文件名称:BillBoard
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.55mb
- 下载次数:
- 1次
- 提 供 者:
- hac***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用billboard技术写的粒子效果,优化不太好,见谅,操作为键盘上下左右 -Particles using the billboard effect of technical writing, optimization is not very good, forgive me, around and down the keyboard operation
相关搜索: Billboard
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BillBoard\BillBoard\Application.cpp
.........\.........\Application.h
.........\.........\BillBoard.cpp
.........\.........\BillBoard.h
.........\.........\BillBoard.vcproj
.........\.........\BillBoard.vcproj.Y-F3D610747F6D4.Administrator.user
.........\.........\BMPLoader.cpp
.........\.........\BMPLoader.h
.........\.........\Camera.cpp
.........\.........\Camera.h
.........\.........\Debug\Application.obj
.........\.........\.....\BillBoard.exe.embed.manifest
.........\.........\.....\BillBoard.exe.embed.manifest.res
.........\.........\.....\BillBoard.exe.intermediate.manifest
.........\.........\.....\BillBoard.obj
.........\.........\.....\BMPLoader.obj
.........\.........\.....\BuildLog.htm
.........\.........\.....\Camera.obj
.........\.........\.....\Demo.obj
.........\.........\.....\Fountain.obj
.........\.........\.....\GLMaths.obj
.........\.........\.....\mt.dep
.........\.........\.....\Particle.obj
.........\.........\.....\TextureLoader.obj
.........\.........\.....\vc80.idb
.........\.........\.....\vc80.pdb
.........\.........\Demo.cpp
.........\.........\floor.bmp
.........\.........\Fountain.cpp
.........\.........\Fountain.h
.........\.........\GLHeader.h
.........\.........\GLMaths.cpp
.........\.........\GLMaths.h
.........\.........\Particle.bmp
.........\.........\Particle.cpp
.........\.........\Particle.h
.........\.........\Release\Application.obj
.........\.........\.......\BillBoard.exe.intermediate.manifest
.........\.........\.......\BillBoard.obj
.........\.........\.......\BMPLoader.obj
.........\.........\.......\BuildLog.htm
.........\.........\.......\Camera.obj
.........\.........\.......\Demo.obj
.........\.........\.......\Fountain.obj
.........\.........\.......\GLMaths.obj
.........\.........\.......\mt.dep
.........\.........\.......\Particle.obj
.........\.........\.......\TextureLoader.obj
.........\.........\.......\vc80.idb
.........\.........\.......\vc80.pdb
.........\.........\TextureLoader.cpp
.........\.........\TextureLoader.h
.........\BillBoard.ncb
.........\BillBoard.sln
.........\BillBoard.suo
.........\debug\BillBoard.exe
.........\.....\BillBoard.ilk
.........\.....\BillBoard.pdb
.........\release\BillBoard.exe
.........\.......\BillBoard.pdb
.........\.......\floor.bmp
.........\.......\glut32.dll
.........\.......\Particle.bmp
.........\BillBoard\Debug
.........\.........\Release
.........\BillBoard
.........\debug
.........\release
BillBoard
.........\.........\Application.h
.........\.........\BillBoard.cpp
.........\.........\BillBoard.h
.........\.........\BillBoard.vcproj
.........\.........\BillBoard.vcproj.Y-F3D610747F6D4.Administrator.user
.........\.........\BMPLoader.cpp
.........\.........\BMPLoader.h
.........\.........\Camera.cpp
.........\.........\Camera.h
.........\.........\Debug\Application.obj
.........\.........\.....\BillBoard.exe.embed.manifest
.........\.........\.....\BillBoard.exe.embed.manifest.res
.........\.........\.....\BillBoard.exe.intermediate.manifest
.........\.........\.....\BillBoard.obj
.........\.........\.....\BMPLoader.obj
.........\.........\.....\BuildLog.htm
.........\.........\.....\Camera.obj
.........\.........\.....\Demo.obj
.........\.........\.....\Fountain.obj
.........\.........\.....\GLMaths.obj
.........\.........\.....\mt.dep
.........\.........\.....\Particle.obj
.........\.........\.....\TextureLoader.obj
.........\.........\.....\vc80.idb
.........\.........\.....\vc80.pdb
.........\.........\Demo.cpp
.........\.........\floor.bmp
.........\.........\Fountain.cpp
.........\.........\Fountain.h
.........\.........\GLHeader.h
.........\.........\GLMaths.cpp
.........\.........\GLMaths.h
.........\.........\Particle.bmp
.........\.........\Particle.cpp
.........\.........\Particle.h
.........\.........\Release\Application.obj
.........\.........\.......\BillBoard.exe.intermediate.manifest
.........\.........\.......\BillBoard.obj
.........\.........\.......\BMPLoader.obj
.........\.........\.......\BuildLog.htm
.........\.........\.......\Camera.obj
.........\.........\.......\Demo.obj
.........\.........\.......\Fountain.obj
.........\.........\.......\GLMaths.obj
.........\.........\.......\mt.dep
.........\.........\.......\Particle.obj
.........\.........\.......\TextureLoader.obj
.........\.........\.......\vc80.idb
.........\.........\.......\vc80.pdb
.........\.........\TextureLoader.cpp
.........\.........\TextureLoader.h
.........\BillBoard.ncb
.........\BillBoard.sln
.........\BillBoard.suo
.........\debug\BillBoard.exe
.........\.....\BillBoard.ilk
.........\.....\BillBoard.pdb
.........\release\BillBoard.exe
.........\.......\BillBoard.pdb
.........\.......\floor.bmp
.........\.......\glut32.dll
.........\.......\Particle.bmp
.........\BillBoard\Debug
.........\.........\Release
.........\BillBoard
.........\debug
.........\release
BillBoard