文件名称:11

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [Visual.Net]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 16.26mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • Jia***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

从高程图(digital elevation map)读取地形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
相关搜索: 三维地形
elevation
m

(系统自动生成,下载前可以参看下载内容)

下载文件列表

场景移动响应\assig2_modelling\assig2_modelling.vcproj

............\................\assig2_modelling.vcproj.chenshuxian-PC.chenshuxian.user

............\................\assig2_modelling.vcproj.teacher7.jszxxhs.user

............\................\assig2_modelling.vcproj.user727.Administrator.user

............\................\assig2_modelling.vcproj.YUJIE.YU JIE.user

............\................\bmploader.cpp

............\................\bmploader.h

............\................\bottleprofile.txt

............\................\cube.cpp

............\................\cube.h

............\................\cylinder.h

............\................\data\Book1.xls

............\................\....\bottleprofile.txt

............\................\....\floor2.BMP

............\................\....\NO1.bmp

............\................\....\puget_elev.bmp

............\................\....\puget_text.bmp

............\................\....\Thumbs.db

............\................\....\wineglassprofile.txt

............\................\data_struct.h

............\................\Debug\assig2_modelling.exe.embed.manifest

............\................\.....\assig2_modelling.exe.embed.manifest.res

............\................\.....\assig2_modelling.exe.intermediate.manifest

............\................\.....\bmploader.obj

............\................\.....\BuildLog.htm

............\................\.....\cylinder.obj

............\................\.....\GLTexture.obj

............\................\.....\imageloader.obj

............\................\.....\main.obj

............\................\.....\model.obj

............\................\.....\mt.dep

............\................\.....\prefix.obj

............\................\.....\scene.obj

............\................\.....\vc90.idb

............\................\.....\vc90.pdb

............\................\GLTexture.cpp

............\................\GLTexture.h

............\................\main.cpp

............\................\model.cpp

............\................\model.h

............\................\prefix.h

............\................\puget_elev.bmp

............\................\puget_text.bmp

............\................\pyramid.cpp

............\................\pyramid.h

............\................\sweep.cpp

............\................\sweep.h

............\assig2_modelling.ncb

............\assig2_modelling.sln

............\assig2_modelling.suo

............\Debug\assig2_modelling.exe

............\.....\assig2_modelling.ilk

............\.....\assig2_modelling.pdb

............\实验报告.doc

............\实验报告.pdf

............\assig2_modelling\data

............\................\Debug

............\assig2_modelling

............\Debug

场景移动响应

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