文件名称:low-pass-mask
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 106kb
- 下载次数:
- 0次
- 提 供 者:
- 建*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
方法引入低通掩膜算子在空域对降采样前的图像做滤波预处理,抑制欠采样噪声.系统...频谱混叠.实验证明,此算法基本能达到预滤波插值算法的处理效果.-Method of introduction of a low-pass mask operator in the airspace of the down-sampling the image before filtering to do pre-processing, noise suppression due to sampling. The system ... the spectrum aliasing. Experiments show that this algorithm is essential to achieve the pre-filter interpolation algorithm of the treatment effect.
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下载文件列表
c10\Cube3d\Cube.cpp
...\......\Cube.h
...\......\Cube3d.aps
...\......\Cube3d.clw
...\......\Cube3d.cpp
...\......\Cube3d.dsp
...\......\Cube3d.dsw
...\......\Cube3d.h
...\......\Cube3d.ncb
...\......\Cube3d.opt
...\......\Cube3d.plg
...\......\Cube3d.rc
...\......\Cube3dDoc.cpp
...\......\Cube3dDoc.h
...\......\Cube3dView.cpp
...\......\Cube3dView.h
...\......\Edge.cpp
...\......\Edge.h
...\......\Facet.cpp
...\......\Facet.h
...\......\FloatColor.cpp
...\......\FloatColor.h
...\......\Grphcs.h
...\......\MainFrm.cpp
...\......\MainFrm.h
...\......\Matrix3d.cpp
...\......\Matrix3d.h
...\......\Object3d.cpp
...\......\Object3d.h
...\......\PLine.cpp
...\......\PLine.h
...\......\PRender.cpp
...\......\PRender.h
...\......\PTriangle.cpp
...\......\PTriangle.h
...\......\ReadMe.txt
...\......\res\Cube3d.ico
...\......\...\Cube3d.rc2
...\......\...\Cube3dDoc.ico
...\......\Resource.h
...\......\StdAfx.cpp
...\......\StdAfx.h
...\......\SubObject3d.cpp
...\......\SubObject3d.h
...\......\SVisibility.cpp
...\......\SVisibility.h
...\......\TypedStack.cpp
...\......\TypedStack.h
...\......\Vector3d.cpp
...\......\Vector3d.h
...\......\Vertex3d.cpp
...\......\Vertex3d.h
...\......\ViewFinder.cpp
...\......\ViewFinder.h
...\......\res
...\Cube3d
c10
...\......\Cube.h
...\......\Cube3d.aps
...\......\Cube3d.clw
...\......\Cube3d.cpp
...\......\Cube3d.dsp
...\......\Cube3d.dsw
...\......\Cube3d.h
...\......\Cube3d.ncb
...\......\Cube3d.opt
...\......\Cube3d.plg
...\......\Cube3d.rc
...\......\Cube3dDoc.cpp
...\......\Cube3dDoc.h
...\......\Cube3dView.cpp
...\......\Cube3dView.h
...\......\Edge.cpp
...\......\Edge.h
...\......\Facet.cpp
...\......\Facet.h
...\......\FloatColor.cpp
...\......\FloatColor.h
...\......\Grphcs.h
...\......\MainFrm.cpp
...\......\MainFrm.h
...\......\Matrix3d.cpp
...\......\Matrix3d.h
...\......\Object3d.cpp
...\......\Object3d.h
...\......\PLine.cpp
...\......\PLine.h
...\......\PRender.cpp
...\......\PRender.h
...\......\PTriangle.cpp
...\......\PTriangle.h
...\......\ReadMe.txt
...\......\res\Cube3d.ico
...\......\...\Cube3d.rc2
...\......\...\Cube3dDoc.ico
...\......\Resource.h
...\......\StdAfx.cpp
...\......\StdAfx.h
...\......\SubObject3d.cpp
...\......\SubObject3d.h
...\......\SVisibility.cpp
...\......\SVisibility.h
...\......\TypedStack.cpp
...\......\TypedStack.h
...\......\Vector3d.cpp
...\......\Vector3d.h
...\......\Vertex3d.cpp
...\......\Vertex3d.h
...\......\ViewFinder.cpp
...\......\ViewFinder.h
...\......\res
...\Cube3d
c10