文件名称:seaTerrain
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.52mb
- 下载次数:
- 0次
- 提 供 者:
- y**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
导入DTM数据和纹理,表现海底地形的一个小程序-Import DTM data and texture, showing a small program seabed topography
(系统自动生成,下载前可以参看下载内容)
下载文件列表
seaTerrain\bin\Terrain.exe
..........\data\detail.bmp
..........\....\heightmap.bmp
..........\....\SkyBox\SkyBox0.bmp
..........\....\......\SkyBox1.bmp
..........\....\......\SkyBox2.bmp
..........\....\......\SkyBox3.bmp
..........\....\......\SkyBox4.bmp
..........\....\......\SkyBox5.bmp
..........\....\......\Thumbs.db
..........\....\terrain-texture3.bmp
..........\....\Thumbs.db
..........\....\VCProject.exe
..........\....\复件 heightmap.bmp
..........\....\复件 terrain-texture3.bmp
..........\readme.txt
..........\source\GLEXT.h
..........\......\imgLoadBMP.cpp
..........\......\imgLoadBMP.h
..........\......\IOFile.cpp
..........\......\IOFile.h
..........\......\OGLCMainHeader.h
..........\......\PTypes.h
..........\......\RImage.cpp
..........\......\RImage.h
..........\......\RTexture.cpp
..........\......\RTexture.h
..........\......\Std.h
..........\......\Win32Framework.cpp
..........\......\YourCode.cpp
..........\tools\Debug\my_jpg_interface.obj
..........\.....\.....\texgen.obj
..........\.....\.....\texgen.pch
..........\.....\.....\vc60.idb
..........\.....\.....\vc60.pdb
..........\.....\ijl.h
..........\.....\my_jpg_interface.cpp
..........\.....\my_jpg_interface.h
..........\.....\texgen.cpp
..........\.....\texgen.dsp
..........\.....\texgen.dsw
..........\.....\texgen.h
..........\.....\texgen.ncb
..........\.....\texgen.opt
..........\.....\texgen.plg
..........\VC6Project\base.h
..........\..........\Debug\DynamicCamera.asm
..........\..........\.....\DynamicCamera.obj
..........\..........\.....\ending.asm
..........\..........\.....\ending.obj
..........\..........\.....\imgLoadBMP.asm
..........\..........\.....\imgLoadBMP.obj
..........\..........\.....\IOFile.asm
..........\..........\.....\IOFile.obj
..........\..........\.....\matrix.asm
..........\..........\.....\matrix.obj
..........\..........\.....\RImage.asm
..........\..........\.....\RImage.obj
..........\..........\.....\RTexture.asm
..........\..........\.....\RTexture.obj
..........\..........\.....\Terrain.asm
..........\..........\.....\Terrain.obj
..........\..........\.....\vc60.pdb
..........\..........\.....\VCProject.exe
..........\..........\.....\VCProject.pdb
..........\..........\.....\vector.asm
..........\..........\.....\vector.obj
..........\..........\.....\Win32Framework.asm
..........\..........\.....\Win32Framework.obj
..........\..........\.....\YourCode.asm
..........\..........\.....\YourCode.obj
..........\..........\DynamicCamera.cpp
..........\..........\DynamicCamera.h
..........\..........\ending.cpp
..........\..........\ending.h
..........\..........\matrix.cpp
..........\..........\matrix.h
..........\..........\Terrain.cpp
..........\..........\Terrain.h
..........\..........\VCProject.dsp
..........\..........\VCProject.dsw
..........\..........\VCProject.ncb
..........\..........\VCProject.opt
..........\..........\VCProject.plg
..........\..........\vector.cpp
..........\..........\vector.h
..........\..........\YourCode.cpp
..........\..........\YourCode.h
..........\data\SkyBox
..........\tools\Debug
..........\VC6Project\Debug
..........\bin
..........\data
..........\source
..........\tools
..........\VC6Project
seaTerrain
..........\data\detail.bmp
..........\....\heightmap.bmp
..........\....\SkyBox\SkyBox0.bmp
..........\....\......\SkyBox1.bmp
..........\....\......\SkyBox2.bmp
..........\....\......\SkyBox3.bmp
..........\....\......\SkyBox4.bmp
..........\....\......\SkyBox5.bmp
..........\....\......\Thumbs.db
..........\....\terrain-texture3.bmp
..........\....\Thumbs.db
..........\....\VCProject.exe
..........\....\复件 heightmap.bmp
..........\....\复件 terrain-texture3.bmp
..........\readme.txt
..........\source\GLEXT.h
..........\......\imgLoadBMP.cpp
..........\......\imgLoadBMP.h
..........\......\IOFile.cpp
..........\......\IOFile.h
..........\......\OGLCMainHeader.h
..........\......\PTypes.h
..........\......\RImage.cpp
..........\......\RImage.h
..........\......\RTexture.cpp
..........\......\RTexture.h
..........\......\Std.h
..........\......\Win32Framework.cpp
..........\......\YourCode.cpp
..........\tools\Debug\my_jpg_interface.obj
..........\.....\.....\texgen.obj
..........\.....\.....\texgen.pch
..........\.....\.....\vc60.idb
..........\.....\.....\vc60.pdb
..........\.....\ijl.h
..........\.....\my_jpg_interface.cpp
..........\.....\my_jpg_interface.h
..........\.....\texgen.cpp
..........\.....\texgen.dsp
..........\.....\texgen.dsw
..........\.....\texgen.h
..........\.....\texgen.ncb
..........\.....\texgen.opt
..........\.....\texgen.plg
..........\VC6Project\base.h
..........\..........\Debug\DynamicCamera.asm
..........\..........\.....\DynamicCamera.obj
..........\..........\.....\ending.asm
..........\..........\.....\ending.obj
..........\..........\.....\imgLoadBMP.asm
..........\..........\.....\imgLoadBMP.obj
..........\..........\.....\IOFile.asm
..........\..........\.....\IOFile.obj
..........\..........\.....\matrix.asm
..........\..........\.....\matrix.obj
..........\..........\.....\RImage.asm
..........\..........\.....\RImage.obj
..........\..........\.....\RTexture.asm
..........\..........\.....\RTexture.obj
..........\..........\.....\Terrain.asm
..........\..........\.....\Terrain.obj
..........\..........\.....\vc60.pdb
..........\..........\.....\VCProject.exe
..........\..........\.....\VCProject.pdb
..........\..........\.....\vector.asm
..........\..........\.....\vector.obj
..........\..........\.....\Win32Framework.asm
..........\..........\.....\Win32Framework.obj
..........\..........\.....\YourCode.asm
..........\..........\.....\YourCode.obj
..........\..........\DynamicCamera.cpp
..........\..........\DynamicCamera.h
..........\..........\ending.cpp
..........\..........\ending.h
..........\..........\matrix.cpp
..........\..........\matrix.h
..........\..........\Terrain.cpp
..........\..........\Terrain.h
..........\..........\VCProject.dsp
..........\..........\VCProject.dsw
..........\..........\VCProject.ncb
..........\..........\VCProject.opt
..........\..........\VCProject.plg
..........\..........\vector.cpp
..........\..........\vector.h
..........\..........\YourCode.cpp
..........\..........\YourCode.h
..........\data\SkyBox
..........\tools\Debug
..........\VC6Project\Debug
..........\bin
..........\data
..........\source
..........\tools
..........\VC6Project
seaTerrain