文件名称:hlsdk-2.3-p3
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.5mb
- 下载次数:
- 0次
- 提 供 者:
- cty****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
hlsdk-2.3-p3.zip
半条命的开发包(SDK)
可以研究一下CS的引擎-hlsdk-2.3-p3.zip Half-Life' s development kit (SDK) to study the CS engine!!!!
半条命的开发包(SDK)
可以研究一下CS的引擎-hlsdk-2.3-p3.zip Half-Life' s development kit (SDK) to study the CS engine!!!!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
hlsdk-2.3-p3
............\SDK_EULA.txt
............\metamod.hlsdk-1.3-p3.txt
............\multiplayer
............\...........\cl_dll
............\...........\......\ammo.cpp
............\...........\......\ammo.h
............\...........\......\ammohistory.cpp
............\...........\......\ammohistory.h
............\...........\......\ammo_secondary.cpp
............\...........\......\battery.cpp
............\...........\......\camera.h
............\...........\......\cdll_int.cpp
............\...........\......\cl_dll.dsp
............\...........\......\cl_dll.h
............\...........\......\cl_util.h
............\...........\......\com_weapons.cpp
............\...........\......\com_weapons.h
............\...........\......\death.cpp
............\...........\......\demo.cpp
............\...........\......\demo.h
............\...........\......\entity.cpp
............\...........\......\events.cpp
............\...........\......\eventscripts.h
............\...........\......\ev_common.cpp
............\...........\......\ev_hldm.cpp
............\...........\......\ev_hldm.h
............\...........\......\flashlight.cpp
............\...........\......\GameStudioModelRenderer.cpp
............\...........\......\GameStudioModelRenderer.h
............\...........\......\GameStudioModelRenderer_Sample.cpp
............\...........\......\GameStudioModelRenderer_Sample.h
............\...........\......\geiger.cpp
............\...........\......\health.cpp
............\...........\......\health.h
............\...........\......\hl
............\...........\......\..\hl_baseentity.cpp
............\...........\......\..\hl_events.cpp
............\...........\......\..\hl_objects.cpp
............\...........\......\..\hl_weapons.cpp
............\...........\......\..\hl_baseentity.cpp.orig
............\...........\......\hud.cpp
............\...........\......\hud.h
............\...........\......\hud_iface.h
............\...........\......\hud_msg.cpp
............\...........\......\hud_redraw.cpp
............\...........\......\hud_servers.cpp
............\...........\......\hud_servers.h
............\...........\......\hud_servers_priv.h
............\...........\......\hud_spectator.cpp
............\...........\......\hud_spectator.h
............\...........\......\hud_update.cpp
............\...........\......\input.cpp
............\...........\......\inputw32.cpp
............\...........\......\in_camera.cpp
............\...........\......\in_defs.h
............\...........\......\kbutton.h
............\...........\......\menu.cpp
............\...........\......\message.cpp
............\...........\......\overview.cpp
............\...........\......\overview.h
............\...........\......\parsemsg.cpp
............\...........\......\parsemsg.h
............\...........\......\readme.txt
............\...........\......\saytext.cpp
............\...........\......\soundsystem.cpp
............\...........\......\statusbar.cpp
............\...........\......\status_icons.cpp
............\...........\......\StudioModelRenderer.cpp
............\...........\......\StudioModelRenderer.h
............\...........\......\studio_util.cpp
............\...........\......\studio_util.h
............\...........\......\text_message.cpp
............\...........\......\tf_defs.h
............\...........\......\train.cpp
............\...........\......\tri.cpp
............\...........\......\util.cpp
............\...........\......\util_vector.h
............\...........\......\vgui_ClassMenu.cpp
............\...........\......\vgui_ConsolePanel.cpp
............\...........\......\vgui_ConsolePanel.h
............\...........\......\vgui_ControlConfigPanel.cpp
............\...........\......\vgui_ControlConfigPanel.h
............\...........\......\vgui_CustomObjects.cpp
............\...........\......\vgui_int.cpp
............\...........\......\vgui_int.h
............\...........\......\vgui_MOTDWindow.cpp
............\...........\......\vgui_SchemeManager.cpp
............\...........\......\vgui_SchemeManager.h
............\...........\...
............\SDK_EULA.txt
............\metamod.hlsdk-1.3-p3.txt
............\multiplayer
............\...........\cl_dll
............\...........\......\ammo.cpp
............\...........\......\ammo.h
............\...........\......\ammohistory.cpp
............\...........\......\ammohistory.h
............\...........\......\ammo_secondary.cpp
............\...........\......\battery.cpp
............\...........\......\camera.h
............\...........\......\cdll_int.cpp
............\...........\......\cl_dll.dsp
............\...........\......\cl_dll.h
............\...........\......\cl_util.h
............\...........\......\com_weapons.cpp
............\...........\......\com_weapons.h
............\...........\......\death.cpp
............\...........\......\demo.cpp
............\...........\......\demo.h
............\...........\......\entity.cpp
............\...........\......\events.cpp
............\...........\......\eventscripts.h
............\...........\......\ev_common.cpp
............\...........\......\ev_hldm.cpp
............\...........\......\ev_hldm.h
............\...........\......\flashlight.cpp
............\...........\......\GameStudioModelRenderer.cpp
............\...........\......\GameStudioModelRenderer.h
............\...........\......\GameStudioModelRenderer_Sample.cpp
............\...........\......\GameStudioModelRenderer_Sample.h
............\...........\......\geiger.cpp
............\...........\......\health.cpp
............\...........\......\health.h
............\...........\......\hl
............\...........\......\..\hl_baseentity.cpp
............\...........\......\..\hl_events.cpp
............\...........\......\..\hl_objects.cpp
............\...........\......\..\hl_weapons.cpp
............\...........\......\..\hl_baseentity.cpp.orig
............\...........\......\hud.cpp
............\...........\......\hud.h
............\...........\......\hud_iface.h
............\...........\......\hud_msg.cpp
............\...........\......\hud_redraw.cpp
............\...........\......\hud_servers.cpp
............\...........\......\hud_servers.h
............\...........\......\hud_servers_priv.h
............\...........\......\hud_spectator.cpp
............\...........\......\hud_spectator.h
............\...........\......\hud_update.cpp
............\...........\......\input.cpp
............\...........\......\inputw32.cpp
............\...........\......\in_camera.cpp
............\...........\......\in_defs.h
............\...........\......\kbutton.h
............\...........\......\menu.cpp
............\...........\......\message.cpp
............\...........\......\overview.cpp
............\...........\......\overview.h
............\...........\......\parsemsg.cpp
............\...........\......\parsemsg.h
............\...........\......\readme.txt
............\...........\......\saytext.cpp
............\...........\......\soundsystem.cpp
............\...........\......\statusbar.cpp
............\...........\......\status_icons.cpp
............\...........\......\StudioModelRenderer.cpp
............\...........\......\StudioModelRenderer.h
............\...........\......\studio_util.cpp
............\...........\......\studio_util.h
............\...........\......\text_message.cpp
............\...........\......\tf_defs.h
............\...........\......\train.cpp
............\...........\......\tri.cpp
............\...........\......\util.cpp
............\...........\......\util_vector.h
............\...........\......\vgui_ClassMenu.cpp
............\...........\......\vgui_ConsolePanel.cpp
............\...........\......\vgui_ConsolePanel.h
............\...........\......\vgui_ControlConfigPanel.cpp
............\...........\......\vgui_ControlConfigPanel.h
............\...........\......\vgui_CustomObjects.cpp
............\...........\......\vgui_int.cpp
............\...........\......\vgui_int.h
............\...........\......\vgui_MOTDWindow.cpp
............\...........\......\vgui_SchemeManager.cpp
............\...........\......\vgui_SchemeManager.h
............\...........\...