文件名称:3DRubiksCube
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用LabVIEW编写的魔方,跟真实的魔方一样,适合大家进一步学习LabVIEW-The rubik s cube, written by LabVIEW with real rubik s cube, suitable for everyone to learn LabVIEW
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下载文件列表
3D Rubik's Cube\Add texture.vi
...............\change direction of travel.vi
...............\Clear Specific Error.vi
...............\Command Interpreter.vi
...............\create face names.vi
...............\create face names2.vi
...............\Create New Rubix Cube.vi
...............\Create Rubix Cube in 3D Pic Control.vi
...............\Cube Data Ops.ctl
...............\down arrow.ctl
...............\down arrow.JPG
...............\error module commands.ctl
...............\error module.vi
...............\facet and axis.ctl
...............\facet and command.ctl
...............\five.JPG
...............\four.JPG
...............\global test.vi
...............\Ignore Specific Errors.vi
...............\Init.vi
...............\left arrow.ctl
...............\left arrow.jpg
...............\main queue data type.ctl
...............\Main VI references.ctl
...............\one.JPG
...............\Play timing module commands.ctl
...............\Play Timing Module.vi
...............\preform rotate op -numeric.vi
...............\preform rotate op-poly.vi
...............\preform rotate op.vi
...............\Randomizer.vi
...............\Rearrange elements in 2 darray.vi
...............\rename facets after rotation-for testing.vi
...............\reset image texture.vi
...............\right arrow.ctl
...............\right arrow.JPG
...............\Robot\Command decoder.vi
...............\.....\Robot main typedef.ctl
...............\.....\TCP send commands robot.ctl
...............\.....\test rcv.vi
...............\Robot Movement Command Interpreter - to robot.vi
...............\Robot Movement Command Interpreter - to rubix.vi
...............\Robot Movement Command Interpreter-poly.vi
...............\rotate 2d array up.vi
...............\Rotate array command.ctl
...............\Rotate Face 1.vi
...............\Rotate Face 2.vi
...............\Rotate Face 3.vi
...............\Rotate Face 4.vi
...............\Rotate Face 5.vi
...............\Rotate Face 6.vi
...............\rotate face.vi
...............\rotate in x top.vi
...............\rotate left.ctl
...............\rotate left.jpg
...............\rotate right.ctl
...............\rotate right.jpg
...............\rotate section.vi
...............\Rubik's Solver.dll
...............\Rubik's solver.vi
...............\Rubix Array data type.ctl
...............\Rubix controller.ctl
...............\Rubix Cube Array.vi
...............\Rubix Cube Main.vi
...............\Rubix Cube.aliases
...............\Rubix Cube.lvproj
...............\Rubix Global data type.ctl
...............\Rubix Number Array to Text Array.vi
...............\Scene Commands.ctl
...............\scene func global data.ctl
...............\Scene func global.vi
...............\section movement.ctl
...............\six.JPG
...............\Stop Timing Module commands.vi
...............\Stop Timing Module.vi
...............\swap elements in 2 darray.vi
...............\TCP Error Handler.vi
...............\TCP send commands.ctl
...............\TCP send.vi
...............\Tetris Library_Tetris Data.vi
...............\text to texture.vi
...............\THE BOARD.JPG
...............\three.JPG
...............\Timing Module.vi
...............\top level commands.ctl
...............\TRANSFORM.vi
...............\two.JPG
...............\UI Mode.ctl
...............\UI queue.ctl
...............\Untitled 6.vi
...............\up arrow.ctl
...............\up arrow.JPG
...............\X middle row transform.vi
...............\Y middle colum transform.vi
...............\Z middle row transform.vi
...............\Robot
3D Rubik's Cube
...............\change direction of travel.vi
...............\Clear Specific Error.vi
...............\Command Interpreter.vi
...............\create face names.vi
...............\create face names2.vi
...............\Create New Rubix Cube.vi
...............\Create Rubix Cube in 3D Pic Control.vi
...............\Cube Data Ops.ctl
...............\down arrow.ctl
...............\down arrow.JPG
...............\error module commands.ctl
...............\error module.vi
...............\facet and axis.ctl
...............\facet and command.ctl
...............\five.JPG
...............\four.JPG
...............\global test.vi
...............\Ignore Specific Errors.vi
...............\Init.vi
...............\left arrow.ctl
...............\left arrow.jpg
...............\main queue data type.ctl
...............\Main VI references.ctl
...............\one.JPG
...............\Play timing module commands.ctl
...............\Play Timing Module.vi
...............\preform rotate op -numeric.vi
...............\preform rotate op-poly.vi
...............\preform rotate op.vi
...............\Randomizer.vi
...............\Rearrange elements in 2 darray.vi
...............\rename facets after rotation-for testing.vi
...............\reset image texture.vi
...............\right arrow.ctl
...............\right arrow.JPG
...............\Robot\Command decoder.vi
...............\.....\Robot main typedef.ctl
...............\.....\TCP send commands robot.ctl
...............\.....\test rcv.vi
...............\Robot Movement Command Interpreter - to robot.vi
...............\Robot Movement Command Interpreter - to rubix.vi
...............\Robot Movement Command Interpreter-poly.vi
...............\rotate 2d array up.vi
...............\Rotate array command.ctl
...............\Rotate Face 1.vi
...............\Rotate Face 2.vi
...............\Rotate Face 3.vi
...............\Rotate Face 4.vi
...............\Rotate Face 5.vi
...............\Rotate Face 6.vi
...............\rotate face.vi
...............\rotate in x top.vi
...............\rotate left.ctl
...............\rotate left.jpg
...............\rotate right.ctl
...............\rotate right.jpg
...............\rotate section.vi
...............\Rubik's Solver.dll
...............\Rubik's solver.vi
...............\Rubix Array data type.ctl
...............\Rubix controller.ctl
...............\Rubix Cube Array.vi
...............\Rubix Cube Main.vi
...............\Rubix Cube.aliases
...............\Rubix Cube.lvproj
...............\Rubix Global data type.ctl
...............\Rubix Number Array to Text Array.vi
...............\Scene Commands.ctl
...............\scene func global data.ctl
...............\Scene func global.vi
...............\section movement.ctl
...............\six.JPG
...............\Stop Timing Module commands.vi
...............\Stop Timing Module.vi
...............\swap elements in 2 darray.vi
...............\TCP Error Handler.vi
...............\TCP send commands.ctl
...............\TCP send.vi
...............\Tetris Library_Tetris Data.vi
...............\text to texture.vi
...............\THE BOARD.JPG
...............\three.JPG
...............\Timing Module.vi
...............\top level commands.ctl
...............\TRANSFORM.vi
...............\two.JPG
...............\UI Mode.ctl
...............\UI queue.ctl
...............\Untitled 6.vi
...............\up arrow.ctl
...............\up arrow.JPG
...............\X middle row transform.vi
...............\Y middle colum transform.vi
...............\Z middle row transform.vi
...............\Robot
3D Rubik's Cube