文件名称:shaolei
介绍说明--下载内容均来自于网络,请自行研究使用
扫雷的游戏都玩过,现在用VC++写的,大家仔细研究吧-Mine the game is played, and now with VC++ to write, we examine it! !
(系统自动生成,下载前可以参看下载内容)
下载文件列表
shaolei\Skyblue_Mine\Debug\config.ini
.......\............\.....\DlgCustom.obj
.......\............\.....\DlgCustom.sbr
.......\............\.....\DlgHero.obj
.......\............\.....\DlgHero.sbr
.......\............\.....\DlgNewRecord.obj
.......\............\.....\DlgNewRecord.sbr
.......\............\.....\Mine.exe
.......\............\.....\Mine.obj
.......\............\.....\Mine.pdb
.......\............\.....\Mine.res
.......\............\.....\Mine.sbr
.......\............\.....\MineWnd.obj
.......\............\.....\MineWnd.sbr
.......\............\.....\StdAfx.obj
.......\............\.....\StdAfx.sbr
.......\............\.....\vc60.pdb
.......\............\DlgCustom.cpp
.......\............\DlgCustom.h
.......\............\DlgHero.cpp
.......\............\DlgHero.h
.......\............\DlgNewRecord.cpp
.......\............\DlgNewRecord.h
.......\............\Mine.aps
.......\............\Mine.clw
.......\............\Mine.cpp
.......\............\Mine.dsp
.......\............\Mine.dsw
.......\............\Mine.h
.......\............\Mine.ncb
.......\............\Mine.opt
.......\............\Mine.plg
.......\............\Mine.rc
.......\............\MineDefs.h
.......\............\MineWnd.cpp
.......\............\MineWnd.h
.......\............\readme.txt
.......\............\..s\BITMAP10.BMP
.......\............\...\BITMAP11.BMP
.......\............\...\bitmap2.bmp
.......\............\...\BITMAP20.BMP
.......\............\...\BITMAP21.BMP
.......\............\...\BITMAP30.BMP
.......\............\...\BITMAP31.BMP
.......\............\...\Mine.ico
.......\............\...\Mine.rc2
.......\............\...\WAV1.WAV
.......\............\...\WAV2.WAV
.......\............\...\WAV3.WAV
.......\............\resource.h
.......\............\StdAfx.cpp
.......\............\StdAfx.h
.......\............\Debug
.......\............\res
.......\Skyblue_Mine
shaolei
.......\............\.....\DlgCustom.obj
.......\............\.....\DlgCustom.sbr
.......\............\.....\DlgHero.obj
.......\............\.....\DlgHero.sbr
.......\............\.....\DlgNewRecord.obj
.......\............\.....\DlgNewRecord.sbr
.......\............\.....\Mine.exe
.......\............\.....\Mine.obj
.......\............\.....\Mine.pdb
.......\............\.....\Mine.res
.......\............\.....\Mine.sbr
.......\............\.....\MineWnd.obj
.......\............\.....\MineWnd.sbr
.......\............\.....\StdAfx.obj
.......\............\.....\StdAfx.sbr
.......\............\.....\vc60.pdb
.......\............\DlgCustom.cpp
.......\............\DlgCustom.h
.......\............\DlgHero.cpp
.......\............\DlgHero.h
.......\............\DlgNewRecord.cpp
.......\............\DlgNewRecord.h
.......\............\Mine.aps
.......\............\Mine.clw
.......\............\Mine.cpp
.......\............\Mine.dsp
.......\............\Mine.dsw
.......\............\Mine.h
.......\............\Mine.ncb
.......\............\Mine.opt
.......\............\Mine.plg
.......\............\Mine.rc
.......\............\MineDefs.h
.......\............\MineWnd.cpp
.......\............\MineWnd.h
.......\............\readme.txt
.......\............\..s\BITMAP10.BMP
.......\............\...\BITMAP11.BMP
.......\............\...\bitmap2.bmp
.......\............\...\BITMAP20.BMP
.......\............\...\BITMAP21.BMP
.......\............\...\BITMAP30.BMP
.......\............\...\BITMAP31.BMP
.......\............\...\Mine.ico
.......\............\...\Mine.rc2
.......\............\...\WAV1.WAV
.......\............\...\WAV2.WAV
.......\............\...\WAV3.WAV
.......\............\resource.h
.......\............\StdAfx.cpp
.......\............\StdAfx.h
.......\............\Debug
.......\............\res
.......\Skyblue_Mine
shaolei