文件名称:11
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 16.26mb
- 下载次数:
- 0次
- 提 供 者:
- Jia***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
从高程图(digital elevation map)读取地形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
场景移动响应\assig2_modelling\assig2_modelling.vcproj
............\................\assig2_modelling.vcproj.chenshuxian-PC.chenshuxian.user
............\................\assig2_modelling.vcproj.teacher7.jszxxhs.user
............\................\assig2_modelling.vcproj.user727.Administrator.user
............\................\assig2_modelling.vcproj.YUJIE.YU JIE.user
............\................\bmploader.cpp
............\................\bmploader.h
............\................\bottleprofile.txt
............\................\cube.cpp
............\................\cube.h
............\................\cylinder.h
............\................\data\Book1.xls
............\................\....\bottleprofile.txt
............\................\....\floor2.BMP
............\................\....\NO1.bmp
............\................\....\puget_elev.bmp
............\................\....\puget_text.bmp
............\................\....\Thumbs.db
............\................\....\wineglassprofile.txt
............\................\data_struct.h
............\................\Debug\assig2_modelling.exe.embed.manifest
............\................\.....\assig2_modelling.exe.embed.manifest.res
............\................\.....\assig2_modelling.exe.intermediate.manifest
............\................\.....\bmploader.obj
............\................\.....\BuildLog.htm
............\................\.....\cylinder.obj
............\................\.....\GLTexture.obj
............\................\.....\imageloader.obj
............\................\.....\main.obj
............\................\.....\model.obj
............\................\.....\mt.dep
............\................\.....\prefix.obj
............\................\.....\scene.obj
............\................\.....\vc90.idb
............\................\.....\vc90.pdb
............\................\GLTexture.cpp
............\................\GLTexture.h
............\................\main.cpp
............\................\model.cpp
............\................\model.h
............\................\prefix.h
............\................\puget_elev.bmp
............\................\puget_text.bmp
............\................\pyramid.cpp
............\................\pyramid.h
............\................\sweep.cpp
............\................\sweep.h
............\assig2_modelling.ncb
............\assig2_modelling.sln
............\assig2_modelling.suo
............\Debug\assig2_modelling.exe
............\.....\assig2_modelling.ilk
............\.....\assig2_modelling.pdb
............\实验报告.doc
............\实验报告.pdf
............\assig2_modelling\data
............\................\Debug
............\assig2_modelling
............\Debug
场景移动响应
............\................\assig2_modelling.vcproj.chenshuxian-PC.chenshuxian.user
............\................\assig2_modelling.vcproj.teacher7.jszxxhs.user
............\................\assig2_modelling.vcproj.user727.Administrator.user
............\................\assig2_modelling.vcproj.YUJIE.YU JIE.user
............\................\bmploader.cpp
............\................\bmploader.h
............\................\bottleprofile.txt
............\................\cube.cpp
............\................\cube.h
............\................\cylinder.h
............\................\data\Book1.xls
............\................\....\bottleprofile.txt
............\................\....\floor2.BMP
............\................\....\NO1.bmp
............\................\....\puget_elev.bmp
............\................\....\puget_text.bmp
............\................\....\Thumbs.db
............\................\....\wineglassprofile.txt
............\................\data_struct.h
............\................\Debug\assig2_modelling.exe.embed.manifest
............\................\.....\assig2_modelling.exe.embed.manifest.res
............\................\.....\assig2_modelling.exe.intermediate.manifest
............\................\.....\bmploader.obj
............\................\.....\BuildLog.htm
............\................\.....\cylinder.obj
............\................\.....\GLTexture.obj
............\................\.....\imageloader.obj
............\................\.....\main.obj
............\................\.....\model.obj
............\................\.....\mt.dep
............\................\.....\prefix.obj
............\................\.....\scene.obj
............\................\.....\vc90.idb
............\................\.....\vc90.pdb
............\................\GLTexture.cpp
............\................\GLTexture.h
............\................\main.cpp
............\................\model.cpp
............\................\model.h
............\................\prefix.h
............\................\puget_elev.bmp
............\................\puget_text.bmp
............\................\pyramid.cpp
............\................\pyramid.h
............\................\sweep.cpp
............\................\sweep.h
............\assig2_modelling.ncb
............\assig2_modelling.sln
............\assig2_modelling.suo
............\Debug\assig2_modelling.exe
............\.....\assig2_modelling.ilk
............\.....\assig2_modelling.pdb
............\实验报告.doc
............\实验报告.pdf
............\assig2_modelling\data
............\................\Debug
............\assig2_modelling
............\Debug
场景移动响应