\................\App.h
.....\...........\............\................\BasicApplication.vcproj
.....\...........\............\BasicComputeShader
.....\...........\............\..................\App.cpp
.....\...........\............\..................\App.h
.....\...........\............\..................\BasicComputeShader.vcproj
.....\...........\............\BasicHolographicRendering
.....\...........\............\.........................\App.cpp
.....\...........\............\.........................\App.h
.....\...........\............\.........................\BasicHolographicRendering.vcproj
.....\...........\............\BasicRenderViews
.....\...........\............\................\App.cpp
.....\...........\............\................\App.h
.....\...........\............\................\BasicRenderViews.vcproj
.....\...........\............\BasicScenes
.....\...........\............\...........\App.cpp
.....\...........\............\...........\App.h
.....\...........\............\...........\BasicScenes.vcproj
.....\...........\............\BasicScripting
.....\...........\............\..............\App.cpp
.....\...........\............\..............\App.h
.....\...........\............\..............\BasicScripting.vcproj
.....\...........\............\BasicTessellation
.....\...........\............\.................\App.cpp
.....\...........\............\.................\App.h
.....\...........\............\.................\BasicTessellation.vcproj
.....\...........\............\Bin
.....\...........\............\CurvedPointNormalTriangles
.....\...........\............\..........................\App.cpp
.....\...........\............\..........................\App.h
.....\...........\............\..........................\CurvedPointNormalTriangles.vcproj
.....\...........\............\Data
.....\...........\............\....\Models
.....\...........\............\....\......\bowl.ms3d
.....\...........\............\....\......\box.ms3d
.....\...........\............\....\......\hedra.ms3d
.....\...........\............\....\......\Sample_Scene.ms3d
.....\...........\............\....\......\Screen.ms3d
.....\...........\............\....\......\ScreenFrame.ms3d
.....\...........\............\....\......\spring.ms3d
.....\...........\............\....\......\suzanne.ply
.....\...........\............\....\......\TBone.ms3d
.....\...........\............\....\......\Walker.ms3d
.....\...........\............\....\Scripts
.....\...........\............\....\.......\Actor.lua
.....\...........\............\....\.......\SceneTestScript.lua
.....\...........\............\....\Shaders
.....\...........\............\....\.......\AmbientOcclusionCS_16.hlsl
.....\...........\............\....\.......\AmbientOcclusionCS_32.hlsl
.....\...........\............\....\.......\BasicTessellation.hlsl
.....\...........\............\....\.......\CurvedPointNormalTriangles.hlsl
.....\...........\............\....\.......\DepthPS.hlsl
.....\...........\............\....\.......\DepthVS.hlsl
.....\...........\............\....\.......\FinalPassLP.hlsl
.....\...........\............\....\.......\FinalPS.hlsl
.....\...........\............\....\.......\FinalVS.hlsl
.....\...........\............\....\.......\GBuffer.hlsl
.....\...........\............\....\.......\GBufferLP.hlsl
.....\...........\............\....\.......\HeightmapVisual
BuildProcessTemplates
.....................\DefaultTemplate.xaml
.....................\UpgradeTemplate.xaml
tags
trunk
.....\Hieroglyph3
.....\...........\Applications
.....\...........\............\AmbientOcclusionI
.....\...........\............\.................\AmbientOcclusionI.vcproj
.....\...........\............\.................\App.cpp
.....\...........\............\.................\App.h
.....\...........\............\.................\ViewAmbientOcclusion.cpp
.....\...........\............\.................\ViewAmbientOcclusion.h
.....\...........\............\BasicApplication
.....\...........\............\................\App.cpp
.....\...........\............\................\App.h
.....\...........\............\................\BasicApplication.vcproj
.....\...........\............\BasicComputeShader
.....\...........\............\..................\App.cpp
.....\...........\............\..................\App.h
.....\...........\............\..................\BasicComputeShader.vcproj
.....\...........\............\BasicHolographicRendering
.....\...........\............\.........................\App.cpp
.....\...........\............\.........................\App.h
.....\...........\............\.........................\BasicHolographicRendering.vcproj
.....\...........\............\BasicRenderViews
.....\...........\............\................\App.cpp
.....\...........\............\................\App.h
.....\...........\............\................\BasicRenderViews.vcproj
.....\...........\............\BasicScenes
.....\...........\............\...........\App.cpp
.....\...........\............\...........\App.h
.....\...........\............\...........\BasicScenes.vcproj
.....\...........\............\BasicScripting
.....\...........\............\..............\App.cpp
.....\...........\............\..............\App.h
.....\...........\............\..............\BasicScripting.vcproj
.....\...........\............\BasicTessellation
.....\...........\............\.................\App.cpp
.....\...........\............\.................\App.h
.....\...........\............\.................\BasicTessellation.vcproj
.....\...........\............\Bin
.....\...........\............\CurvedPointNormalTriangles
.....\...........\............\..........................\App.cpp
.....\...........\............\..........................\App.h
.....\...........\............\..........................\CurvedPointNormalTriangles.vcproj
.....\...........\............\Data
.....\...........\............\....\Models
.....\...........\............\....\......\bowl.ms3d
.....\...........\............\....\......\box.ms3d
.....\...........\............\....\......\hedra.ms3d
.....\...........\............\....\......\Sample_Scene.ms3d
.....\...........\............\....\......\Screen.ms3d
.....\...........\............\....\......\ScreenFrame.ms3d
.....\...........\............\....\......\spring.ms3d
.....\...........\............\....\......\suzanne.ply
.....\...........\............\....\......\TBone.ms3d
.....\...........\............\....\......\Walker.ms3d
.....\...........\............\....\Scripts
.....\...........\............\....\.......\Actor.lua
.....\...........\............\....\.......\SceneTestScript.lua
.....\...........\............\....\Shaders
.....\...........\............\....\.......\AmbientOcclusionCS_16.hlsl
.....\...........\............\....\.......\AmbientOcclusionCS_32.hlsl
.....\...........\............\....\.......\BasicTessellation.hlsl
.....\...........\............\....\.......\CurvedPointNormalTriangles.hlsl
.....\...........\............\....\.......\DepthPS.hlsl
.....\...........\............\....\.......\DepthVS.hlsl
.....\...........\............\....\.......\FinalPassLP.hlsl
.....\...........\............\....\.......\FinalPS.hlsl
.....\...........\............\....\.......\FinalVS.hlsl
.....\...........\............\....\.......\GBuffer.hlsl
.....\...........\............\....\.......\GBufferLP.hlsl
.....\...........\............\....\.......\HeightmapVisual