文件名称:MapEditor
- 所属分类:
- C#编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 84kb
- 下载次数:
- 0次
- 提 供 者:
- 黄**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个为微软的游戏套件,RacingGames编写的地图编辑器。大家想尝试的话,清先到微软官方,吧XNA套件和RacingGames套件下载安装,再使用这个。(记得把TrackBeginner.track放到指定文件夹哦)-It s a program for RacingGames of Microsoft. In this game,there re three maps and this program can produce more map for you to play.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MapEditor\MapEditor\MapEditor\bin\Debug\attack.bmp
.........\.........\.........\...\.....\attack.gif
.........\.........\.........\...\.....\attack.png
.........\.........\.........\...\.....\cast.bmp
.........\.........\.........\...\.....\cast.png
.........\.........\.........\...\.....\Handwriting.cur
.........\.........\.........\...\.....\Link Select.cur
.........\.........\.........\...\.....\MapEditor.exe
.........\.........\.........\...\.....\MapEditor.pdb
.........\.........\.........\...\.....\MapEditor.vshost.exe
.........\.........\.........\...\.....\MapEditor.vshost.exe.manifest
.........\.........\.........\...\.....\pkuwyc.inf
.........\.........\.........\Form1.cs
.........\.........\.........\Form1.Designer.cs
.........\.........\.........\Form1.resx
.........\.........\.........\MapEditor.csproj
.........\.........\.........\obj\Debug\MapEditor.csproj.FileListAbsolute.txt
.........\.........\.........\...\.....\MapEditor.csproj.GenerateResource.Cache
.........\.........\.........\...\.....\MapEditor.exe
.........\.........\.........\...\.....\MapEditor.Form1.resources
.........\.........\.........\...\.....\MapEditor.pdb
.........\.........\.........\...\.....\MapEditor.Properties.Resources.resources
.........\.........\.........\...\.....\ResolveAssemblyReference.cache
.........\.........\.........\Program.cs
.........\.........\.........\...perties\AssemblyInfo.cs
.........\.........\.........\..........\Resources.Designer.cs
.........\.........\.........\..........\Resources.resx
.........\.........\.........\..........\Settings.Designer.cs
.........\.........\.........\..........\Settings.settings
.........\.........\.........\TrackGenerater.cs
.........\.........\MapEditor.sln
.........\.........\MapEditor.suo
.........\.........\.........\obj\Debug\Refactor
.........\.........\.........\...\.....\TempPE
.........\.........\.........\bin\Debug
.........\.........\.........\obj\Debug
.........\.........\.........\bin
.........\.........\.........\obj
.........\.........\.........\Properties
.........\.........\MapEditor
.........\MapEditor
MapEditor
.........\.........\.........\...\.....\attack.gif
.........\.........\.........\...\.....\attack.png
.........\.........\.........\...\.....\cast.bmp
.........\.........\.........\...\.....\cast.png
.........\.........\.........\...\.....\Handwriting.cur
.........\.........\.........\...\.....\Link Select.cur
.........\.........\.........\...\.....\MapEditor.exe
.........\.........\.........\...\.....\MapEditor.pdb
.........\.........\.........\...\.....\MapEditor.vshost.exe
.........\.........\.........\...\.....\MapEditor.vshost.exe.manifest
.........\.........\.........\...\.....\pkuwyc.inf
.........\.........\.........\Form1.cs
.........\.........\.........\Form1.Designer.cs
.........\.........\.........\Form1.resx
.........\.........\.........\MapEditor.csproj
.........\.........\.........\obj\Debug\MapEditor.csproj.FileListAbsolute.txt
.........\.........\.........\...\.....\MapEditor.csproj.GenerateResource.Cache
.........\.........\.........\...\.....\MapEditor.exe
.........\.........\.........\...\.....\MapEditor.Form1.resources
.........\.........\.........\...\.....\MapEditor.pdb
.........\.........\.........\...\.....\MapEditor.Properties.Resources.resources
.........\.........\.........\...\.....\ResolveAssemblyReference.cache
.........\.........\.........\Program.cs
.........\.........\.........\...perties\AssemblyInfo.cs
.........\.........\.........\..........\Resources.Designer.cs
.........\.........\.........\..........\Resources.resx
.........\.........\.........\..........\Settings.Designer.cs
.........\.........\.........\..........\Settings.settings
.........\.........\.........\TrackGenerater.cs
.........\.........\MapEditor.sln
.........\.........\MapEditor.suo
.........\.........\.........\obj\Debug\Refactor
.........\.........\.........\...\.....\TempPE
.........\.........\.........\bin\Debug
.........\.........\.........\obj\Debug
.........\.........\.........\bin
.........\.........\.........\obj
.........\.........\.........\Properties
.........\.........\MapEditor
.........\MapEditor
MapEditor