文件名称:BMP_ROTATE
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.28mb
- 下载次数:
- 0次
- 提 供 者:
- chi****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
自己按照网上的源码做的3D图形变化的修改,实现一个BMP图片的旋转,基本实现,但还没有完全完成-Your online source according to the 3D graphics make changes changes to implement a BMP image of the rotation, basically, but not entirely complete
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BMP_ROTATE\3D.IAB
..........\3D.IAD
..........\3D.IMB
..........\3D.IMD
..........\3D.PFI
..........\3D.PO
..........\3D.PR
..........\3D.PRI
..........\3D.PS
..........\3D.SearchResults
..........\3D.WK3
..........\a_windows.cpp
..........\ddraw.h
..........\ddraw.lib
..........\Debug\a_windows.obj
..........\.....\a_windows.sbr
..........\.....\our_3d.obj
..........\.....\our_3d.sbr
..........\.....\OUR_3D_engin.bsc
..........\.....\OUR_3D_engin.exe
..........\.....\OUR_3D_engin.ilk
..........\.....\OUR_3D_engin.pch
..........\.....\OUR_3D_engin.pdb
..........\.....\our_draw16.obj
..........\.....\our_draw16.sbr
..........\.....\our_draw32.obj
..........\.....\our_draw32.sbr
..........\.....\our_font.obj
..........\.....\our_font.sbr
..........\.....\our_light.obj
..........\.....\our_light.sbr
..........\.....\our_main.obj
..........\.....\our_main.sbr
..........\.....\our_math.obj
..........\.....\our_math.sbr
..........\.....\our_module.obj
..........\.....\our_module.sbr
..........\.....\t3dlib1.obj
..........\.....\t3dlib1.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\OUR_3D_engin.dsp
..........\OUR_3D_engin.dsw
..........\OUR_3D_engin.ncb
..........\OUR_3D_engin.opt
..........\OUR_3D_engin.plg
..........\our_3d_lib\our_3d.c
..........\..........\our_3d.h
..........\..........\our_bmp.h
..........\..........\our_cpu.h
..........\..........\our_draw16.c
..........\..........\our_draw16.h
..........\..........\our_draw32.c
..........\..........\our_draw32.h
..........\..........\our_font.c
..........\..........\our_light.c
..........\..........\our_light.h
..........\..........\our_main.c
..........\..........\our_main.h
..........\..........\our_math.c
..........\..........\our_math.h
..........\..........\our_module.c
..........\t3dlib1.cpp
..........\t3dlib1.h
..........\Debug
..........\our_3d_lib
BMP_ROTATE
..........\3D.IAD
..........\3D.IMB
..........\3D.IMD
..........\3D.PFI
..........\3D.PO
..........\3D.PR
..........\3D.PRI
..........\3D.PS
..........\3D.SearchResults
..........\3D.WK3
..........\a_windows.cpp
..........\ddraw.h
..........\ddraw.lib
..........\Debug\a_windows.obj
..........\.....\a_windows.sbr
..........\.....\our_3d.obj
..........\.....\our_3d.sbr
..........\.....\OUR_3D_engin.bsc
..........\.....\OUR_3D_engin.exe
..........\.....\OUR_3D_engin.ilk
..........\.....\OUR_3D_engin.pch
..........\.....\OUR_3D_engin.pdb
..........\.....\our_draw16.obj
..........\.....\our_draw16.sbr
..........\.....\our_draw32.obj
..........\.....\our_draw32.sbr
..........\.....\our_font.obj
..........\.....\our_font.sbr
..........\.....\our_light.obj
..........\.....\our_light.sbr
..........\.....\our_main.obj
..........\.....\our_main.sbr
..........\.....\our_math.obj
..........\.....\our_math.sbr
..........\.....\our_module.obj
..........\.....\our_module.sbr
..........\.....\t3dlib1.obj
..........\.....\t3dlib1.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\OUR_3D_engin.dsp
..........\OUR_3D_engin.dsw
..........\OUR_3D_engin.ncb
..........\OUR_3D_engin.opt
..........\OUR_3D_engin.plg
..........\our_3d_lib\our_3d.c
..........\..........\our_3d.h
..........\..........\our_bmp.h
..........\..........\our_cpu.h
..........\..........\our_draw16.c
..........\..........\our_draw16.h
..........\..........\our_draw32.c
..........\..........\our_draw32.h
..........\..........\our_font.c
..........\..........\our_light.c
..........\..........\our_light.h
..........\..........\our_main.c
..........\..........\our_main.h
..........\..........\our_math.c
..........\..........\our_math.h
..........\..........\our_module.c
..........\t3dlib1.cpp
..........\t3dlib1.h
..........\Debug
..........\our_3d_lib
BMP_ROTATE