文件名称:java_application
介绍说明--下载内容均来自于网络,请自行研究使用
一个类似超级玛丽的java小游戏,利用系统midplay实现背景音乐,线程池技术实现音效功能。另外北京音乐为多声道文件,程序中可通过控制声道实现不同背景音乐。-Super Mario' s java a similar game to achieve using the system midplay background music, sound technology features a thread pool. In addition to Beijing' s multi-channel files, the program can be realized by controlling the channels of different background music.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
java_application\.classpath
................\.project
................\bin\com\brackeen\javagamebook\graphics\Animation$AnimFrame.class
................\...\...\........\............\........\Animation.class
................\...\...\........\............\........\NullRepaintManager.class
................\...\...\........\............\........\ScreenManager$1.class
................\...\...\........\............\........\ScreenManager.class
................\...\...\........\............\........\Sprite.class
................\...\...\........\............\input\GameAction.class
................\...\...\........\............\.....\InputManager.class
................\...\...\........\............\sound\EchoFilter.class
................\...\...\........\............\.....\Filter3d.class
................\...\...\........\............\.....\FilteredSoundStream.class
................\...\...\........\............\.....\FilterSequence.class
................\...\...\........\............\.....\MidiPlayer.class
................\...\...\........\............\.....\Sound.class
................\...\...\........\............\.....\SoundFilter.class
................\...\...\........\............\.....\SoundManager$SoundPlayer.class
................\...\...\........\............\.....\SoundManager.class
................\...\...\........\............\test\GameCore$1.class
................\...\...\........\............\....\GameCore.class
................\...\...\........\............\.ilegame\GameManager.class
................\...\...\........\............\........\ResourceManager.class
................\...\...\........\............\........\sprites\Creature.class
................\...\...\........\............\........\.......\Fly.class
................\...\...\........\............\........\.......\Grub.class
................\...\...\........\............\........\.......\Player.class
................\...\...\........\............\........\.......\PowerUp$Goal.class
................\...\...\........\............\........\.......\PowerUp$Music.class
................\...\...\........\............\........\.......\PowerUp$Star.class
................\...\...\........\............\........\.......\PowerUp.class
................\...\...\........\............\........\TileMap.class
................\...\...\........\............\........\TileMapRenderer.class
................\...\...\........\............\util\LoopingByteInputStream.class
................\...\...\........\............\....\ThreadPool$PooledThread.class
................\...\...\........\............\....\ThreadPool.class
................\brackeen.jar
................\build.xml
................\images\background.jpg
................\......\background.png
................\......\fly1.png
................\......\fly2.png
................\......\fly3.png
................\......\grub1.png
................\......\grub2.png
................\......\heart1.png
................\......\heart2.png
................\......\heart3.png
................\......\menu\config.png
................\......\....\pause.png
................\......\....\play.png
................\......\....\quit.png
................\......\music1.png
................\......\music2.png
................\......\music3.png
................\......\player1.png
................\......\player2.png
................\......\player3.png
................\......\powerup1.png
................\......\powerup2.png
................\......\powerup3.png
................\......\powerup4.png
................\......\star1.png
................\......\star2.png
................\......\star3.png
................\......\star4.png
................\......\tile_A.png
................\......\tile_B.png
................\......\tile_C.png
................\......\tile_D.png
................\......\tile_E.png
................\......\tile_F.png
................\......\tile_G.png
................\......\tile_H.png
................\......\tile_I.png
................\maps\map1.txt
................\....\map2.txt
................\sounds\boop2.wav
................\.
................\.project
................\bin\com\brackeen\javagamebook\graphics\Animation$AnimFrame.class
................\...\...\........\............\........\Animation.class
................\...\...\........\............\........\NullRepaintManager.class
................\...\...\........\............\........\ScreenManager$1.class
................\...\...\........\............\........\ScreenManager.class
................\...\...\........\............\........\Sprite.class
................\...\...\........\............\input\GameAction.class
................\...\...\........\............\.....\InputManager.class
................\...\...\........\............\sound\EchoFilter.class
................\...\...\........\............\.....\Filter3d.class
................\...\...\........\............\.....\FilteredSoundStream.class
................\...\...\........\............\.....\FilterSequence.class
................\...\...\........\............\.....\MidiPlayer.class
................\...\...\........\............\.....\Sound.class
................\...\...\........\............\.....\SoundFilter.class
................\...\...\........\............\.....\SoundManager$SoundPlayer.class
................\...\...\........\............\.....\SoundManager.class
................\...\...\........\............\test\GameCore$1.class
................\...\...\........\............\....\GameCore.class
................\...\...\........\............\.ilegame\GameManager.class
................\...\...\........\............\........\ResourceManager.class
................\...\...\........\............\........\sprites\Creature.class
................\...\...\........\............\........\.......\Fly.class
................\...\...\........\............\........\.......\Grub.class
................\...\...\........\............\........\.......\Player.class
................\...\...\........\............\........\.......\PowerUp$Goal.class
................\...\...\........\............\........\.......\PowerUp$Music.class
................\...\...\........\............\........\.......\PowerUp$Star.class
................\...\...\........\............\........\.......\PowerUp.class
................\...\...\........\............\........\TileMap.class
................\...\...\........\............\........\TileMapRenderer.class
................\...\...\........\............\util\LoopingByteInputStream.class
................\...\...\........\............\....\ThreadPool$PooledThread.class
................\...\...\........\............\....\ThreadPool.class
................\brackeen.jar
................\build.xml
................\images\background.jpg
................\......\background.png
................\......\fly1.png
................\......\fly2.png
................\......\fly3.png
................\......\grub1.png
................\......\grub2.png
................\......\heart1.png
................\......\heart2.png
................\......\heart3.png
................\......\menu\config.png
................\......\....\pause.png
................\......\....\play.png
................\......\....\quit.png
................\......\music1.png
................\......\music2.png
................\......\music3.png
................\......\player1.png
................\......\player2.png
................\......\player3.png
................\......\powerup1.png
................\......\powerup2.png
................\......\powerup3.png
................\......\powerup4.png
................\......\star1.png
................\......\star2.png
................\......\star3.png
................\......\star4.png
................\......\tile_A.png
................\......\tile_B.png
................\......\tile_C.png
................\......\tile_D.png
................\......\tile_E.png
................\......\tile_F.png
................\......\tile_G.png
................\......\tile_H.png
................\......\tile_I.png
................\maps\map1.txt
................\....\map2.txt
................\sounds\boop2.wav
................\.