文件名称:openGL5
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.84mb
- 下载次数:
- 0次
- 提 供 者:
- 杜**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
openGL glui库编写的房间程序 实现shading 可以移动房间内的物体-Still Life is an interactive OpenGL® -based program that renders a realistic image of a small room with objects and a mirror. The whole scene can be rendered with soft shadows (using jittering of the light source(s), and the viewpoint can be rotated and translated around the scene to see it from any angle.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
openGL5\controls.jpg
.......\CS5610_Shadows.dsp
.......\CS5610_Shadows.dsw
.......\CS5610_Shadows.ncb
.......\CS5610_Shadows.opt
.......\CS5610_Shadows.plg
.......\CS5610_Shadows.sln
.......\CS5610_Shadows.suo
.......\CS5610_Shadows.vcproj
.......\CS5610_Shadows.vcproj.dutianyu-PC.dutianyu.user
.......\Debug\BuildLog.htm
.......\.....\glm.obj
.......\.....\Lights.obj
.......\.....\Links.obj
.......\.....\main.obj
.......\.....\materials.obj
.......\.....\Object.obj
.......\.....\openGL5.exe.embed.manifest
.......\.....\openGL5.exe.embed.manifest.res
.......\.....\openGL5.exe.intermediate.manifest
.......\.....\openGL5.pdb
.......\.....\Texture.obj
.......\.....\Thing.obj
.......\.....\Things.obj
.......\.....\vc90.idb
.......\.....\vc90.pdb
.......\DiscoAaron.png
.......\glm.cpp
.......\glm.h
.......\global.h
.......\glui.h
.......\libpng.lib
.......\Lights.cpp
.......\Lights.h
.......\.....wave Objects\box.obj
.......\.................\chain.obj
.......\.................\clippers.obj
.......\.................\floor.obj
.......\.................\hanger.obj
.......\.................\objobj13.mtl
.......\.................\objobj13.obj
.......\.................\ReadMe.txt
.......\.................\shovel.obj
.......\.................\woodchair.obj
.......\Links.cpp
.......\Links.h
.......\main.cpp
.......\main.h
.......\materials.cpp
.......\materials.h
.......\Object.cpp
.......\Object.h
.......\openGL4.exe
.......\OpenGL4Scene.jpg
.......\openGL5.exe
.......\OpenGL5Scene.jpg
.......\plank.png
.......\png.h
.......\pngconf.h
.......\README.html
.......\Texture.cpp
.......\Texture.h
.......\Thing.cpp
.......\Thing.h
.......\Things.cpp
.......\Things.h
.......\woodchair.png
.......\zconf.h
.......\zlib.h
.......\zlib.lib
.......\Debug
.......\Lightwave Objects
openGL5
.......\CS5610_Shadows.dsp
.......\CS5610_Shadows.dsw
.......\CS5610_Shadows.ncb
.......\CS5610_Shadows.opt
.......\CS5610_Shadows.plg
.......\CS5610_Shadows.sln
.......\CS5610_Shadows.suo
.......\CS5610_Shadows.vcproj
.......\CS5610_Shadows.vcproj.dutianyu-PC.dutianyu.user
.......\Debug\BuildLog.htm
.......\.....\glm.obj
.......\.....\Lights.obj
.......\.....\Links.obj
.......\.....\main.obj
.......\.....\materials.obj
.......\.....\Object.obj
.......\.....\openGL5.exe.embed.manifest
.......\.....\openGL5.exe.embed.manifest.res
.......\.....\openGL5.exe.intermediate.manifest
.......\.....\openGL5.pdb
.......\.....\Texture.obj
.......\.....\Thing.obj
.......\.....\Things.obj
.......\.....\vc90.idb
.......\.....\vc90.pdb
.......\DiscoAaron.png
.......\glm.cpp
.......\glm.h
.......\global.h
.......\glui.h
.......\libpng.lib
.......\Lights.cpp
.......\Lights.h
.......\.....wave Objects\box.obj
.......\.................\chain.obj
.......\.................\clippers.obj
.......\.................\floor.obj
.......\.................\hanger.obj
.......\.................\objobj13.mtl
.......\.................\objobj13.obj
.......\.................\ReadMe.txt
.......\.................\shovel.obj
.......\.................\woodchair.obj
.......\Links.cpp
.......\Links.h
.......\main.cpp
.......\main.h
.......\materials.cpp
.......\materials.h
.......\Object.cpp
.......\Object.h
.......\openGL4.exe
.......\OpenGL4Scene.jpg
.......\openGL5.exe
.......\OpenGL5Scene.jpg
.......\plank.png
.......\png.h
.......\pngconf.h
.......\README.html
.......\Texture.cpp
.......\Texture.h
.......\Thing.cpp
.......\Thing.h
.......\Things.cpp
.......\Things.h
.......\woodchair.png
.......\zconf.h
.......\zlib.h
.......\zlib.lib
.......\Debug
.......\Lightwave Objects
openGL5