文件名称:simplecs
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 9.09mb
- 下载次数:
- 0次
- 提 供 者:
- xiao****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
简单的cs游戏,基于鬼火irrlicht引擎开发的,虽然咩有市面上那么牛,但是适合初学者学习参详,此分享-a simple cs game ,for newers
相关搜索: simplecs
(系统自动生成,下载前可以参看下载内容)
下载文件列表
simplecs\bin\font\myfont.xml
........\...\....\myfont0.bmp
........\...\font
........\...\IGameLogic.dll
........\...\IGameLogic.pdb
........\...\image\box.jpg
........\...\.....\box2.jpg
........\...\.....\btn.jpg
........\...\.....\fireball.bmp
........\...\.....\zx.png
........\...\image
........\...\IMap.dll
........\...\IMap.pdb
........\...\INetWork.dll
........\...\INetWork.pdb
........\...\irrKlang.dll
........\...\Irrlicht.dll
........\...\ISound.dll
........\...\ISound.pdb
........\...\lua5.1.dll
........\...\lua51.dll
........\...\model\ground\Blinds_C.jpg
........\...\.....\......\Blinds_W.jpg
........\...\.....\......\floor.3DS
........\...\.....\......\ground.3ds
........\...\.....\......\ground1.3ds
........\...\.....\......\Stone_01.jpg
........\...\.....\......\Stone_Fl.jpg
........\...\.....\......\Stone_Pa.jpg
........\...\.....\ground
........\...\.....\hreo\faerie.md2
........\...\.....\....\faerie2.bmp
........\...\.....\....\Faerie5.BMP
........\...\.....\....\gun.jpg
........\...\.....\....\gun.md2
........\...\.....\....\sydney.bmp
........\...\.....\....\sydney.md2
........\...\.....\hreo
........\...\.....\map\icworld\icworld.3DS
........\...\.....\...\.......\icworld.jpg
........\...\.....\...\.......\icworld.lua
........\...\.....\...\icworld
........\...\.....\...\.......2\icworld2.3DS
........\...\.....\...\........\icworld2.jpg
........\...\.....\...\........\icworld2.lua
........\...\.....\...\icworld2
........\...\.....\...\Round\Round.3DS
........\...\.....\...\.....\Round.jpg
........\...\.....\...\.....\Round.lua
........\...\.....\...\Round
........\...\.....\map
........\...\model
........\...\MyCS.exe
........\...\MyCS.pdb
........\...\sound\changebullet.wav
........\...\.....\changebullet1.wav
........\...\.....\minmove.wav
........\...\.....\move.wav
........\...\.....\nobullet.wav
........\...\.....\shoot.wav
........\...\.....\shoot2.wav
........\...\sound
........\bin
........\CrazyCar.suo
........\doc\地图API说明.txt
........\doc
........\include\CMDStruct.h
........\.......\IClient.h
........\.......\IGameLogic.h
........\.......\IMap.h
........\.......\IMyUIScene.h
........\.......\INetWork.h
........\.......\irrinclude\aabbox3d.h
........\.......\..........\CDynamicMeshBuffer.h
........\.......\..........\CIndexBuffer.h
........\.......\..........\CMeshBuffer.h
........\.......\..........\coreutil.h
........\.......\..........\CVertexBuffer.h
........\.......\..........\dimension2d.h
........\.......\..........\ECullingTypes.h
........\.......\..........\EDebugSceneTypes.h
........\.......\..........\EDeviceTypes.h
........\.......\..........\EDriverFeatures.h
........\.......\..........\EDriverTypes.h
........\.......\..........\EGUIAlignment.h
........\.......\..........\EGUIElementTypes.h
........\.......\..........\EHardwareBufferFlags.h
........\.......\..........\EMaterialFlags.h
........\.......\..........\EMaterialTypes.h
........\.......\..........\EMeshWriterEnums.h
........\.......\..........\EMessageBoxFlags.h
........\.......\..........\ESceneNodeAnimatorTypes.h
........\.......\..........\ESceneNodeTypes.h
........\.......\..........\ETerrainElements.h
........\.......\..........\fast_atof.h
........\.......\..........\heapsort.h
........\.......\..........\IAnimatedMesh.h
........\.......\..........\IAnimatedMeshMD2.h
........\.......\..........\IAnimatedMeshMD3.h
........\.......\..........\IAnimatedMeshSceneNode.h
........\...\....\myfont0.bmp
........\...\font
........\...\IGameLogic.dll
........\...\IGameLogic.pdb
........\...\image\box.jpg
........\...\.....\box2.jpg
........\...\.....\btn.jpg
........\...\.....\fireball.bmp
........\...\.....\zx.png
........\...\image
........\...\IMap.dll
........\...\IMap.pdb
........\...\INetWork.dll
........\...\INetWork.pdb
........\...\irrKlang.dll
........\...\Irrlicht.dll
........\...\ISound.dll
........\...\ISound.pdb
........\...\lua5.1.dll
........\...\lua51.dll
........\...\model\ground\Blinds_C.jpg
........\...\.....\......\Blinds_W.jpg
........\...\.....\......\floor.3DS
........\...\.....\......\ground.3ds
........\...\.....\......\ground1.3ds
........\...\.....\......\Stone_01.jpg
........\...\.....\......\Stone_Fl.jpg
........\...\.....\......\Stone_Pa.jpg
........\...\.....\ground
........\...\.....\hreo\faerie.md2
........\...\.....\....\faerie2.bmp
........\...\.....\....\Faerie5.BMP
........\...\.....\....\gun.jpg
........\...\.....\....\gun.md2
........\...\.....\....\sydney.bmp
........\...\.....\....\sydney.md2
........\...\.....\hreo
........\...\.....\map\icworld\icworld.3DS
........\...\.....\...\.......\icworld.jpg
........\...\.....\...\.......\icworld.lua
........\...\.....\...\icworld
........\...\.....\...\.......2\icworld2.3DS
........\...\.....\...\........\icworld2.jpg
........\...\.....\...\........\icworld2.lua
........\...\.....\...\icworld2
........\...\.....\...\Round\Round.3DS
........\...\.....\...\.....\Round.jpg
........\...\.....\...\.....\Round.lua
........\...\.....\...\Round
........\...\.....\map
........\...\model
........\...\MyCS.exe
........\...\MyCS.pdb
........\...\sound\changebullet.wav
........\...\.....\changebullet1.wav
........\...\.....\minmove.wav
........\...\.....\move.wav
........\...\.....\nobullet.wav
........\...\.....\shoot.wav
........\...\.....\shoot2.wav
........\...\sound
........\bin
........\CrazyCar.suo
........\doc\地图API说明.txt
........\doc
........\include\CMDStruct.h
........\.......\IClient.h
........\.......\IGameLogic.h
........\.......\IMap.h
........\.......\IMyUIScene.h
........\.......\INetWork.h
........\.......\irrinclude\aabbox3d.h
........\.......\..........\CDynamicMeshBuffer.h
........\.......\..........\CIndexBuffer.h
........\.......\..........\CMeshBuffer.h
........\.......\..........\coreutil.h
........\.......\..........\CVertexBuffer.h
........\.......\..........\dimension2d.h
........\.......\..........\ECullingTypes.h
........\.......\..........\EDebugSceneTypes.h
........\.......\..........\EDeviceTypes.h
........\.......\..........\EDriverFeatures.h
........\.......\..........\EDriverTypes.h
........\.......\..........\EGUIAlignment.h
........\.......\..........\EGUIElementTypes.h
........\.......\..........\EHardwareBufferFlags.h
........\.......\..........\EMaterialFlags.h
........\.......\..........\EMaterialTypes.h
........\.......\..........\EMeshWriterEnums.h
........\.......\..........\EMessageBoxFlags.h
........\.......\..........\ESceneNodeAnimatorTypes.h
........\.......\..........\ESceneNodeTypes.h
........\.......\..........\ETerrainElements.h
........\.......\..........\fast_atof.h
........\.......\..........\heapsort.h
........\.......\..........\IAnimatedMesh.h
........\.......\..........\IAnimatedMeshMD2.h
........\.......\..........\IAnimatedMeshMD3.h
........\.......\..........\IAnimatedMeshSceneNode.h