文件名称:FullSceneMotionBlur_src_demo
- 所属分类:
- 2D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.12mb
- 下载次数:
- 0次
- 提 供 者:
- 欧**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
The texture used for the motion blur is d
In the demo application, the following keys are usable:
* s - for changing the rendered scene.
* t - for changing the FirstRenderTexture flag that is passed to the RenderToMotionBlurTexture procedure.
* w - for wirefr a me rendering.
* m - for the use of motion blur or not.
* press a and then + or - to adjust the alpha intensity.
Note that the demo runs with GLUT.
Points of Interest
This method is very useful especially when doing full scene motion blur. If this method is used just for a single object then it is recommended to use masking.
License-The texture used for the motion blur is defined in the core (main) module and is exported in all the other modules. But the processing is made in the motionblur module. There are three procedures:
1. int CreateMotionBlurTexture(int quality, int interpolation) - creates the motion blur texture and is recommended to be called into the init procedure.
2. void RenderToMotionBlurTexture(bool FirstRenderTexture, int SceneFunc()) - "renders" the SceneFunc() onto the motion blur texture together with the previous fr a me. The boolean flag specifies if the previous fr a me is rendered first or not (see the background point).
3. void ShowMotionBlurTexture() - is like a flush procedure, it displays onto the screen the final result.
In the demo application, the following keys are usable:
* s - for changing the rendered scene.
* t - for changing the FirstRenderTexture flag that is passed to the RenderToMotionBlurTexture procedure.
* w - for wirefr a me rendering.
* m - for the use of motion blur or not.
* press a and then + or - to adjust the alpha intensity.
Note that the demo runs with GLUT.
Points of Interest
This method is very useful especially when doing full scene motion blur. If this method is used just for a single object then it is recommended to use masking.
License-The texture used for the motion blur is defined in the core (main) module and is exported in all the other modules. But the processing is made in the motionblur module. There are three procedures:
1. int CreateMotionBlurTexture(int quality, int interpolation) - creates the motion blur texture and is recommended to be called into the init procedure.
2. void RenderToMotionBlurTexture(bool FirstRenderTexture, int SceneFunc()) - "renders" the SceneFunc() onto the motion blur texture together with the previous fr a me. The boolean flag specifies if the previous fr a me is rendered first or not (see the background point).
3. void ShowMotionBlurTexture() - is like a flush procedure, it displays onto the screen the final result.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
FullSceneMotionBlur_src_demo
............................\FullSceneMotionBlur
............................\FullSceneMotionBlurDemo
............................\.......................\Data
............................\.......................\....\tunnel.bmp
............................\.......................\New OpenGL Shell.exe
............................\...................\Data
............................\...................\....\tunnel.bmp
............................\...................\Full Scene Motion Blur.sln
............................\...................\FullSceneMotionBLur.vcproj
............................\...................\Headers
............................\...................\.......\core.h
............................\...................\.......\glBasic.h
............................\...................\.......\glDraw.h
............................\...................\.......\keyboard.h
............................\...................\.......\motionblur.h
............................\...................\.......\texture.h
............................\...................\.......\tunnel.h
............................\...................\Release
............................\...................\Sources
............................\...................\.......\core.cpp
............................\...................\.......\glBasic.cpp
............................\...................\.......\glDraw.cpp
............................\...................\.......\keyboard.cpp
............................\...................\.......\motionblur.cpp
............................\...................\.......\texture.cpp
............................\...................\.......\tunnel.cpp
............................\Linux C_programme
............................\.................\code
............................\.................\....\chapter02
............................\.................\....\.........\gdb.c
............................\.................\....\.........\hello.c
............................\.................\....\.........\hello.h
............................\.................\....\.........\test.c
............................\.................\....\chapter06
............................\.................\....\.........\pointer1.c
............................\.................\....\.........\pointer2.c
............................\.................\....\.........\pointer3.c
............................\.................\....\.........\pointer4.c
............................\.................\....\.........\pointer5.c
............................\.................\....\.........\pointer6.c
............................\.................\....\.........\pointer7.c
............................\.................\....\chapter08
............................\.................\....\.........\binary_tree.c
............................\.................\....\.........\list.c
............................\.................\....\chapter09
............................\.................\....\.........\lock.c
............................\.................\....\.........\read_seri.c
............................\.................\....\.........\seri.c
............................\.................\....\.........\seri.h
............................\.................\....\.........\write_seri.c
............................\.................\....\chapter10
............................\.................\....\.........\alarm_read.c
............................\.................\....\.........\dameon.c
............................\.................\....\.........\zombie.c
............................\.................\....\chapter11
............................\.................\....\.........\socklib.c
............................\.................\....\.........\testserver.c
............................\.................\....\.........\tracert.c
............................\.................\....\.........\webserv.c
............................\.................\....\.........\WEBsever.IAB
............................\
............................\FullSceneMotionBlur
............................\FullSceneMotionBlurDemo
............................\.......................\Data
............................\.......................\....\tunnel.bmp
............................\.......................\New OpenGL Shell.exe
............................\...................\Data
............................\...................\....\tunnel.bmp
............................\...................\Full Scene Motion Blur.sln
............................\...................\FullSceneMotionBLur.vcproj
............................\...................\Headers
............................\...................\.......\core.h
............................\...................\.......\glBasic.h
............................\...................\.......\glDraw.h
............................\...................\.......\keyboard.h
............................\...................\.......\motionblur.h
............................\...................\.......\texture.h
............................\...................\.......\tunnel.h
............................\...................\Release
............................\...................\Sources
............................\...................\.......\core.cpp
............................\...................\.......\glBasic.cpp
............................\...................\.......\glDraw.cpp
............................\...................\.......\keyboard.cpp
............................\...................\.......\motionblur.cpp
............................\...................\.......\texture.cpp
............................\...................\.......\tunnel.cpp
............................\Linux C_programme
............................\.................\code
............................\.................\....\chapter02
............................\.................\....\.........\gdb.c
............................\.................\....\.........\hello.c
............................\.................\....\.........\hello.h
............................\.................\....\.........\test.c
............................\.................\....\chapter06
............................\.................\....\.........\pointer1.c
............................\.................\....\.........\pointer2.c
............................\.................\....\.........\pointer3.c
............................\.................\....\.........\pointer4.c
............................\.................\....\.........\pointer5.c
............................\.................\....\.........\pointer6.c
............................\.................\....\.........\pointer7.c
............................\.................\....\chapter08
............................\.................\....\.........\binary_tree.c
............................\.................\....\.........\list.c
............................\.................\....\chapter09
............................\.................\....\.........\lock.c
............................\.................\....\.........\read_seri.c
............................\.................\....\.........\seri.c
............................\.................\....\.........\seri.h
............................\.................\....\.........\write_seri.c
............................\.................\....\chapter10
............................\.................\....\.........\alarm_read.c
............................\.................\....\.........\dameon.c
............................\.................\....\.........\zombie.c
............................\.................\....\chapter11
............................\.................\....\.........\socklib.c
............................\.................\....\.........\testserver.c
............................\.................\....\.........\tracert.c
............................\.................\....\.........\webserv.c
............................\.................\....\.........\WEBsever.IAB
............................\