文件名称:QQ_LianLianKan
介绍说明--下载内容均来自于网络,请自行研究使用
仿QQ连连看单机版源码放出(附完整开发文档)。
本程序是使用著名的开源2D图形加速引擎HGE开发。
文档拥有详尽注释,包括每个文件的每个类、函数和变量。包括寻路算法等。
素材(纹理、音效)都是QQ连连看里的,仅供大家学习用。
附:右边栏的道具重列和提示可以无限次使用。-QQ Lianliankan stand-alone imitation source release (with full developer documentation). This procedure is to use well-known open source 2D graphics acceleration engine HGE development. Document has detailed notes, including each class of each file, functions and variables. Including pathfinding algorithm. Material (texture, sound) are QQ Lianliankan inside, only for learning purposes. PS: right-hand column of the props and tips can be restated unlimited use.
本程序是使用著名的开源2D图形加速引擎HGE开发。
文档拥有详尽注释,包括每个文件的每个类、函数和变量。包括寻路算法等。
素材(纹理、音效)都是QQ连连看里的,仅供大家学习用。
附:右边栏的道具重列和提示可以无限次使用。-QQ Lianliankan stand-alone imitation source release (with full developer documentation). This procedure is to use well-known open source 2D graphics acceleration engine HGE development. Document has detailed notes, including each class of each file, functions and variables. Including pathfinding algorithm. Material (texture, sound) are QQ Lianliankan inside, only for learning purposes. PS: right-hand column of the props and tips can be restated unlimited use.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
LinkMe
......\Bin
......\...\bass.dll
......\...\Client.ico
......\...\hge.dll
......\...\Maps
......\...\Maps.X2Pak
......\...\....\Map1.txt
......\...\....\Map10.txt
......\...\....\Map11.txt
......\...\....\Map12.txt
......\...\....\Map13.txt
......\...\....\Map14.txt
......\...\....\Map15.txt
......\...\....\Map16.txt
......\...\....\Map2.txt
......\...\....\Map3.txt
......\...\....\Map4.txt
......\...\....\Map5.txt
......\...\....\Map6.txt
......\...\....\Map7.txt
......\...\....\Map8.txt
......\...\....\Map9.txt
......\...\Music
......\...\Music.X2Pak
......\...\.....\BGM.ogg
......\...\.....\Elec.wav
......\...\.....\end.wav
......\...\.....\Hint.wav
......\...\.....\itemboom.wav
......\...\.....\Resort.wav
......\...\.....\Sel.wav
......\...\.....\Start.wav
......\...\.....\timenotify.wav
......\...\Texture
......\...\Texture.X2Pak
......\...\.......\Background.jpg
......\...\.......\boom.png
......\...\.......\Client.ico
......\...\.......\Cursor.png
......\...\.......\Elec1.png
......\...\.......\Elec2.png
......\...\.......\Elec3.png
......\...\.......\Elec4.png
......\...\.......\Elec5.png
......\...\.......\Elec6.png
......\...\.......\Elem1.png
......\...\.......\Elem10.png
......\...\.......\Elem2.png
......\...\.......\Elem3.png
......\...\.......\Elem4.png
......\...\.......\Elem5.png
......\...\.......\Elem6.png
......\...\.......\Elem7.png
......\...\.......\Elem8.png
......\...\.......\Elem9.png
......\...\.......\Font.fnt
......\...\.......\Font.png
......\...\.......\Hint.png
......\...\.......\line1.png
......\...\.......\line2.png
......\...\.......\Resort.png
......\...\.......\Sel.png
......\...\.......\start.jpg
......\...\.......\time.jpg
......\...\.......\timebar.png
......\...\连连看.exe
......\ElemButton.cpp
......\ElemButton.h
......\GameWorld.cpp
......\GameWorld.h
......\Global.cpp
......\Global.h
......\Doc
......\...\annotated.html
......\...\bc_s.png
......\...\classes.html
......\...\closed.png
......\...\d0
......\...\..\d00
......\...\..\d01
......\...\..\d02
......\...\..\d03
......\...\..\d04
......\...\..\d05
......\...\..\d06
......\...\..\d07
......\...\..\d08
......\...\..\d09
......\...\..\d0a
......\...\..\d0b
......\...\..\d0c
......\...\..\d0d
......\...\..\d0e
......\...\..\d0f
......\...\..\d10
......\...\..\d11
......\...\..\d12
......\...\..\d13
......\...\..\d14
......\Bin
......\...\bass.dll
......\...\Client.ico
......\...\hge.dll
......\...\Maps
......\...\Maps.X2Pak
......\...\....\Map1.txt
......\...\....\Map10.txt
......\...\....\Map11.txt
......\...\....\Map12.txt
......\...\....\Map13.txt
......\...\....\Map14.txt
......\...\....\Map15.txt
......\...\....\Map16.txt
......\...\....\Map2.txt
......\...\....\Map3.txt
......\...\....\Map4.txt
......\...\....\Map5.txt
......\...\....\Map6.txt
......\...\....\Map7.txt
......\...\....\Map8.txt
......\...\....\Map9.txt
......\...\Music
......\...\Music.X2Pak
......\...\.....\BGM.ogg
......\...\.....\Elec.wav
......\...\.....\end.wav
......\...\.....\Hint.wav
......\...\.....\itemboom.wav
......\...\.....\Resort.wav
......\...\.....\Sel.wav
......\...\.....\Start.wav
......\...\.....\timenotify.wav
......\...\Texture
......\...\Texture.X2Pak
......\...\.......\Background.jpg
......\...\.......\boom.png
......\...\.......\Client.ico
......\...\.......\Cursor.png
......\...\.......\Elec1.png
......\...\.......\Elec2.png
......\...\.......\Elec3.png
......\...\.......\Elec4.png
......\...\.......\Elec5.png
......\...\.......\Elec6.png
......\...\.......\Elem1.png
......\...\.......\Elem10.png
......\...\.......\Elem2.png
......\...\.......\Elem3.png
......\...\.......\Elem4.png
......\...\.......\Elem5.png
......\...\.......\Elem6.png
......\...\.......\Elem7.png
......\...\.......\Elem8.png
......\...\.......\Elem9.png
......\...\.......\Font.fnt
......\...\.......\Font.png
......\...\.......\Hint.png
......\...\.......\line1.png
......\...\.......\line2.png
......\...\.......\Resort.png
......\...\.......\Sel.png
......\...\.......\start.jpg
......\...\.......\time.jpg
......\...\.......\timebar.png
......\...\连连看.exe
......\ElemButton.cpp
......\ElemButton.h
......\GameWorld.cpp
......\GameWorld.h
......\Global.cpp
......\Global.h
......\Doc
......\...\annotated.html
......\...\bc_s.png
......\...\classes.html
......\...\closed.png
......\...\d0
......\...\..\d00
......\...\..\d01
......\...\..\d02
......\...\..\d03
......\...\..\d04
......\...\..\d05
......\...\..\d06
......\...\..\d07
......\...\..\d08
......\...\..\d09
......\...\..\d0a
......\...\..\d0b
......\...\..\d0c
......\...\..\d0d
......\...\..\d0e
......\...\..\d0f
......\...\..\d10
......\...\..\d11
......\...\..\d12
......\...\..\d13
......\...\..\d14