文件名称:aa
- 所属分类:
- 其他行业
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.05mb
- 下载次数:
- 0次
- 提 供 者:
- 王*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用OPENGL+MFC编的三维地形,可以构建TIN,旋转,平移,还加了纹理贴图,有数据。-OPENGL+ MFC series with three-dimensional terrain, you can build TIN, rotation, translation, has added texture, there are data.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
用OPENGL+MFC编的三维地形,还加了纹理贴图\07063257_GL\07063257_GL.clw
........................................\...........\07063257_GL.cpp
........................................\...........\07063257_GL.dsp
........................................\...........\07063257_GL.dsw
........................................\...........\07063257_GL.exe
........................................\...........\07063257_GL.h
........................................\...........\07063257_GL.ncb
........................................\...........\07063257_GL.plg
........................................\...........\07063257_GLDoc.cpp
........................................\...........\07063257_GLDoc.h
........................................\...........\07063257_GLView.h
........................................\...........\AddData.cpp
........................................\...........\AddData.h
........................................\...........\ChildFrm.cpp
........................................\...........\ChildFrm.h
........................................\...........\ChooseTexture.cpp
........................................\...........\ChooseTexture.h
........................................\...........\Debug\07063257_GL.exe
........................................\...........\.....\07063257_GL.pch
........................................\...........\.....\07063257_GL.pdb
........................................\...........\.....\07063257_GL.res
........................................\...........\.....\vc60.idb
........................................\...........\.....\vc60.pdb
........................................\...........\.....\StdAfx.sbr
........................................\...........\.....\StdAfx.obj
........................................\...........\.....\07063257_GL.sbr
........................................\...........\.....\07063257_GLDoc.sbr
........................................\...........\.....\07063257_GLView.sbr
........................................\...........\.....\AddData.sbr
........................................\...........\.....\ChildFrm.sbr
........................................\...........\.....\ChooseTexture.sbr
........................................\...........\.....\MainFrm.sbr
........................................\...........\.....\Splash.sbr
........................................\...........\.....\Stack.sbr
........................................\...........\.....\Stack.obj
........................................\...........\.....\Splash.obj
........................................\...........\.....\MainFrm.obj
........................................\...........\.....\ChooseTexture.obj
........................................\...........\.....\ChildFrm.obj
........................................\...........\.....\AddData.obj
........................................\...........\.....\07063257_GLDoc.obj
........................................\...........\.....\07063257_GL.obj
........................................\...........\.....\07063257_GL.bsc
........................................\...........\.....\07063257_GLView.obj
........................................\...........\.....\07063257_GL.ilk
........................................\...........\MainFrm.cpp
........................................\...........\MainFrm.h
........................................\...........\ReadMe.txt
........................................\...........\res\07063257_GL.ico
........................................\...........\...\07063257_GL.rc2
........................................\...........\...\07063257_GLDoc.ico
........................................\...........\...\Toolbar.bmp
........................................\...........\resource.h
........................................\...........\Splash.cpp
........................................\...........\Splash.h
........................................\...........\Stack.cpp
........................................\...........\Stack.h
........................................\...........\StdAfx.cpp
........................
........................................\...........\07063257_GL.cpp
........................................\...........\07063257_GL.dsp
........................................\...........\07063257_GL.dsw
........................................\...........\07063257_GL.exe
........................................\...........\07063257_GL.h
........................................\...........\07063257_GL.ncb
........................................\...........\07063257_GL.plg
........................................\...........\07063257_GLDoc.cpp
........................................\...........\07063257_GLDoc.h
........................................\...........\07063257_GLView.h
........................................\...........\AddData.cpp
........................................\...........\AddData.h
........................................\...........\ChildFrm.cpp
........................................\...........\ChildFrm.h
........................................\...........\ChooseTexture.cpp
........................................\...........\ChooseTexture.h
........................................\...........\Debug\07063257_GL.exe
........................................\...........\.....\07063257_GL.pch
........................................\...........\.....\07063257_GL.pdb
........................................\...........\.....\07063257_GL.res
........................................\...........\.....\vc60.idb
........................................\...........\.....\vc60.pdb
........................................\...........\.....\StdAfx.sbr
........................................\...........\.....\StdAfx.obj
........................................\...........\.....\07063257_GL.sbr
........................................\...........\.....\07063257_GLDoc.sbr
........................................\...........\.....\07063257_GLView.sbr
........................................\...........\.....\AddData.sbr
........................................\...........\.....\ChildFrm.sbr
........................................\...........\.....\ChooseTexture.sbr
........................................\...........\.....\MainFrm.sbr
........................................\...........\.....\Splash.sbr
........................................\...........\.....\Stack.sbr
........................................\...........\.....\Stack.obj
........................................\...........\.....\Splash.obj
........................................\...........\.....\MainFrm.obj
........................................\...........\.....\ChooseTexture.obj
........................................\...........\.....\ChildFrm.obj
........................................\...........\.....\AddData.obj
........................................\...........\.....\07063257_GLDoc.obj
........................................\...........\.....\07063257_GL.obj
........................................\...........\.....\07063257_GL.bsc
........................................\...........\.....\07063257_GLView.obj
........................................\...........\.....\07063257_GL.ilk
........................................\...........\MainFrm.cpp
........................................\...........\MainFrm.h
........................................\...........\ReadMe.txt
........................................\...........\res\07063257_GL.ico
........................................\...........\...\07063257_GL.rc2
........................................\...........\...\07063257_GLDoc.ico
........................................\...........\...\Toolbar.bmp
........................................\...........\resource.h
........................................\...........\Splash.cpp
........................................\...........\Splash.h
........................................\...........\Stack.cpp
........................................\...........\Stack.h
........................................\...........\StdAfx.cpp
........................