文件名称:tmst

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [WORD]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 38.93mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 龚**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

应用DX编写的一个小3D游戏demo 实现了一些游戏的基本功能如人物移动 攻击 场景切换 还有粒子效果-Application of DX prepared a small 3D game demo the game to achieve a number of basic functions such as scene change there attacks on people moving particle effects
(系统自动生成,下载前可以参看下载内容)

下载文件列表

沈阳游戏_G0530811031班_龚博宇_《天幕霜天》_20090923.rar\说明文件\《天幕霜天》项目说明文档.txt

.......................................................\........\截图1.JPG

.......................................................\........\截图2.JPG

.......................................................\........\《天幕霜天》程序设计文档.doc

.......................................................\可执行文件\1.jpg

.......................................................\..........\Billboard.obj

.......................................................\..........\bloodBar.dds

.......................................................\..........\bloodBarCase.dds

.......................................................\..........\body.tga

.......................................................\..........\BuildLog.htm

.......................................................\..........\Camera.obj

.......................................................\..........\Character.obj

.......................................................\..........\cloudy_noon_BK.dds

.......................................................\..........\cloudy_noon_DN.dds

.......................................................\..........\cloudy_noon_FR.dds

.......................................................\..........\cloudy_noon_LF.dds

.......................................................\..........\cloudy_noon_RT.dds

.......................................................\..........\cloudy_noon_UP.dds

.......................................................\..........\CParticleSystem.obj

.......................................................\..........\Cursor.obj

.......................................................\..........\daotietu-001.tga

.......................................................\..........\Game.obj

.......................................................\..........\grass_256.jpg

.......................................................\..........\head.tga

.......................................................\..........\magic.x

.......................................................\..........\man.X

.......................................................\..........\mofazhen.tga

.......................................................\..........\Panel.obj

.......................................................\..........\Quad.obj

.......................................................\..........\SkinMesh.obj

.......................................................\..........\SkyBox.obj

.......................................................\..........\Sound.obj

.......................................................\..........\StaticMesh.obj

.......................................................\..........\stdafx.obj

.......................................................\..........\Terrain.obj

.......................................................\..........\Terrain_1281.bmp

.......................................................\..........\terrain_detail.dds

.......................................................\..........\terrain_heightmap.png

.......................................................\..........\terrain_texture.dds

.......................................................\..........\terrainHiMap1.bmp

.......................................................\..........\terrainTex1.jpg

.......................................................\..........\terrainTexDetail.tga

.......................................................\..........\Tmst.exe

.......................................................\..........\Tmst.ilk

.......................................................\..........\Tmst.obj

.......................................................\..........\Tmst.pch

.......................................................\..........\Tmst.pdb

.......................................................\..........\Tmst.res

.......................................................\..........\Utility.obj

.......................................................\..........\vc70.idb

.......................................................\...

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