文件名称:my_xfile_test_3
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介绍说明--下载内容均来自于网络,请自行研究使用
最经典的学习OPENGL FK 骨骼动画源码.更多游戏编程相关内容,如场景导入和管理,碰撞和物理引擎,刚性动力学,IK动画,场景编辑器,T&L和可编程SHADER,特效等,都可依照此例为基础扩展下去.NEHE的教程只是一个个分散的历程,但自己亲自动手写引擎的话,最好有一个基础的稳定架构,此例作基础比较合适.-The most classic of learning OPENGL FK skeleton animation source, the original author along the source can find the source notes and additional documentation, understanding, after some slight modifications, they can reverse their own dynamics into animation IK
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下载文件列表
my_xfile_test_3\Debug\BuildLog.htm
...............\.....\Frm_Mesh.obj
...............\.....\ioModel_X.obj
...............\.....\iotexture_bmp.obj
...............\.....\Manager_Texture.obj
...............\.....\mt.dep
...............\.....\my_xfile_test_3.exe.embed.manifest
...............\.....\my_xfile_test_3.exe.embed.manifest.res
...............\.....\my_xfile_test_3.exe.intermediate.manifest
...............\.....\Object3D_GL.obj
...............\.....\sample3.obj
...............\.....\Screen_GL.obj
...............\.....\TBox_Textures.obj
...............\.....\Timer_Windows.obj
...............\.....\vc90.idb
...............\.....\vc90.pdb
...............\framework\Frm.h
...............\.........\Frm_3DMath.h
...............\.........\Frm_IO.h
...............\.........\Frm_Manager.h
...............\.........\Frm_Material.h
...............\.........\Frm_Mesh.cpp
...............\.........\Frm_Mesh.h
...............\.........\Frm_Tbuff.h
...............\.........\Frm_Timer.h
...............\.........\Frm_types.h
...............\Gfx\OpenGL.bmp
...............\...\Thumbs.db
...............\...\tiny_4anim.rar
...............\...\tiny_4anim.x
...............\...\Tiny_skin.bmp
...............\.L\Manager_Texture.cpp
...............\..\Manager_Texture.h
...............\..\Object3D_GL.cpp
...............\..\Object3D_GL.h
...............\..\Screen_GL.cpp
...............\..\Screen_GL.h
...............\GL.H
...............\GLAUX.H
...............\GLAUX.LIB
...............\GLEXT.H
...............\GLU.H
...............\glu.lib
...............\GLU32.LIB
...............\GLUT.H
...............\glut.lib
...............\GLUT32.LIB
...............\main_test.cpp
...............\my_xfile_test.vcproj
...............\my_xfile_test_3.vcproj
...............\my_xfile_test_3.vcproj.WHOKNOWIT.jason.user
...............\opengl.lib
...............\OPENGL32.LIB
...............\sample3.cpp
...............\sample3.h
...............\Toolbox\ioModel_X.cpp
...............\.......\IOModel_X.h
...............\.......\iotexture_bmp.cpp
...............\.......\IOTexture_BMP.h
...............\.......\MyTrace.h
...............\.......\TBox_Textures.cpp
...............\.......\TBox_Textures.h
...............\.......\XFileStructs.h
...............\WGLEXT.H
...............\.indows\Timer_Windows.cpp
...............\.......\Timer_Windows.h
...............\yat.cpp
...............\Debug
...............\framework
...............\Gfx
...............\GL
...............\Toolbox
...............\Windows
my_xfile_test_3
...............\.....\Frm_Mesh.obj
...............\.....\ioModel_X.obj
...............\.....\iotexture_bmp.obj
...............\.....\Manager_Texture.obj
...............\.....\mt.dep
...............\.....\my_xfile_test_3.exe.embed.manifest
...............\.....\my_xfile_test_3.exe.embed.manifest.res
...............\.....\my_xfile_test_3.exe.intermediate.manifest
...............\.....\Object3D_GL.obj
...............\.....\sample3.obj
...............\.....\Screen_GL.obj
...............\.....\TBox_Textures.obj
...............\.....\Timer_Windows.obj
...............\.....\vc90.idb
...............\.....\vc90.pdb
...............\framework\Frm.h
...............\.........\Frm_3DMath.h
...............\.........\Frm_IO.h
...............\.........\Frm_Manager.h
...............\.........\Frm_Material.h
...............\.........\Frm_Mesh.cpp
...............\.........\Frm_Mesh.h
...............\.........\Frm_Tbuff.h
...............\.........\Frm_Timer.h
...............\.........\Frm_types.h
...............\Gfx\OpenGL.bmp
...............\...\Thumbs.db
...............\...\tiny_4anim.rar
...............\...\tiny_4anim.x
...............\...\Tiny_skin.bmp
...............\.L\Manager_Texture.cpp
...............\..\Manager_Texture.h
...............\..\Object3D_GL.cpp
...............\..\Object3D_GL.h
...............\..\Screen_GL.cpp
...............\..\Screen_GL.h
...............\GL.H
...............\GLAUX.H
...............\GLAUX.LIB
...............\GLEXT.H
...............\GLU.H
...............\glu.lib
...............\GLU32.LIB
...............\GLUT.H
...............\glut.lib
...............\GLUT32.LIB
...............\main_test.cpp
...............\my_xfile_test.vcproj
...............\my_xfile_test_3.vcproj
...............\my_xfile_test_3.vcproj.WHOKNOWIT.jason.user
...............\opengl.lib
...............\OPENGL32.LIB
...............\sample3.cpp
...............\sample3.h
...............\Toolbox\ioModel_X.cpp
...............\.......\IOModel_X.h
...............\.......\iotexture_bmp.cpp
...............\.......\IOTexture_BMP.h
...............\.......\MyTrace.h
...............\.......\TBox_Textures.cpp
...............\.......\TBox_Textures.h
...............\.......\XFileStructs.h
...............\WGLEXT.H
...............\.indows\Timer_Windows.cpp
...............\.......\Timer_Windows.h
...............\yat.cpp
...............\Debug
...............\framework
...............\Gfx
...............\GL
...............\Toolbox
...............\Windows
my_xfile_test_3