文件名称:brdf_src
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.48mb
- 下载次数:
- 0次
- 提 供 者:
- 饶**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
图形学BRDF光照模型的实现,希望能够对大家有用-Graphics BRDF lighting model realization, hoping to be useful to everyone
相关搜索: brdf_src
(系统自动生成,下载前可以参看下载内容)
下载文件列表
brdf_demo
.........\gold.bmp
.........\brdf_demo.dsp
.........\cylinderapp128.ascii.brdfmap
.........\feather_stretch.ascii.brdfmap
.........\brdf_demo.dsw
.........\glext.h
.........\goldcolor_stretch.ascii.brdfmap
.........\htsgapp_color_stretch.ascii.brdfmap
.........\velvet_oi_stretch.ascii.brdfmap
.........\vinylapp_stretch.ascii.brdfmap
.........\wardapp128.ascii.brdfmap
.........\wood_stretch.ascii.brdfmap
.........\wool_stretch.ascii.brdfmap
.........\main.cpp
.........\font.bmp
.........\velvet_oi_stretch.brdfmap
.........\htsgappp_color_stretch.ascii.brdfmap
.........\tcl_loader.cpp
.........\tcl_loader.h
.........\teapot4.tcl
.........\teapot2.tcl
.........\test.tcl
.........\teapot8.tcl
.........\teapott8.tcl
.........\teapots8.tcl
.........\cloth001.BMP
.........\bmp_load.cpp
.........\bmp_internal.h
.........\bmp_load.h
.........\moss.ascii.brdfmap
.........\orange.ascii.brdfmap
.........\skin.ascii.brdfmap
.........\bluegranite001.bmp
.........\groundstruct001.bmp
.........\groundstruct28.bmp
.........\marsand001.bmp
.........\marsdino001.bmp
.........\marsfunk001.bmp
.........\marsstucco001.bmp
.........\wheat.bmp
.........\bush001.bmp
.........\brwngran.bmp
.........\wood1.BMP
.........\wood-08.BMP
.........\wood-11.BMP
.........\glrender.cpp
.........\glrender.h
Copyright.txt
Readme.txt
brdf_lib
........\brdf_lib.dsp
........\brdf_lib.h
........\Brdf_Layer.h
........\Brdf_Parameterizer.h
........\Brdf_Layer.cpp
........\Brdf_Image.cpp
........\Brdf_Map.cpp
........\Brdf_Map.h
........\global.h
........\types.h
........\Brdf_Image.h
........\brdf_lib.cpp
........\Helper.h
........\Helper.cpp
........\Image.h
........\Point.h
........\Image.cpp
........\geometry.cpp
........\geometry.h
........\triangle_model.h
........\params
........\......\base.h
........\......\D1D2.cpp
........\......\D1D2.h
........\......\HalfDiff.cpp
........\......\HalfDiff.h
........\......\HalfDiffA.cpp
........\......\HalfDiffA.h
........\......\HDD1D2.cpp
........\......\HDD1D2.h
........\......\TTPP.cpp
........\......\TTPP.h
........\......\AngleSphere.cpp
........\......\AngleSphere.h
........\......\standard.h
........\......\all.h
........\......\standard.cpp
........\......\XYHD.h
........\......\XYHD.cpp
........\......\GLSphere.cpp
........\......\GLSphere.h
........\......\base.cpp
brdf.dsw
.........\gold.bmp
.........\brdf_demo.dsp
.........\cylinderapp128.ascii.brdfmap
.........\feather_stretch.ascii.brdfmap
.........\brdf_demo.dsw
.........\glext.h
.........\goldcolor_stretch.ascii.brdfmap
.........\htsgapp_color_stretch.ascii.brdfmap
.........\velvet_oi_stretch.ascii.brdfmap
.........\vinylapp_stretch.ascii.brdfmap
.........\wardapp128.ascii.brdfmap
.........\wood_stretch.ascii.brdfmap
.........\wool_stretch.ascii.brdfmap
.........\main.cpp
.........\font.bmp
.........\velvet_oi_stretch.brdfmap
.........\htsgappp_color_stretch.ascii.brdfmap
.........\tcl_loader.cpp
.........\tcl_loader.h
.........\teapot4.tcl
.........\teapot2.tcl
.........\test.tcl
.........\teapot8.tcl
.........\teapott8.tcl
.........\teapots8.tcl
.........\cloth001.BMP
.........\bmp_load.cpp
.........\bmp_internal.h
.........\bmp_load.h
.........\moss.ascii.brdfmap
.........\orange.ascii.brdfmap
.........\skin.ascii.brdfmap
.........\bluegranite001.bmp
.........\groundstruct001.bmp
.........\groundstruct28.bmp
.........\marsand001.bmp
.........\marsdino001.bmp
.........\marsfunk001.bmp
.........\marsstucco001.bmp
.........\wheat.bmp
.........\bush001.bmp
.........\brwngran.bmp
.........\wood1.BMP
.........\wood-08.BMP
.........\wood-11.BMP
.........\glrender.cpp
.........\glrender.h
Copyright.txt
Readme.txt
brdf_lib
........\brdf_lib.dsp
........\brdf_lib.h
........\Brdf_Layer.h
........\Brdf_Parameterizer.h
........\Brdf_Layer.cpp
........\Brdf_Image.cpp
........\Brdf_Map.cpp
........\Brdf_Map.h
........\global.h
........\types.h
........\Brdf_Image.h
........\brdf_lib.cpp
........\Helper.h
........\Helper.cpp
........\Image.h
........\Point.h
........\Image.cpp
........\geometry.cpp
........\geometry.h
........\triangle_model.h
........\params
........\......\base.h
........\......\D1D2.cpp
........\......\D1D2.h
........\......\HalfDiff.cpp
........\......\HalfDiff.h
........\......\HalfDiffA.cpp
........\......\HalfDiffA.h
........\......\HDD1D2.cpp
........\......\HDD1D2.h
........\......\TTPP.cpp
........\......\TTPP.h
........\......\AngleSphere.cpp
........\......\AngleSphere.h
........\......\standard.h
........\......\all.h
........\......\standard.cpp
........\......\XYHD.h
........\......\XYHD.cpp
........\......\GLSphere.cpp
........\......\GLSphere.h
........\......\base.cpp
brdf.dsw