文件名称:DirectXandOpenGLanimationrecording
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DirectX和OpenGL动画的录制。本文介绍了两个可分别用于录制DirectX和OpenGL渲染动画的类。简介在游戏和仿真领域,为实现离线应用,有时候需要将已经渲染好的内容录制下来。特别是在实际渲染过程非常复杂、重新渲染需要大量时间的时候,这种需求更为迫切。比如游戏中的过场动画,就必须将事先渲染好的动画录制-DirectX and OpenGL animation recording. This article describes the two can be used to record each DirectX and OpenGL rendering animation class. Introduction In the field of gaming and simulation for the realization of offline applications, sometimes the need to have a good render the contents recorded. Especially in the actual rendering process is very complex and require a lot of time to re-render the time, this demand is more urgent. For instance in the game cutscenes, you must be a good pre-rendered animation recording
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DirectX和OpenGL动画的录制.pdf