文件名称:3Dshoot
- 所属分类:
- 图形图象
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.12mb
- 下载次数:
- 0次
- 提 供 者:
- 文**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
实现了基本的3D场景,并利用粒子系统渲染子弹的射击过程,遇到敌人产生的爆炸效果利用纹理贴图实现,效果较为真实。-To achieve the basic 3D scenes, and to use particle system rendering the process of firing bullets, encountered the enemy generated explosions effects of the use of texture mapping to achieve the effect is more real.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
自编\debug\自编.exe
....\.....\自编.ilk
....\.....\自编.pdb
....\自编\Bar.cpp
....\....\bar.h
....\....\Camera.cpp
....\....\Camera.h
....\....\Common.h
....\....\Debug\Bar.obj
....\....\.....\BuildLog.htm
....\....\.....\Camera.obj
....\....\.....\Enemy.obj
....\....\.....\floor.bmp
....\....\.....\Game.obj
....\....\.....\Input.obj
....\....\.....\LOD.obj
....\....\.....\main.obj
....\....\.....\mt.dep
....\....\.....\particle.obj
....\....\.....\SenceManager.obj
....\....\.....\shoot.obj
....\....\.....\tex_explode.obj
....\....\.....\time.obj
....\....\.....\Tree.obj
....\....\.....\vc80.idb
....\....\.....\vc80.pdb
....\....\.....\自编.exe.embed.manifest
....\....\.....\自编.exe.embed.manifest.res
....\....\.....\自编.exe.intermediate.manifest
....\....\DSC00098.JPG
....\....\Enemy.cpp
....\....\Enemy.h
....\....\explode00.dds
....\....\explode01.dds
....\....\explode02.dds
....\....\explode03.dds
....\....\explode04.dds
....\....\explode05.dds
....\....\explode06.dds
....\....\explode07.dds
....\....\explode08.dds
....\....\explode09.dds
....\....\explode10.dds
....\....\explode11.dds
....\....\explode12.dds
....\....\explode13.dds
....\....\explode14.dds
....\....\explode15.dds
....\....\explode16.dds
....\....\explode17.dds
....\....\explode18.dds
....\....\explode19.dds
....\....\explode20.dds
....\....\explode21.dds
....\....\explode22.dds
....\....\explode23.dds
....\....\explode24.dds
....\....\floor.bmp
....\....\Floor.jpg
....\....\Game.cpp
....\....\Game.h
....\....\Input.cpp
....\....\Input.h
....\....\LOD.cpp
....\....\LOD.h
....\....\main.cpp
....\....\.odel\SprayVehicle.dds
....\....\particle.cpp
....\....\particle.h
....\....\pillars.x
....\....\roleShoot.dds
....\....\SenceManager.cpp
....\....\SenceManager.h
....\....\shoot.cpp
....\....\shoot.h
....\....\SprayVehicle.X
....\....\tex_explode.cpp
....\....\tex_explode.h
....\....\time.cpp
....\....\time.h
....\....\Tree.cpp
....\....\tree.dds
....\....\Tree.h
....\....\zx.bmp
....\....\自编.vcproj
....\....\自编.vcproj.5A288534316A4DE.Administrator.user
....\....\自编.vcproj.CHINA-4429CEF25.Administrator.user
....\自编.ncb
....\自编.sln
....\自编.suo
....\....\Debug
....\....\model
....\debug
....\自编
自编
....\.....\自编.ilk
....\.....\自编.pdb
....\自编\Bar.cpp
....\....\bar.h
....\....\Camera.cpp
....\....\Camera.h
....\....\Common.h
....\....\Debug\Bar.obj
....\....\.....\BuildLog.htm
....\....\.....\Camera.obj
....\....\.....\Enemy.obj
....\....\.....\floor.bmp
....\....\.....\Game.obj
....\....\.....\Input.obj
....\....\.....\LOD.obj
....\....\.....\main.obj
....\....\.....\mt.dep
....\....\.....\particle.obj
....\....\.....\SenceManager.obj
....\....\.....\shoot.obj
....\....\.....\tex_explode.obj
....\....\.....\time.obj
....\....\.....\Tree.obj
....\....\.....\vc80.idb
....\....\.....\vc80.pdb
....\....\.....\自编.exe.embed.manifest
....\....\.....\自编.exe.embed.manifest.res
....\....\.....\自编.exe.intermediate.manifest
....\....\DSC00098.JPG
....\....\Enemy.cpp
....\....\Enemy.h
....\....\explode00.dds
....\....\explode01.dds
....\....\explode02.dds
....\....\explode03.dds
....\....\explode04.dds
....\....\explode05.dds
....\....\explode06.dds
....\....\explode07.dds
....\....\explode08.dds
....\....\explode09.dds
....\....\explode10.dds
....\....\explode11.dds
....\....\explode12.dds
....\....\explode13.dds
....\....\explode14.dds
....\....\explode15.dds
....\....\explode16.dds
....\....\explode17.dds
....\....\explode18.dds
....\....\explode19.dds
....\....\explode20.dds
....\....\explode21.dds
....\....\explode22.dds
....\....\explode23.dds
....\....\explode24.dds
....\....\floor.bmp
....\....\Floor.jpg
....\....\Game.cpp
....\....\Game.h
....\....\Input.cpp
....\....\Input.h
....\....\LOD.cpp
....\....\LOD.h
....\....\main.cpp
....\....\.odel\SprayVehicle.dds
....\....\particle.cpp
....\....\particle.h
....\....\pillars.x
....\....\roleShoot.dds
....\....\SenceManager.cpp
....\....\SenceManager.h
....\....\shoot.cpp
....\....\shoot.h
....\....\SprayVehicle.X
....\....\tex_explode.cpp
....\....\tex_explode.h
....\....\time.cpp
....\....\time.h
....\....\Tree.cpp
....\....\tree.dds
....\....\Tree.h
....\....\zx.bmp
....\....\自编.vcproj
....\....\自编.vcproj.5A288534316A4DE.Administrator.user
....\....\自编.vcproj.CHINA-4429CEF25.Administrator.user
....\自编.ncb
....\自编.sln
....\自编.suo
....\....\Debug
....\....\model
....\debug
....\自编
自编